Skip to content
Snippets Groups Projects
Commit 3d2390cc authored by Sofiane Lasoa's avatar Sofiane Lasoa :grin:
Browse files

Fix mouse bug

parent d99c9dff
No related branches found
No related tags found
No related merge requests found
...@@ -65,7 +65,6 @@ var Player = /*#__PURE__*/function () { ...@@ -65,7 +65,6 @@ var Player = /*#__PURE__*/function () {
if (mouseX > ctx.canvas.width / 2 - this.radius && mouseX < ctx.canvas.width / 2 + this.radius && mouseY > ctx.canvas.height / 2 - this.radius && mouseY < ctx.canvas.height / 2 + this.radius) { if (mouseX > ctx.canvas.width / 2 - this.radius && mouseX < ctx.canvas.width / 2 + this.radius && mouseY > ctx.canvas.height / 2 - this.radius && mouseY < ctx.canvas.height / 2 + this.radius) {
return; return;
} }
console.log(mouseX, ctx.canvas.width / 2);
this.x += this.direction.x * this.speed; this.x += this.direction.x * this.speed;
this.y += this.direction.y * this.speed; this.y += this.direction.y * this.speed;
if (this.x < this.radius) this.x = this.radius; if (this.x < this.radius) this.x = this.radius;
...@@ -79,9 +78,9 @@ var Player = /*#__PURE__*/function () { ...@@ -79,9 +78,9 @@ var Player = /*#__PURE__*/function () {
} }
}, { }, {
key: "moveTo", key: "moveTo",
value: function moveTo(x, y) { value: function moveTo(x, y, canvas) {
var directionX = x - this.x; var directionX = x - canvas.width / 2;
var directionY = y - this.y; var directionY = y - canvas.height / 2;
var distance = Math.sqrt(Math.pow(directionX, 2) + Math.pow(directionY, 2)); var distance = Math.sqrt(Math.pow(directionX, 2) + Math.pow(directionY, 2));
this.direction.x = directionX / distance; this.direction.x = directionX / distance;
this.direction.y = directionY / distance; this.direction.y = directionY / distance;
...@@ -295,7 +294,7 @@ canvas.addEventListener("mousemove", function (event) { ...@@ -295,7 +294,7 @@ canvas.addEventListener("mousemove", function (event) {
event.preventDefault(); event.preventDefault();
mouseX = event.clientX; mouseX = event.clientX;
mouseY = event.clientY; mouseY = event.clientY;
player.moveTo(mouseX, mouseY); player.moveTo(mouseX, mouseY, canvas);
}); });
function update() { function update() {
ctx.save(); ctx.save();
...@@ -318,7 +317,6 @@ function update() { ...@@ -318,7 +317,6 @@ function update() {
player.draw(ctx, image); player.draw(ctx, image);
player.move(ctx, mouseX, mouseY); player.move(ctx, mouseX, mouseY);
ctx.restore(); ctx.restore();
// Déplacer le contexte pour centrer la caméra sur le joueur // Déplacer le contexte pour centrer la caméra sur le joueur
//ctx.translate(-cameraX, -cameraY); //ctx.translate(-cameraX, -cameraY);
requestAnimationFrame(update); requestAnimationFrame(update);
......
{"version":3,"file":"main.bundle.js","mappings":";;;;;;;;;;;;;;;;;IAAMA,MAAM;EACV,SAAAA,OAAYC,CAAC,EAAEC,CAAC,EAAEC,MAAM,EAAE;IAAAC,eAAA,OAAAJ,MAAA;IACxB,IAAI,CAACC,CAAC,GAAGA,CAAC;IACV,IAAI,CAACC,CAAC,GAAGA,CAAC;IACV,IAAI,CAACC,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACE,KAAK,GAAG,CAAC;IACd,IAAI,CAACC,SAAS,GAAG;MACfL,CAAC,EAAE,CAAC;MACJC,CAAC,EAAE;IACL,CAAC;EACH;EAACK,YAAA,CAAAP,MAAA;IAAAQ,GAAA;IAAAC,KAAA,EAED,SAAAC,KAAKC,GAAG,EAAEC,KAAK,EAAE;MACf;MACAD,GAAG,CAACE,SAAS,EAAE;MACfF,GAAG,CAACG,SAAS,CACXF,KAAK,EACL,IAAI,CAACX,CAAC,GAAG,IAAI,CAACE,MAAM,EACpB,IAAI,CAACD,CAAC,GAAG,IAAI,CAACC,MAAM,EACpB,IAAI,CAACA,MAAM,GAAG,CAAC,EACf,IAAI,CAACA,MAAM,GAAG,CAAC,CAChB;MACDQ,GAAG,CAACI,GAAG,CAAC,IAAI,CAACd,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,IAAI,CAACC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAGa,IAAI,CAACC,EAAE,CAAC;MACpDN,GAAG,CAACO,WAAW,GAAG,OAAO;MACzBP,GAAG,CAACQ,MAAM,EAAE;IACd;EAAC;IAAAX,GAAA;IAAAC,KAAA,EAED,SAAAW,KAAA,EAAO;MACL,IAAI,CAACjB,MAAM,IAAI,CAAC;IAClB;EAAC;IAAAK,GAAA;IAAAC,KAAA,EAED,SAAAY,SAASC,MAAM,EAAE;MAAA,IAAAC,KAAA;MACfD,MAAM,CAACE,OAAO,CAAC,UAACC,KAAK,EAAEC,GAAG,EAAK;QAC7B,IAAMC,EAAE,GAAGF,KAAK,CAACxB,CAAC,GAAGsB,KAAI,CAACtB,CAAC;QAC3B,IAAM2B,EAAE,GAAGH,KAAK,CAACvB,CAAC,GAAGqB,KAAI,CAACrB,CAAC;QAC3B,IAAM2B,QAAQ,GAAGb,IAAI,CAACc,IAAI,CAACH,EAAE,GAAGA,EAAE,GAAGC,EAAE,GAAGA,EAAE,CAAC;QAC7C,IAAIC,QAAQ,GAAGN,KAAI,CAACpB,MAAM,EAAE;UAC1B;UACAmB,MAAM,CAACS,MAAM,CAACL,GAAG,EAAE,CAAC,CAAC;UACrB;UACAH,KAAI,CAACH,IAAI,EAAE;QACb;MACF,CAAC,CAAC;IACJ;EAAC;IAAAZ,GAAA;IAAAC,KAAA,EAED,SAAAuB,KAAKrB,GAAG,EAAEsB,MAAM,EAAEC,MAAM,EAAE;MACxB;MACA,IACED,MAAM,GAAGtB,GAAG,CAACwB,MAAM,