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Julien Bouin
sae-2023-groupeH-Bouin-Belguebli-Decoster
Commits
ff89ff73
Commit
ff89ff73
authored
1 year ago
by
Mathis Decoster
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refacto render main
parent
2251ab04
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2 changed files
client/src/main.js
+32
-33
32 additions, 33 deletions
client/src/main.js
client/src/render.js
+27
-0
27 additions, 0 deletions
client/src/render.js
with
59 additions
and
33 deletions
client/src/main.js
+
32
−
33
View file @
ff89ff73
import
{
Avatar
}
from
'
./avatar.js
'
;
import
Enemi
from
'
../../server/enemis.js
'
;
import
{
io
}
from
'
socket.io-client
'
;
import
timer
from
'
../../server/timer.js
'
;
import
setHtml
from
'
./setHtml.js
'
;
import
draw
from
'
./draw.js
'
;
import
{
Coordinate
}
from
'
./Coordinate.js
'
;
import
{
bonusImages
,
colors
}
from
'
./utils.js
'
;
import
Bonus
from
'
.
./../server/bonus
.js
'
;
import
Render
from
'
.
/render
.js
'
;
const
socket
=
io
();
let
min
=
0
;
...
...
@@ -14,7 +12,6 @@ let sec = 0;
const
canvas
=
document
.
querySelector
(
'
.gameCanvas
'
);
const
context
=
canvas
.
getContext
(
'
2d
'
);
const
enemis
=
[];
const
avatar
=
new
Avatar
(
'
julien
'
,
1
);
const
imageMortier
=
new
Image
();
const
imageProjectile
=
new
Image
();
...
...
@@ -30,9 +27,6 @@ imageEnemi2.src = '/images/bob_omb.png';
background
.
src
=
'
/images/background2.webp
'
;
imageCoeur
.
src
=
'
/images/heart1.webp
'
;
let
gameStarted
=
false
;
let
LV2Started
=
false
;
let
canLostLifeAvatar
=
true
;
let
canLostLifeEnemi
=
true
;
imageMortier
.
addEventListener
(
'
load
'
,
()
=>
{
avatar
.
setImageCanvas
(
imageMortier
,
canvas
);
...
...
@@ -72,8 +66,7 @@ function afficherFinDePartie() {
canvas
.
style
.
display
=
'
none
'
;
document
.
querySelector
(
'
.animation
'
).
style
.
display
=
''
;
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
finDePartie
(
avatar
,
t
);
const
retour
=
document
.
querySelector
(
'
.retourMenu
'
);
retour
.
addEventListener
(
'
click
'
,
afficherMenu
);
document
.
querySelector
(
'
.retourMenu
'
).
addEventListener
(
'
click
'
,
afficherMenu
);
}
function
startGame
(
event
)
{
...
...
@@ -124,7 +117,6 @@ function render() {
context
.
clearRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
drawImage
(
background
,
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
font
=
'
40pt New Super Mario Font U
'
;
let
vies
=
0
;
for
(
let
i
=
1
;
i
<
avatars
.
length
;
i
++
)
{
if
(
avatars
[
i
]
!=
undefined
)
{
context
.
fillStyle
=
colors
[
i
-
1
];
...
...
@@ -149,19 +141,21 @@ function render() {
context
.
fillText
(
0
+
'
:
'
+
min
+
'
:
'
+
sec
,
canvas
.
width
/
2
,
50
);
for
(
let
avatarId
in
avatars
)
{
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
context
.
drawImage
(
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
});
}
Render
.
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
,
imageProjectile
);
for
(
let
avatarId
in
avatars
)
{
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
context
.
drawImage
(
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
});
}
Render
.
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
,
imageProjectile
);
}
socket
.
on
(
'
bonusArray
'
,
data
=>
{
newBonus
=
data
;
...
...
@@ -177,22 +171,27 @@ function render() {
newEnemis
=
data
;
});
newEnemis
.
forEach
(
enemi
=>
{
if
(
enemi
.
difficulté
==
1
)
{
draw
(
canvas
,
context
,
imageEnemi
,
enemi
.
x
,
enemi
.
y
);
}
else
if
(
enemi
.
difficulté
==
2
)
{
draw
(
canvas
,
context
,
imageEnemi2
,
enemi
.
x
,
enemi
.
y
);
}
Render
.
renderEnnemi
(
canvas
,
context
,
imageEnemi
,
imageEnemi2
,
enemi
.
x
,
enemi
.
y
,
enemi
);
});
socket
.
on
(
'
bonusArray
'
,
data
=>
{
newBonus
=
data
;
});
newBonus
.
forEach
(
bonus
=>
{
console
.
log
(
bonus
);
let
img
=
new
Image
();
img
.
src
=
bonusImages
[
bonus
.
choix
];
img
.
width
=
75
;
img
.
height
=
75
;
draw
(
canvas
,
context
,
img
,
bonus
.
x
,
bonus
.
y
);
Render
.
renderBonus
(
canvas
,
context
,
bonusImages
[
bonus
.
choix
],
bonus
.
x
,
bonus
.
y
);
});
}
...
...
This diff is collapsed.
Click to expand it.
client/src/render.js
0 → 100644
+
27
−
0
View file @
ff89ff73
import
draw
from
'
./draw.js
'
;
export
default
class
Render
{
static
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
,
imageProjectile
)
{
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
context
.
drawImage
(
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
});
}
}
static
renderEnnemi
(
canvas
,
context
,
imageEnemi
,
imageEnemi2
,
x
,
y
,
enemi
)
{
if
(
enemi
.
difficulté
==
1
)
{
draw
(
canvas
,
context
,
imageEnemi
,
x
,
y
);
}
else
if
(
enemi
.
difficulté
==
2
)
{
draw
(
canvas
,
context
,
imageEnemi2
,
x
,
y
);
}
}
static
renderBonus
(
canvas
,
context
,
imgsrc
,
x
,
y
)
{
let
img
=
new
Image
();
img
.
src
=
imgsrc
;
img
.
width
=
75
;
img
.
height
=
75
;
draw
(
canvas
,
context
,
img
,
x
,
y
);
}
}
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