CAACC,KAAK,GAAG,CAAC,GAAG,IAAI,CAACjC,MAAM,IAC3C8B,MAAM,GAAGtB,GAAG,CAACwB,MAAM,CAACC,KAAK,GAAG,CAAC,GAAG,IAAI,CAACjC,MAAM,IAC3C+B,MAAM,GAAGvB,GAAG,CAACwB,MAAM,CAACE,MAAM,GAAG,CAAC,GAAG,IAAI,CAAClC,MAAM,IAC5C+B,MAAM,GAAGvB,GAAG,CAACwB,MAAM,CAACE,MAAM,GAAG,CAAC,GAAG,IAAI,CAAClC,MAAM,EAC5C;QACA;MACF;MACAmC,OAAO,CAACC,GAAG,CAACN,MAAM,EAAEtB,GAAG,CAACwB,MAAM,CAACC,KAAK,GAAG,CAAC,CAAC;MACzC,IAAI,CAACnC,CAAC,IAAI,IAAI,CAACK,SAAS,CAACL,CAAC,GAAG,IAAI,CAACI,KAAK;MACvC,IAAI,CAACH,CAAC,IAAI,IAAI,CAACI,SAAS,CAACJ,CAAC,GAAG,IAAI,CAACG,KAAK;MAEvC,IAAI,IAAI,CAACJ,CAAC,GAAG,IAAI,CAACE,MAAM,EAAE,IAAI,CAACF,CAAC,GAAG,IAAI,CAACE,MAAM;MAC9C,IAAI,IAAI,CAACD,CAAC,GAAG,IAAI,CAACC,MAAM,EAAE,IAAI,CAACD,CAAC,GAAG,IAAI,CAACC,MAAM;MAC9C,IAAI,IAAI,CAACF,CAAC,GAAGU,GAAG,CAACyB,KAAK,GAAG,IAAI,CAACjC,MAAM,EAAE;QACpC,IAAI,CAACF,CAAC,GAAGU,GAAG,CAACyB,KAAK,GAAG,IAAI,CAACjC,MAAM;MAClC;MACA,IAAI,IAAI,CAACD,CAAC,GAAGS,GAAG,CAAC0B,MAAM,GAAG,IAAI,CAAClC,MAAM,EAAE;QACrC,IAAI,CAACD,CAAC,GAAGS,GAAG,CAAC0B,MAAM,GAAG,IAAI,CAAClC,MAAM;MACnC;IACF;EAAC;IAAAK,GAAA;IAAAC,KAAA,EACD,SAAA+B,OAAOvC,CAAC,EAAEC,CAAC,EAAE;MACX,IAAMuC,UAAU,GAAGxC,CAAC,GAAG,IAAI,CAACA,CAAC;MAC7B,IAAMyC,UAAU,GAAGxC,CAAC,GAAG,IAAI,CAACA,CAAC;MAE7B,IAAM2B,QAAQ,GAAGb,IAAI,CAACc,IAAI,CAACd,IAAA,CAAA2B,GAAA,CAAAF,UAAU,EAAI,CAAC,IAAAzB,IAAA,CAAA2B,GAAA,CAAGD,UAAU,EAAI,CAAC,EAAC;MAC7D,IAAI,CAACpC,SAAS,CAACL,CAAC,GAAGwC,UAAU,GAAGZ,QAAQ;MACxC,IAAI,CAACvB,SAAS,CAACJ,CAAC,GAAGwC,UAAU,GAAGb,QAAQ;IAC1C;EAAC;EAAA,OAAA7B,MAAA;AAAA;AAGH,+DAAeA,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;IC9Ef4C,UAAU,gBAAArC,YAAA,CACd,SAAAqC,WAAYC,IAAI,EAAE5C,CAAC,EAAEC,CAAC,EAAE4C,IAAI,EAAElC,KAAK,EAAE;EAAAR,eAAA,OAAAwC,UAAA;EACnC,IAAI,CAACC,IAAI,GAAGA,IAAI;EAChB,IAAI,CAAC5C,CAAC,GAAGA,CAAC;EACV,IAAI,CAACC,CAAC,GAAGA,CAAC;EACV,IAAI,CAAC4C,IAAI,GAAGA,IAAI;EAChB,IAAI,CAAClC,KAAK,GAAGA,KAAK;AACpB,CAAC;AAGI,IAAMmC,KAAK,0BAAAC,WAAA;EAAAC,SAAA,CAAAF,KAAA,EAAAC,WAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,KAAA;EAChB,SAAAA,MAAY9C,CAAC,EAAEC,CAAC,EAAE4C,IAAI,EAAE;IAAA1C,eAAA,OAAA2C,KAAA;IACtB,IAAMK,eAAe,GAAG,IAAIC,KAAK,EAAE;IACnCD,eAAe,CAACE,GAAG,GAAG,mBAAmB;IAAC,OAAAJ,MAAA,CAAAK,IAAA,OACpC,OAAO,EAAEtD,CAAC,EAAEC,CAAC,EAAE4C,IAAI,EAAEM,eAAe;EAC5C;EAAC7C,YAAA,CAAAwC,KAAA;IAAAvC,GAAA;IAAAC,KAAA,EAED,SAAAC,KAAKC,GAAG,EAAE;MACRA,GAAG,CAACE,SAAS,EAAE;MACfF,GAAG,CAACG,SAAS,CAAC,IAAI,CAACF,KAAK,EAAE,IAAI,CAACX,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;MACjDS,GAAG,CAAC6C,SAAS,EAAE;IACjB;EAAC;EAAA,OAAAT,KAAA;AAAA,EAXwBH,UAAU;;;;;;UCVrC;UACA;;UAEA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;;UAEA;UACA;;UAEA;UACA;UACA;;;;;WCtBA;WACA;WACA;WACA;WACA,yCAAyC,wCAAwC;WACjF;WACA;WACA;;;;;WCPA,8CAA8C;;;;;WCA9C;WACA;WACA;WACA,uDAAuD,iBAAiB;WACxE;WACA,gDAAgD,aAAa;WAC7D;;;;;;;;;;;;;ACNiC;AACO;AAExC,IAAMT,MAAM,GAAGsB,QAAQ,CAACC,aAAa,CAAC,MAAM,CAAC;AAC7C,IAAM/C,GAAG,GAAGwB,MAAM,CAACwB,UAAU,CAAC,IAAI,CAAC;AAEnCxB,MAAM,CAACC,KAAK,GAAGqB,QAAQ,CAACG,eAAe,CAACC,WAAW;AACnD1B,MAAM,CAACE,MAAM,GAAGoB,QAAQ,CAACG,eAAe,CAACE,YAAY;AACrDnD,GAAG,CAACyB,KAAK,GAAG,IAAI;AAChBzB,GAAG,CAAC0B,MAAM,GAAG,IAAI;AAEjB0B,MAAM,CAACC,gBAAgB,CAAC,QAAQ,EAAE,UAACC,CAAC,EAAK;EACvCA,CAAC,CAACC,cAAc,EAAE;EAClB/B,MAAM,CAACC,KAAK,GAAGqB,QAAQ,CAACG,eAAe,CAACC,WAAW;EACnD1B,MAAM,CAACE,MAAM,GAAGoB,QAAQ,CAACG,eAAe,CAACE,YAAY;AACvD,CAAC,CAAC;AAEF,IAAMK,MAAM,GAAG,IAAInE,kDAAM,CAACmC,MAAM,CAACC,KAAK,GAAG,CAAC,EAAED,MAAM,CAACE,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC;AAElE,IAAMzB,KAAK,GAAG,IAAIyC,KAAK,EAAE;AACzBzC,KAAK,CAAC0C,GAAG,GAAG,kBAAkB;AAC9B,IAAMF,eAAe,GAAG,IAAIC,KAAK,EAAE;AACnCD,eAAe,CAACE,GAAG,GAAG,iBAAiB;AAEvCG,QAAQ,CAACO,gBAAgB,CAAC,SAAS,EAAE,UAACI,KAAK,EAAK;EAC9CA,KAAK,CAACF,cAAc,EAAE;EACtB;EACA,QAAQE,KAAK,CAACC,OAAO;IACnB,KAAK,EAAE;MAAE;MACPF,MAAM,CAAC7D,SAAS,CAACL,CAAC,GAAG,CAAC,CAAC;MACvB;IACF,KAAK,EAAE;MAAE;MACPkE,MAAM,CAAC7D,SAAS,CAACJ,CAAC,GAAG,CAAC,CAAC;MACvB;IACF,KAAK,EAAE;MAAE;MACPiE,MAAM,CAAC7D,SAAS,CAACL,CAAC,GAAG,CAAC;MACtB;IACF,KAAK,EAAE;MAAE;MACPkE,MAAM,CAAC7D,SAAS,CAACJ,CAAC,GAAG,CAAC;MACtB;EAAM;AAEZ,CAAC,CAAC;AAEFuD,QAAQ,CAACO,gBAAgB,CAAC,OAAO,EAAE,UAACI,KAAK,EAAK;EAC5CA,KAAK,CAACF,cAAc,EAAE;EACtB;EACA,QAAQE,KAAK,CAACC,OAAO;IACnB,KAAK,EAAE;MAAE;MACP,IAAIF,MAAM,CAAC7D,SAAS,CAACL,CAAC,GAAG,CAAC,EAAE;QAC1BkE,MAAM,CAAC7D,SAAS,CAACL,CAAC,GAAG,CAAC;MACxB;MACA;IACF,KAAK,EAAE;MAAE;MACP,IAAIkE,MAAM,CAAC7D,SAAS,CAACJ,CAAC,GAAG,CAAC,EAAE;QAC1BiE,MAAM,CAAC7D,SAAS,CAACJ,CAAC,GAAG,CAAC;MACxB;MACA;IACF,KAAK,EAAE;MAAE;MACP,IAAIiE,MAAM,CAAC7D,SAAS,CAACL,CAAC,GAAG,CAAC,EAAE;QAC1BkE,MAAM,CAAC7D,SAAS,CAACL,CAAC,GAAG,CAAC;MACxB;MACA;IACF,KAAK,EAAE;MAAE;MACP,IAAIkE,MAAM,CAAC7D,SAAS,CAACJ,CAAC,GAAG,CAAC,EAAE;QAC1BiE,MAAM,CAAC7D,SAAS,CAACJ,CAAC,GAAG,CAAC;MACxB;MACA;EAAM;AAEZ,CAAC,CAAC;AAEF,IAAMoE,IAAI,GAAGnC,MAAM,CAACoC,qBAAqB,EAAE;AAE3C,IAAIjD,MAAM,GAAG,EAAE;AAEf,KAAK,IAAIkD,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG,GAAG,EAAEA,CAAC,EAAE,EAAE;EAC5B,IAAMvE,CAAC,GAAGe,IAAI,CAACyD,MAAM,EAAE,GAAG9D,GAAG,CAACyB,KAAK;EACnC,IAAMlC,CAAC,GAAGc,IAAI,CAACyD,MAAM,EAAE,GAAG9D,GAAG,CAAC0B,MAAM;EACpC,IAAMqC,IAAI,GAAG,IAAI3B,iDAAK,CAAC9C,CAAC,EAAEC,CAAC,EAAE,CAAC,CAAC;EAC/BoB,MAAM,CAACqD,IAAI,CAACD,IAAI,CAAC;AACnB;AAEA,IAAIzC,MAAM;AACV,IAAIC,MAAM;AAEVC,MAAM,CAAC6B,gBAAgB,CAAC,WAAW,EAAE,UAACI,KAAK,EAAK;EAC9CA,KAAK,CAACF,cAAc,EAAE;EACtBjC,MAAM,GAAGmC,KAAK,CAACQ,OAAO;EACtB1C,MAAM,GAAGkC,KAAK,CAACS,OAAO;EAEtBV,MAAM,CAAC3B,MAAM,CAACP,MAAM,EAAEC,MAAM,CAAC;AAC/B,CAAC,CAAC;AAEF,SAAS4C,MAAMA,CAAA,EAAG;EAChBnE,GAAG,CAACoE,IAAI,EAAE;EACVpE,GAAG,CAACqE,SAAS,CAAC,CAAC,EAAE,CAAC,EAAErE,GAAG,CAACyB,KAAK,EAAEzB,GAAG,CAAC0B,MAAM,CAAC;EAC1C1B,GAAG,CAACE,SAAS,EAAE;;EAEf;EACA,IAAMoE,OAAO,GAAG9C,MAAM,CAACC,KAAK,GAAG,CAAC,GAAG+B,MAAM,CAAClE,CAAC;EAC3C,IAAMiF,OAAO,GAAG/C,MAAM,CAACE,MAAM,GAAG,CAAC,GAAG8B,MAAM,CAACjE,CAAC;EAC5CS,GAAG,CAACwE,SAAS,CAACF,OAAO,EAAEC,OAAO,CAAC;EAC/B;EACA;EACAvE,GAAG,CAACG,SAAS,CAACsC,eAAe,EAAE,CAAC,EAAE,CAAC,EAAEzC,GAAG,CAACyB,KAAK,EAAEzB,GAAG,CAAC0B,MAAM,CAAC;EAC3Df,MAAM,CAACE,OAAO,CAAC,UAACC,KAAK,EAAK;IACxBA,KAAK,CAACf,IAAI,CAACC,GAAG,CAAC;EACjB,CAAC,CAAC;;EAEF;EACAwD,MAAM,CAAC9C,QAAQ,CAACC,MAAM,CAAC;EACvB6C,MAAM,CAACzD,IAAI,CAACC,GAAG,EAAEC,KAAK,CAAC;EACvBuD,MAAM,CAACnC,IAAI,CAACrB,GAAG,EAAEsB,MAAM,EAAEC,MAAM,CAAC;EAChCvB,GAAG,CAACyE,OAAO,EAAE;;EAEb;EACA;EACAC,qBAAqB,CAACP,MAAM,CAAC;AAC/B;AAEAA,MAAM,EAAE,C","sources":["webpack://sae-2023-groupei-lasoa-gomis/./client/src/Player.js","webpack://sae-2023-groupei-lasoa-gomis/./client/src/Ressources.js","webpack://sae-2023-groupei-lasoa-gomis/webpack/bootstrap","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/define property getters","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/hasOwnProperty shorthand","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/make namespace object","webpack://sae-2023-groupei-lasoa-gomis/./client/src/main.js"],"sourcesContent":["class Player {\r\n constructor(x, y, radius) {\r\n this.x = x;\r\n this.y = y;\r\n this.radius = radius;\r\n this.speed = 4;\r\n this.direction = {\r\n x: 0,\r\n y: 0,\r\n };\r\n }\r\n\r\n draw(ctx, image) {\r\n // Dessiner le cercle\r\n ctx.beginPath();\r\n ctx.drawImage(\r\n image,\r\n this.x - this.radius,\r\n this.y - this.radius,\r\n this.radius * 2,\r\n this.radius * 2\r\n );\r\n ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);\r\n ctx.strokeStyle = \"black\";\r\n ctx.stroke();\r\n }\r\n\r\n grow() {\r\n this.radius += 1;\r\n }\r\n\r\n eatSushi(sushis) {\r\n sushis.forEach((sushi, idx) => {\r\n const dx = sushi.x - this.x;\r\n const dy = sushi.y - this.y;\r\n const distance = Math.sqrt(dx * dx + dy * dy);\r\n if (distance < this.radius) {\r\n // Supprime la nourriture de la liste\r\n sushis.splice(idx, 1);\r\n // Augmente la taille du joueur\r\n this.grow();\r\n }\r\n });\r\n }\r\n\r\n move(ctx, mouseX, mouseY) {\r\n // Déplacer le cercle en fonction de la direction\r\n if (\r\n mouseX > ctx.canvas.width / 2 - this.radius &&\r\n mouseX < ctx.canvas.width / 2 + this.radius &&\r\n mouseY > ctx.canvas.height / 2 - this.radius &&\r\n mouseY < ctx.canvas.height / 2 + this.radius\r\n ) {\r\n return;\r\n }\r\n console.log(mouseX, ctx.canvas.width / 2);\r\n this.x += this.direction.x * this.speed;\r\n this.y += this.direction.y * this.speed;\r\n\r\n if (this.x < this.radius) this.x = this.radius;\r\n if (this.y < this.radius) this.y = this.radius;\r\n if (this.x > ctx.width - this.radius) {\r\n this.x = ctx.width - this.radius;\r\n }\r\n if (this.y > ctx.height - this.radius) {\r\n this.y = ctx.height - this.radius;\r\n }\r\n }\r\n moveTo(x, y) {\r\n const directionX = x - this.x;\r\n const directionY = y - this.y;\r\n\r\n const distance = Math.sqrt(directionX ** 2 + directionY ** 2);\r\n this.direction.x = directionX / distance;\r\n this.direction.y = directionY / distance;\r\n }\r\n}\r\n\r\nexport default Player;\r\n","class Ressources {\r\n constructor(name, x, y, size, image) {\r\n this.name = name;\r\n this.x = x;\r\n this.y = y;\r\n this.size = size;\r\n this.image = image;\r\n }\r\n}\r\n\r\nexport class Sushi extends Ressources {\r\n constructor(x, y, size) {\r\n const backgroundImage = new Image();\r\n backgroundImage.src = \"/images/sushi.png\";\r\n super(\"sushi\", x, y, size, backgroundImage);\r\n }\r\n\r\n draw(ctx) {\r\n ctx.beginPath();\r\n ctx.drawImage(this.image, this.x, this.y, 25, 25);\r\n ctx.closePath();\r\n }\r\n}\r\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = function(exports, definition) {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }","// define __esModule on exports\n__webpack_require__.r = function(exports) {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import Player from \"./Player.js\";\r\nimport { Sushi } from \"./Ressources.js\";\r\n\r\nconst canvas = document.querySelector(\".map\");\r\nconst ctx = canvas.getContext(\"2d\");\r\n\r\ncanvas.width = document.documentElement.clientWidth;\r\ncanvas.height = document.documentElement.clientHeight;\r\nctx.width = 2300;\r\nctx.height = 2000;\r\n\r\nwindow.addEventListener(\"resize\", (e) => {\r\n e.preventDefault();\r\n canvas.width = document.documentElement.clientWidth;\r\n canvas.height = document.documentElement.clientHeight;\r\n});\r\n\r\nconst player = new Player(canvas.width / 2, canvas.height / 2, 20);\r\n\r\nconst image = new Image();\r\nimage.src = \"/images/goku.png\";\r\nconst backgroundImage = new Image();\r\nbackgroundImage.src = \"/images/map.jpg\";\r\n\r\ndocument.addEventListener(\"keydown\", (event) => {\r\n event.preventDefault();\r\n // Mettre à jour la direction en fonction des touches enfoncées\r\n switch (event.keyCode) {\r\n case 37: // Gauche\r\n player.direction.x = -1;\r\n break;\r\n case 38: // Haut\r\n player.direction.y = -1;\r\n break;\r\n case 39: // Droite\r\n player.direction.x = 1;\r\n break;\r\n case 40: // Bas\r\n player.direction.y = 1;\r\n break;\r\n }\r\n});\r\n\r\ndocument.addEventListener(\"keyup\", (event) => {\r\n event.preventDefault();\r\n // Mettre à jour la direction en fonction des touches relâchées\r\n switch (event.keyCode) {\r\n case 37: // Gauche\r\n if (player.direction.x < 0) {\r\n player.direction.x = 0;\r\n }\r\n break;\r\n case 38: // Haut\r\n if (player.direction.y < 0) {\r\n player.direction.y = 0;\r\n }\r\n break;\r\n case 39: // Droite\r\n if (player.direction.x > 0) {\r\n player.direction.x = 0;\r\n }\r\n break;\r\n case 40: // Bas\r\n if (player.direction.y > 0) {\r\n player.direction.y = 0;\r\n }\r\n break;\r\n }\r\n});\r\n\r\nconst rect = canvas.getBoundingClientRect();\r\n\r\nlet sushis = [];\r\n\r\nfor (let i = 0; i < 400; i++) {\r\n const x = Math.random() * ctx.width;\r\n const y = Math.random() * ctx.height;\r\n const test = new Sushi(x, y, 5);\r\n sushis.push(test);\r\n}\r\n\r\nlet mouseX;\r\nlet mouseY;\r\n\r\ncanvas.addEventListener(\"mousemove\", (event) => {\r\n event.preventDefault();\r\n mouseX = event.clientX;\r\n mouseY = event.clientY;\r\n\r\n player.moveTo(mouseX, mouseY);\r\n});\r\n\r\nfunction update() {\r\n ctx.save();\r\n ctx.clearRect(0, 0, ctx.width, ctx.height);\r\n ctx.beginPath();\r\n\r\n // Déplacer le joueur en fonction de la direction\r\n const cameraX = canvas.width / 2 - player.x;\r\n const cameraY = canvas.height / 2 - player.y;\r\n ctx.translate(cameraX, cameraY);\r\n // Déplacer le contexte pour centrer la caméra ssur le joueur\r\n // Dessiner le joueur et les autres éléments du jeu\r\n ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height);\r\n sushis.forEach((sushi) => {\r\n sushi.draw(ctx);\r\n });\r\n\r\n //player.move(ctx);\r\n player.eatSushi(sushis);\r\n player.draw(ctx, image);\r\n player.move(ctx, mouseX, mouseY);\r\n ctx.restore();\r\n\r\n // Déplacer le contexte pour centrer la caméra sur le joueur\r\n //ctx.translate(-cameraX, -cameraY);\r\n requestAnimationFrame(update);\r\n}\r\n\r\nupdate();\r\n"],"names":["Player","x","y","radius","_classCallCheck","speed","direction","_createClass","key","value","draw","ctx","image","beginPath","drawImage","arc","Math","PI","strokeStyle","stroke","grow","eatSushi","sushis","_this","forEach","sushi","idx","dx","dy","distance","sqrt","splice","move","mouseX","mouseY","canvas","width","height","console","log","moveTo","directionX","directionY","pow","Ressources","name","size","Sushi","_Ressources","_inherits","_super","_createSuper","backgroundImage","Image","src","call","closePath","document","querySelector","getContext","documentElement","clientWidth","clientHeight","window","addEventListener","e","preventDefault","player","event","keyCode","rect","getBoundingClientRect","i","random","test","push","clientX","clientY","update","save","clearRect","cameraX","cameraY","translate","restore","requestAnimationFrame"],"sourceRoot":""} {"version":3,"file":"main.bundle.js","mappings":";;;;;;;;;;;;;;;;;IAAMA,MAAM;EACV,SAAAA,OAAYC,CAAC,EAAEC,CAAC,EAAEC,MAAM,EAAE;IAAAC,eAAA,OAAAJ,MAAA;IACxB,IAAI,CAACC,CAAC,GAAGA,CAAC;IACV,IAAI,CAACC,CAAC,GAAGA,CAAC;IACV,IAAI,CAACC,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACE,KAAK,GAAG,CAAC;IACd,IAAI,CAACC,SAAS,GAAG;MACfL,CAAC,EAAE,CAAC;MACJC,CAAC,EAAE;IACL,CAAC;EACH;EAACK,YAAA,CAAAP,MAAA;IAAAQ,GAAA;IAAAC,KAAA,EAED,SAAAC,KAAKC,GAAG,EAAEC,KAAK,EAAE;MACf;MACAD,GAAG,CAACE,SAAS,EAAE;MACfF,GAAG,CAACG,SAAS,CACXF,KAAK,EACL,IAAI,CAACX,CAAC,GAAG,IAAI,CAACE,MAAM,EACpB,IAAI,CAACD,CAAC,GAAG,IAAI,CAACC,MAAM,EACpB,IAAI,CAACA,MAAM,GAAG,CAAC,EACf,IAAI,CAACA,MAAM,GAAG,CAAC,CAChB;MACDQ,GAAG,CAACI,GAAG,CAAC,IAAI,CAACd,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,IAAI,CAACC,MAAM,EAAE,CAAC,EAAE,CAAC,GAAGa,IAAI,CAACC,EAAE,CAAC;MACpDN,GAAG,CAACO,WAAW,GAAG,OAAO;MACzBP,GAAG,CAACQ,MAAM,EAAE;IACd;EAAC;IAAAX,GAAA;IAAAC,KAAA,EAED,SAAAW,KAAA,EAAO;MACL,IAAI,CAACjB,MAAM,IAAI,CAAC;IAClB;EAAC;IAAAK,GAAA;IAAAC,KAAA,EAED,SAAAY,SAASC,MAAM,EAAE;MAAA,IAAAC,KAAA;MACfD,MAAM,CAACE,OAAO,CAAC,UAACC,KAAK,EAAEC,GAAG,EAAK;QAC7B,IAAMC,EAAE,GAAGF,KAAK,CAACxB,CAAC,GAAGsB,KAAI,CAACtB,CAAC;QAC3B,IAAM2B,EAAE,GAAGH,KAAK,CAACvB,CAAC,GAAGqB,KAAI,CAACrB,CAAC;QAC3B,IAAM2B,QAAQ,GAAGb,IAAI,CAACc,IAAI,CAACH,EAAE,GAAGA,EAAE,GAAGC,EAAE,GAAGA,EAAE,CAAC;QAC7C,IAAIC,QAAQ,GAAGN,KAAI,CAACpB,MAAM,EAAE;UAC1B;UACAmB,MAAM,CAACS,MAAM,CAACL,GAAG,EAAE,CAAC,CAAC;UACrB;UACAH,KAAI,CAACH,IAAI,EAAE;QACb;MACF,CAAC,CAAC;IACJ;EAAC;IAAAZ,GAAA;IAAAC,KAAA,EAED,SAAAuB,KAAKrB,GAAG,EAAEsB,MAAM,EAAEC,MAAM,EAAE;MACxB;MACA,IACED,MAAM,GAAGtB,GAAG,CAACwB,MAAM,CAACC,KAAK,GAAG,CAAC,GAAG,IAAI,CAACjC,MAAM,IAC3C8B,MAAM,GAAGtB,GAAG,CAACwB,MAAM,CAACC,KAAK,GAAG,CAAC,GAAG,IAAI,CAACjC,MAAM,IAC3C+B,MAAM,GAAGvB,GAAG,CAACwB,MAAM,CAACE,MAAM,GAAG,CAAC,GAAG,IAAI,CAAClC,MAAM,IAC5C+B,MAAM,GAAGvB,GAAG,CAACwB,MAAM,CAACE,MAAM,GAAG,CAAC,GAAG,IAAI,CAAClC,MAAM,EAC5C;QACA;MACF;MACA,IAAI,CAACF,CAAC,IAAI,IAAI,CAACK,SAAS,CAACL,CAAC,GAAG,IAAI,CAACI,KAAK;MACvC,IAAI,CAACH,CAAC,IAAI,IAAI,CAACI,SAAS,CAACJ,CAAC,GAAG,IAAI,CAACG,KAAK;MAEvC,IAAI,IAAI,CAACJ,CAAC,GAAG,IAAI,CAACE,MAAM,EAAE,IAAI,CAACF,CAAC,GAAG,IAAI,CAACE,MAAM;MAC9C,IAAI,IAAI,CAACD,CAAC,GAAG,IAAI,CAACC,MAAM,EAAE,IAAI,CAACD,CAAC,GAAG,IAAI,CAACC,MAAM;MAC9C,IAAI,IAAI,CAACF,CAAC,GAAGU,GAAG,CAACyB,KAAK,GAAG,IAAI,CAACjC,MAAM,EAAE;QACpC,IAAI,CAACF,CAAC,GAAGU,GAAG,CAACyB,KAAK,GAAG,IAAI,CAACjC,MAAM;MAClC;MACA,IAAI,IAAI,CAACD,CAAC,GAAGS,GAAG,CAAC0B,MAAM,GAAG,IAAI,CAAClC,MAAM,EAAE;QACrC,IAAI,CAACD,CAAC,GAAGS,GAAG,CAAC0B,MAAM,GAAG,IAAI,CAAClC,MAAM;MACnC;IACF;EAAC;IAAAK,GAAA;IAAAC,KAAA,EACD,SAAA6B,OAAOrC,CAAC,EAAEC,CAAC,EAAEiC,MAAM,EAAE;MACnB,IAAMI,UAAU,GAAGtC,CAAC,GAAGkC,MAAM,CAACC,KAAK,GAAE,CAAC;MACtC,IAAMI,UAAU,GAAGtC,CAAC,GAAGiC,MAAM,CAACE,MAAM,GAAE,CAAC;MAEvC,IAAMR,QAAQ,GAAGb,IAAI,CAACc,IAAI,CAACd,IAAA,CAAAyB,GAAA,CAAAF,UAAU,EAAI,CAAC,IAAAvB,IAAA,CAAAyB,GAAA,CAAGD,UAAU,EAAI,CAAC,EAAC;MAC7D,IAAI,CAAClC,SAAS,CAACL,CAAC,GAAGsC,UAAU,GAAGV,QAAQ;MACxC,IAAI,CAACvB,SAAS,CAACJ,CAAC,GAAGsC,UAAU,GAAGX,QAAQ;IAC1C;EAAC;EAAA,OAAA7B,MAAA;AAAA;AAGH,+DAAeA,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;IC7Ef0C,UAAU,gBAAAnC,YAAA,CACd,SAAAmC,WAAYC,IAAI,EAAE1C,CAAC,EAAEC,CAAC,EAAE0C,IAAI,EAAEhC,KAAK,EAAE;EAAAR,eAAA,OAAAsC,UAAA;EACnC,IAAI,CAACC,IAAI,GAAGA,IAAI;EAChB,IAAI,CAAC1C,CAAC,GAAGA,CAAC;EACV,IAAI,CAACC,CAAC,GAAGA,CAAC;EACV,IAAI,CAAC0C,IAAI,GAAGA,IAAI;EAChB,IAAI,CAAChC,KAAK,GAAGA,KAAK;AACpB,CAAC;AAGI,IAAMiC,KAAK,0BAAAC,WAAA;EAAAC,SAAA,CAAAF,KAAA,EAAAC,WAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,KAAA;EAChB,SAAAA,MAAY5C,CAAC,EAAEC,CAAC,EAAE0C,IAAI,EAAE;IAAAxC,eAAA,OAAAyC,KAAA;IACtB,IAAMK,eAAe,GAAG,IAAIC,KAAK,EAAE;IACnCD,eAAe,CAACE,GAAG,GAAG,mBAAmB;IAAC,OAAAJ,MAAA,CAAAK,IAAA,OACpC,OAAO,EAAEpD,CAAC,EAAEC,CAAC,EAAE0C,IAAI,EAAEM,eAAe;EAC5C;EAAC3C,YAAA,CAAAsC,KAAA;IAAArC,GAAA;IAAAC,KAAA,EAED,SAAAC,KAAKC,GAAG,EAAE;MACRA,GAAG,CAACE,SAAS,EAAE;MACfF,GAAG,CAACG,SAAS,CAAC,IAAI,CAACF,KAAK,EAAE,IAAI,CAACX,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;MACjDS,GAAG,CAAC2C,SAAS,EAAE;IACjB;EAAC;EAAA,OAAAT,KAAA;AAAA,EAXwBH,UAAU;;;;;;UCVrC;UACA;;UAEA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;;UAEA;UACA;;UAEA;UACA;UACA;;;;;WCtBA;WACA;WACA;WACA;WACA,yCAAyC,wCAAwC;WACjF;WACA;WACA;;;;;WCPA,8CAA8C;;;;;WCA9C;WACA;WACA;WACA,uDAAuD,iBAAiB;WACxE;WACA,gDAAgD,aAAa;WAC7D;;;;;;;;;;;;;ACNiC;AACO;AAExC,IAAMP,MAAM,GAAGoB,QAAQ,CAACC,aAAa,CAAC,MAAM,CAAC;AAC7C,IAAM7C,GAAG,GAAGwB,MAAM,CAACsB,UAAU,CAAC,IAAI,CAAC;AAEnCtB,MAAM,CAACC,KAAK,GAAGmB,QAAQ,CAACG,eAAe,CAACC,WAAW;AACnDxB,MAAM,CAACE,MAAM,GAAGkB,QAAQ,CAACG,eAAe,CAACE,YAAY;AACrDjD,GAAG,CAACyB,KAAK,GAAG,IAAI;AAChBzB,GAAG,CAAC0B,MAAM,GAAG,IAAI;AAEjBwB,MAAM,CAACC,gBAAgB,CAAC,QAAQ,EAAE,UAACC,CAAC,EAAK;EACvCA,CAAC,CAACC,cAAc,EAAE;EAClB7B,MAAM,CAACC,KAAK,GAAGmB,QAAQ,CAACG,eAAe,CAACC,WAAW;EACnDxB,MAAM,CAACE,MAAM,GAAGkB,QAAQ,CAACG,eAAe,CAACE,YAAY;AACvD,CAAC,CAAC;AAEF,IAAMK,MAAM,GAAG,IAAIjE,kDAAM,CAACmC,MAAM,CAACC,KAAK,GAAG,CAAC,EAAED,MAAM,CAACE,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC;AAElE,IAAMzB,KAAK,GAAG,IAAIuC,KAAK,EAAE;AACzBvC,KAAK,CAACwC,GAAG,GAAG,kBAAkB;AAC9B,IAAMF,eAAe,GAAG,IAAIC,KAAK,EAAE;AACnCD,eAAe,CAACE,GAAG,GAAG,iBAAiB;AAEvCG,QAAQ,CAACO,gBAAgB,CAAC,SAAS,EAAE,UAACI,KAAK,EAAK;EAC9CA,KAAK,CAACF,cAAc,EAAE;EACtB;EACA,QAAQE,KAAK,CAACC,OAAO;IACnB,KAAK,EAAE;MAAE;MACPF,MAAM,CAAC3D,SAAS,CAACL,CAAC,GAAG,CAAC,CAAC;MACvB;IACF,KAAK,EAAE;MAAE;MACPgE,MAAM,CAAC3D,SAAS,CAACJ,CAAC,GAAG,CAAC,CAAC;MACvB;IACF,KAAK,EAAE;MAAE;MACP+D,MAAM,CAAC3D,SAAS,CAACL,CAAC,GAAG,CAAC;MACtB;IACF,KAAK,EAAE;MAAE;MACPgE,MAAM,CAAC3D,SAAS,CAACJ,CAAC,GAAG,CAAC;MACtB;EAAM;AAEZ,CAAC,CAAC;AAEFqD,QAAQ,CAACO,gBAAgB,CAAC,OAAO,EAAE,UAACI,KAAK,EAAK;EAC5CA,KAAK,CAACF,cAAc,EAAE;EACtB;EACA,QAAQE,KAAK,CAACC,OAAO;IACnB,KAAK,EAAE;MAAE;MACP,IAAIF,MAAM,CAAC3D,SAAS,CAACL,CAAC,GAAG,CAAC,EAAE;QAC1BgE,MAAM,CAAC3D,SAAS,CAACL,CAAC,GAAG,CAAC;MACxB;MACA;IACF,KAAK,EAAE;MAAE;MACP,IAAIgE,MAAM,CAAC3D,SAAS,CAACJ,CAAC,GAAG,CAAC,EAAE;QAC1B+D,MAAM,CAAC3D,SAAS,CAACJ,CAAC,GAAG,CAAC;MACxB;MACA;IACF,KAAK,EAAE;MAAE;MACP,IAAI+D,MAAM,CAAC3D,SAAS,CAACL,CAAC,GAAG,CAAC,EAAE;QAC1BgE,MAAM,CAAC3D,SAAS,CAACL,CAAC,GAAG,CAAC;MACxB;MACA;IACF,KAAK,EAAE;MAAE;MACP,IAAIgE,MAAM,CAAC3D,SAAS,CAACJ,CAAC,GAAG,CAAC,EAAE;QAC1B+D,MAAM,CAAC3D,SAAS,CAACJ,CAAC,GAAG,CAAC;MACxB;MACA;EAAM;AAEZ,CAAC,CAAC;AAEF,IAAMkE,IAAI,GAAGjC,MAAM,CAACkC,qBAAqB,EAAE;AAE3C,IAAI/C,MAAM,GAAG,EAAE;AAEf,KAAK,IAAIgD,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG,GAAG,EAAEA,CAAC,EAAE,EAAE;EAC5B,IAAMrE,CAAC,GAAGe,IAAI,CAACuD,MAAM,EAAE,GAAG5D,GAAG,CAACyB,KAAK;EACnC,IAAMlC,CAAC,GAAGc,IAAI,CAACuD,MAAM,EAAE,GAAG5D,GAAG,CAAC0B,MAAM;EACpC,IAAMmC,IAAI,GAAG,IAAI3B,iDAAK,CAAC5C,CAAC,EAAEC,CAAC,EAAE,CAAC,CAAC;EAC/BoB,MAAM,CAACmD,IAAI,CAACD,IAAI,CAAC;AACnB;AAEA,IAAIvC,MAAM;AACV,IAAIC,MAAM;AAEVC,MAAM,CAAC2B,gBAAgB,CAAC,WAAW,EAAE,UAACI,KAAK,EAAK;EAC9CA,KAAK,CAACF,cAAc,EAAE;EACtB/B,MAAM,GAAGiC,KAAK,CAACQ,OAAO;EACtBxC,MAAM,GAAGgC,KAAK,CAACS,OAAO;EAEtBV,MAAM,CAAC3B,MAAM,CAACL,MAAM,EAAEC,MAAM,EAAEC,MAAM,CAAC;AACvC,CAAC,CAAC;AAEF,SAASyC,MAAMA,CAAA,EAAG;EAChBjE,GAAG,CAACkE,IAAI,EAAE;EACVlE,GAAG,CAACmE,SAAS,CAAC,CAAC,EAAE,CAAC,EAAEnE,GAAG,CAACyB,KAAK,EAAEzB,GAAG,CAAC0B,MAAM,CAAC;EAC1C1B,GAAG,CAACE,SAAS,EAAE;;EAEf;EACA,IAAMkE,OAAO,GAAG5C,MAAM,CAACC,KAAK,GAAG,CAAC,GAAG6B,MAAM,CAAChE,CAAC;EAC3C,IAAM+E,OAAO,GAAG7C,MAAM,CAACE,MAAM,GAAG,CAAC,GAAG4B,MAAM,CAAC/D,CAAC;EAC5CS,GAAG,CAACsE,SAAS,CAACF,OAAO,EAAEC,OAAO,CAAC;EAC/B;EACA;EACArE,GAAG,CAACG,SAAS,CAACoC,eAAe,EAAE,CAAC,EAAE,CAAC,EAAEvC,GAAG,CAACyB,KAAK,EAAEzB,GAAG,CAAC0B,MAAM,CAAC;EAC3Df,MAAM,CAACE,OAAO,CAAC,UAACC,KAAK,EAAK;IACxBA,KAAK,CAACf,IAAI,CAACC,GAAG,CAAC;EACjB,CAAC,CAAC;;EAEF;EACAsD,MAAM,CAAC5C,QAAQ,CAACC,MAAM,CAAC;EACvB2C,MAAM,CAACvD,IAAI,CAACC,GAAG,EAAEC,KAAK,CAAC;EACvBqD,MAAM,CAACjC,IAAI,CAACrB,GAAG,EAAEsB,MAAM,EAAEC,MAAM,CAAC;EAChCvB,GAAG,CAACuE,OAAO,EAAE;EACb;EACA;EACAC,qBAAqB,CAACP,MAAM,CAAC;AAC/B;AAEAA,MAAM,EAAE,C","sources":["webpack://sae-2023-groupei-lasoa-gomis/./client/src/Player.js","webpack://sae-2023-groupei-lasoa-gomis/./client/src/Ressources.js","webpack://sae-2023-groupei-lasoa-gomis/webpack/bootstrap","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/define property getters","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/hasOwnProperty shorthand","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/make namespace object","webpack://sae-2023-groupei-lasoa-gomis/./client/src/main.js"],"sourcesContent":["class Player {\r\n constructor(x, y, radius) {\r\n this.x = x;\r\n this.y = y;\r\n this.radius = radius;\r\n this.speed = 4;\r\n this.direction = {\r\n x: 0,\r\n y: 0,\r\n };\r\n }\r\n\r\n draw(ctx, image) {\r\n // Dessiner le cercle\r\n ctx.beginPath();\r\n ctx.drawImage(\r\n image,\r\n this.x - this.radius,\r\n this.y - this.radius,\r\n this.radius * 2,\r\n this.radius * 2\r\n );\r\n ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);\r\n ctx.strokeStyle = \"black\";\r\n ctx.stroke();\r\n }\r\n\r\n grow() {\r\n this.radius += 1;\r\n }\r\n\r\n eatSushi(sushis) {\r\n sushis.forEach((sushi, idx) => {\r\n const dx = sushi.x - this.x;\r\n const dy = sushi.y - this.y;\r\n const distance = Math.sqrt(dx * dx + dy * dy);\r\n if (distance < this.radius) {\r\n // Supprime la nourriture de la liste\r\n sushis.splice(idx, 1);\r\n // Augmente la taille du joueur\r\n this.grow();\r\n }\r\n });\r\n }\r\n\r\n move(ctx, mouseX, mouseY) {\r\n // Déplacer le cercle en fonction de la direction\r\n if (\r\n mouseX > ctx.canvas.width / 2 - this.radius &&\r\n mouseX < ctx.canvas.width / 2 + this.radius &&\r\n mouseY > ctx.canvas.height / 2 - this.radius &&\r\n mouseY < ctx.canvas.height / 2 + this.radius\r\n ) {\r\n return;\r\n }\r\n this.x += this.direction.x * this.speed;\r\n this.y += this.direction.y * this.speed;\r\n\r\n if (this.x < this.radius) this.x = this.radius;\r\n if (this.y < this.radius) this.y = this.radius;\r\n if (this.x > ctx.width - this.radius) {\r\n this.x = ctx.width - this.radius;\r\n }\r\n if (this.y > ctx.height - this.radius) {\r\n this.y = ctx.height - this.radius;\r\n }\r\n }\r\n moveTo(x, y, canvas) {\r\n const directionX = x - canvas.width /2;\r\n const directionY = y - canvas.height /2;\r\n\r\n const distance = Math.sqrt(directionX ** 2 + directionY ** 2);\r\n this.direction.x = directionX / distance;\r\n this.direction.y = directionY / distance;\r\n }\r\n}\r\n\r\nexport default Player;\r\n","class Ressources {\r\n constructor(name, x, y, size, image) {\r\n this.name = name;\r\n this.x = x;\r\n this.y = y;\r\n this.size = size;\r\n this.image = image;\r\n }\r\n}\r\n\r\nexport class Sushi extends Ressources {\r\n constructor(x, y, size) {\r\n const backgroundImage = new Image();\r\n backgroundImage.src = \"/images/sushi.png\";\r\n super(\"sushi\", x, y, size, backgroundImage);\r\n }\r\n\r\n draw(ctx) {\r\n ctx.beginPath();\r\n ctx.drawImage(this.image, this.x, this.y, 25, 25);\r\n ctx.closePath();\r\n }\r\n}\r\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = function(exports, definition) {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }","// define __esModule on exports\n__webpack_require__.r = function(exports) {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import Player from \"./Player.js\";\r\nimport { Sushi } from \"./Ressources.js\";\r\n\r\nconst canvas = document.querySelector(\".map\");\r\nconst ctx = canvas.getContext(\"2d\");\r\n\r\ncanvas.width = document.documentElement.clientWidth;\r\ncanvas.height = document.documentElement.clientHeight;\r\nctx.width = 2300;\r\nctx.height = 2000;\r\n\r\nwindow.addEventListener(\"resize\", (e) => {\r\n e.preventDefault();\r\n canvas.width = document.documentElement.clientWidth;\r\n canvas.height = document.documentElement.clientHeight;\r\n});\r\n\r\nconst player = new Player(canvas.width / 2, canvas.height / 2, 20);\r\n\r\nconst image = new Image();\r\nimage.src = \"/images/goku.png\";\r\nconst backgroundImage = new Image();\r\nbackgroundImage.src = \"/images/map.jpg\";\r\n\r\ndocument.addEventListener(\"keydown\", (event) => {\r\n event.preventDefault();\r\n // Mettre à jour la direction en fonction des touches enfoncées\r\n switch (event.keyCode) {\r\n case 37: // Gauche\r\n player.direction.x = -1;\r\n break;\r\n case 38: // Haut\r\n player.direction.y = -1;\r\n break;\r\n case 39: // Droite\r\n player.direction.x = 1;\r\n break;\r\n case 40: // Bas\r\n player.direction.y = 1;\r\n break;\r\n }\r\n});\r\n\r\ndocument.addEventListener(\"keyup\", (event) => {\r\n event.preventDefault();\r\n // Mettre à jour la direction en fonction des touches relâchées\r\n switch (event.keyCode) {\r\n case 37: // Gauche\r\n if (player.direction.x < 0) {\r\n player.direction.x = 0;\r\n }\r\n break;\r\n case 38: // Haut\r\n if (player.direction.y < 0) {\r\n player.direction.y = 0;\r\n }\r\n break;\r\n case 39: // Droite\r\n if (player.direction.x > 0) {\r\n player.direction.x = 0;\r\n }\r\n break;\r\n case 40: // Bas\r\n if (player.direction.y > 0) {\r\n player.direction.y = 0;\r\n }\r\n break;\r\n }\r\n});\r\n\r\nconst rect = canvas.getBoundingClientRect();\r\n\r\nlet sushis = [];\r\n\r\nfor (let i = 0; i < 400; i++) {\r\n const x = Math.random() * ctx.width;\r\n const y = Math.random() * ctx.height;\r\n const test = new Sushi(x, y, 5);\r\n sushis.push(test);\r\n}\r\n\r\nlet mouseX;\r\nlet mouseY;\r\n\r\ncanvas.addEventListener(\"mousemove\", (event) => {\r\n event.preventDefault();\r\n mouseX = event.clientX;\r\n mouseY = event.clientY;\r\n\r\n player.moveTo(mouseX, mouseY, canvas);\r\n});\r\n\r\nfunction update() {\r\n ctx.save();\r\n ctx.clearRect(0, 0, ctx.width, ctx.height);\r\n ctx.beginPath();\r\n\r\n // Déplacer le joueur en fonction de la direction\r\n const cameraX = canvas.width / 2 - player.x;\r\n const cameraY = canvas.height / 2 - player.y;\r\n ctx.translate(cameraX, cameraY);\r\n // Déplacer le contexte pour centrer la caméra ssur le joueur\r\n // Dessiner le joueur et les autres éléments du jeu\r\n ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height);\r\n sushis.forEach((sushi) => {\r\n sushi.draw(ctx);\r\n });\r\n\r\n //player.move(ctx);\r\n player.eatSushi(sushis);\r\n player.draw(ctx, image);\r\n player.move(ctx, mouseX, mouseY);\r\n ctx.restore();\r\n // Déplacer le contexte pour centrer la caméra sur le joueur\r\n //ctx.translate(-cameraX, -cameraY);\r\n requestAnimationFrame(update);\r\n}\r\n\r\nupdate();\r\n"],"names":["Player","x","y","radius","_classCallCheck","speed","direction","_createClass","key","value","draw","ctx","image","beginPath","drawImage","arc","Math","PI","strokeStyle","stroke","grow","eatSushi","sushis","_this","forEach","sushi","idx","dx","dy","distance","sqrt","splice","move","mouseX","mouseY","canvas","width","height","moveTo","directionX","directionY","pow","Ressources","name","size","Sushi","_Ressources","_inherits","_super","_createSuper","backgroundImage","Image","src","call","closePath","document","querySelector","getContext","documentElement","clientWidth","clientHeight","window","addEventListener","e","preventDefault","player","event","keyCode","rect","getBoundingClientRect","i","random","test","push","clientX","clientY","update","save","clearRect","cameraX","cameraY","translate","restore","requestAnimationFrame"],"sourceRoot":""}
\ No newline at end of file \ No newline at end of file
...@@ -53,7 +53,6 @@ class Player { ...@@ -53,7 +53,6 @@ class Player {
) { ) {
return; return;
} }
console.log(mouseX, ctx.canvas.width / 2);
this.x += this.direction.x * this.speed; this.x += this.direction.x * this.speed;
this.y += this.direction.y * this.speed; this.y += this.direction.y * this.speed;
...@@ -66,9 +65,9 @@ class Player { ...@@ -66,9 +65,9 @@ class Player {
this.y = ctx.height - this.radius; this.y = ctx.height - this.radius;
} }
} }
moveTo(x, y) { moveTo(x, y, canvas) {
const directionX = x - this.x; const directionX = x - canvas.width /2;
const directionY = y - this.y; const directionY = y - canvas.height /2;
const distance = Math.sqrt(directionX ** 2 + directionY ** 2); const distance = Math.sqrt(directionX ** 2 + directionY ** 2);
this.direction.x = directionX / distance; this.direction.x = directionX / distance;
......
...@@ -87,7 +87,7 @@ canvas.addEventListener("mousemove", (event) => { ...@@ -87,7 +87,7 @@ canvas.addEventListener("mousemove", (event) => {
mouseX = event.clientX; mouseX = event.clientX;
mouseY = event.clientY; mouseY = event.clientY;
player.moveTo(mouseX, mouseY); player.moveTo(mouseX, mouseY, canvas);
}); });
function update() { function update() {
...@@ -111,7 +111,6 @@ function update() { ...@@ -111,7 +111,6 @@ function update() {
player.draw(ctx, image); player.draw(ctx, image);
player.move(ctx, mouseX, mouseY); player.move(ctx, mouseX, mouseY);
ctx.restore(); ctx.restore();
// Déplacer le contexte pour centrer la caméra sur le joueur // Déplacer le contexte pour centrer la caméra sur le joueur
//ctx.translate(-cameraX, -cameraY); //ctx.translate(-cameraX, -cameraY);
requestAnimationFrame(update); requestAnimationFrame(update);
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment