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Julien Bouin
sae-2023-groupeH-Bouin-Belguebli-Decoster
Commits
e5029a6e
Commit
e5029a6e
authored
1 year ago
by
Mathis Decoster
Browse files
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Plain Diff
refacto image render et affichages menus
parent
ea4ad61c
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Changes
4
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4 changed files
client/src/afficher.js
+48
-0
48 additions, 0 deletions
client/src/afficher.js
client/src/avatar.js
+0
-4
0 additions, 4 deletions
client/src/avatar.js
client/src/main.js
+17
-95
17 additions, 95 deletions
client/src/main.js
client/src/render.js
+55
-6
55 additions, 6 deletions
client/src/render.js
with
120 additions
and
105 deletions
client/src/afficher.js
0 → 100644
+
48
−
0
View file @
e5029a6e
import
setHtml
from
'
./setHtml.js
'
;
import
{
Coordinate
}
from
'
./Coordinate.js
'
;
export
default
class
Afficher
{
static
afficherCredits
(
event
)
{
event
.
preventDefault
();
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
credits
();
console
.
log
(
document
.
querySelector
(
'
.retourMenu
'
));
document
.
querySelector
(
'
.retourMenu
'
)
.
addEventListener
(
'
click
'
,
Afficher
.
afficherMenu
);
}
static
afficherMenu
(
event
)
{
event
.
preventDefault
();
console
.
log
(
'
afficherMenu
'
);
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
menu
();
document
.
querySelector
(
'
.buttonStart
'
)
.
addEventListener
(
'
click
'
,
Afficher
.
startGame
);
document
.
querySelector
(
'
.credits
'
)
.
addEventListener
(
'
click
'
,
Afficher
.
afficherCredits
);
}
static
afficherFinDePartie
()
{
canvas
.
style
.
display
=
'
none
'
;
document
.
querySelector
(
'
.animation
'
).
style
.
display
=
''
;
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
finDePartie
(
avatar
,
t
);
document
.
querySelector
(
'
.retourMenu
'
)
.
addEventListener
(
'
click
'
,
Afficher
.
afficherMenu
);
return
false
;
}
static
startGame
(
event
)
{
event
.
preventDefault
();
const
canvas
=
document
.
querySelector
(
'
.gameCanvas
'
);
canvas
.
style
.
display
=
''
;
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
vide
();
document
.
querySelector
(
'
.animation
'
).
style
.
display
=
'
none
'
;
const
canvasSize
=
new
Coordinate
(
canvas
.
clientWidth
,
canvas
.
clientHeight
);
return
canvasSize
;
}
}
This diff is collapsed.
Click to expand it.
client/src/avatar.js
+
0
−
4
View file @
e5029a6e
...
@@ -65,10 +65,6 @@ export class Avatar extends Entite {
...
@@ -65,10 +65,6 @@ export class Avatar extends Entite {
return
this
.
vies
;
return
this
.
vies
;
}
}
getScore
()
{
return
this
.
score
;
}
getNom
()
{
getNom
()
{
return
this
.
nom
;
return
this
.
nom
;
}
}
...
...
This diff is collapsed.
Click to expand it.
client/src/main.js
+
17
−
95
View file @
e5029a6e
import
{
Avatar
}
from
'
./avatar.js
'
;
import
{
Avatar
}
from
'
./avatar.js
'
;
import
{
io
}
from
'
socket.io-client
'
;
import
{
io
}
from
'
socket.io-client
'
;
import
setHtml
from
'
./setHtml.js
'
;
import
draw
from
'
./draw.js
'
;
import
draw
from
'
./draw.js
'
;
import
{
Coordinate
}
from
'
./Coordinate.js
'
;
import
{
bonusImages
}
from
'
./utils.js
'
;
import
{
bonusImages
,
colors
}
from
'
./utils.js
'
;
import
Render
from
'
./render.js
'
;
import
Render
from
'
./render.js
'
;
import
Afficher
from
'
./afficher.js
'
;
const
socket
=
io
();
const
socket
=
io
();
let
min
=
0
;
let
min
=
0
;
let
sec
=
0
;
let
sec
=
0
;
let
renderObject
=
new
Render
();
const
canvas
=
document
.
querySelector
(
'
.gameCanvas
'
);
const
canvas
=
document
.
querySelector
(
'
.gameCanvas
'
);
const
context
=
canvas
.
getContext
(
'
2d
'
);
const
context
=
canvas
.
getContext
(
'
2d
'
);
const
avatar
=
new
Avatar
(
'
julien
'
,
1
);
const
avatar
=
new
Avatar
(
'
julien
'
,
1
);
const
imageMortier
=
new
Image
();
const
imageProjectile
=
new
Image
();
const
imageEnemi
=
new
Image
();
const
imageEnemi2
=
new
Image
();
const
background
=
new
Image
();
const
imageCoeur
=
new
Image
();
imageMortier
.
src
=
'
/images/mortier.png
'
;
renderObject
.
imageMortier
.
addEventListener
(
'
load
'
,
()
=>
{
imageProjectile
.
src
=
'
/images/bill.png
'
;
avatar
.
setImageCanvas
(
renderObject
.
imageMortier
,
canvas
);
imageEnemi
.
src
=
'
/images/koopa.png
'
;
imageEnemi2
.
src
=
'
/images/bob_omb.png
'
;
background
.
src
=
'
/images/background2.webp
'
;
imageCoeur
.
src
=
'
/images/heart1.webp
'
;
let
gameStarted
=
false
;
imageMortier
.
addEventListener
(
'
load
'
,
()
=>
{
avatar
.
setImageCanvas
(
imageMortier
,
canvas
);
requestAnimationFrame
(
render
);
requestAnimationFrame
(
render
);
});
});
imageEnemi
.
addEventListener
(
'
load
'
,
()
=>
{
renderObject
.
imageEnemi
.
addEventListener
(
'
load
'
,
()
=>
{
requestAnimationFrame
(
render
);
requestAnimationFrame
(
render
);
});
});
...
@@ -45,45 +31,15 @@ setInterval(function () {
...
@@ -45,45 +31,15 @@ setInterval(function () {
},
1000
);
},
1000
);
document
.
querySelector
(
'
.buttonStart
'
).
addEventListener
(
'
click
'
,
startGame
);
document
.
querySelector
(
'
.buttonStart
'
).
addEventListener
(
'
click
'
,
startGame
);
document
.
querySelector
(
'
.credits
'
).
addEventListener
(
'
click
'
,
afficherCredits
);
document
.
querySelector
(
'
.credits
'
)
function
afficherCredits
(
event
)
{
.
addEventListener
(
'
click
'
,
Afficher
.
afficherCredits
);
event
.
preventDefault
();
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
credits
();
const
retour
=
document
.
querySelector
(
'
.retourMenu
'
);
retour
.
addEventListener
(
'
click
'
,
afficherMenu
);
}
function
afficherMenu
(
event
)
{
event
.
preventDefault
();
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
menu
();
document
.
querySelector
(
'
.buttonStart
'
).
addEventListener
(
'
click
'
,
startGame
);
document
.
querySelector
(
'
.credits
'
).
addEventListener
(
'
click
'
,
afficherCredits
);
}
function
afficherFinDePartie
()
{
gameStarted
=
false
;
canvas
.
style
.
display
=
'
none
'
;
document
.
querySelector
(
'
.animation
'
).
style
.
display
=
''
;
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
finDePartie
(
avatar
,
t
);
document
.
querySelector
(
'
.retourMenu
'
).
addEventListener
(
'
click
'
,
afficherMenu
);
}
function
startGame
(
event
)
{
function
startGame
(
event
)
{
gameStarted
=
true
;
const
canvasSize
=
Afficher
.
startGame
(
event
,
socket
,
canvas
);
socket
.
emit
(
'
start
'
,
gameStarted
);
event
.
preventDefault
();
canvas
.
style
.
display
=
''
;
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
vide
();
document
.
querySelector
(
'
.animation
'
).
style
.
display
=
'
none
'
;
const
canvasSize
=
new
Coordinate
(
canvas
.
clientWidth
,
canvas
.
clientHeight
);
socket
.
emit
(
'
canvasSize
'
,
canvasSize
);
socket
.
emit
(
'
canvasSize
'
,
canvasSize
);
}
}
setInterval
(()
=>
{
socket
.
emit
(
'
start
'
,
gameStarted
);
},
1000
/
16
);
const
canvasResizeObserver
=
new
ResizeObserver
(()
=>
resampleCanvas
());
const
canvasResizeObserver
=
new
ResizeObserver
(()
=>
resampleCanvas
());
canvasResizeObserver
.
observe
(
canvas
);
canvasResizeObserver
.
observe
(
canvas
);
...
@@ -115,26 +71,12 @@ let newBonus = [];
...
@@ -115,26 +71,12 @@ let newBonus = [];
function
render
()
{
function
render
()
{
context
.
clearRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
clearRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
drawImage
(
background
,
0
,
0
,
canvas
.
width
,
canvas
.
height
);
renderObject
.
renderBackground
(
canvas
);
context
.
font
=
'
40pt New Super Mario Font U
'
;
context
.
font
=
'
40pt New Super Mario Font U
'
;
for
(
let
i
=
1
;
i
<
avatars
.
length
;
i
++
)
{
for
(
let
i
=
1
;
i
<
avatars
.
length
;
i
++
)
{
if
(
avatars
[
i
]
!=
undefined
)
{
if
(
avatars
[
i
]
!=
undefined
)
{
context
.
fillStyle
=
colors
[
i
-
1
];
renderObject
.
renderScores
(
i
,
avatars
[
i
],
context
);
const
x
=
10
+
i
*
100
;
renderObject
.
renderVies
(
avatars
,
context
,
i
);
if
(
avatars
[
i
].
score
!=
undefined
)
{
context
.
fillText
(
avatars
[
i
].
score
,
x
,
50
);
}
imageCoeur
.
src
=
`/images/heart
${
i
}
.webp`
;
console
.
log
(
imageCoeur
.
src
);
for
(
let
j
=
0
;
j
<
avatars
[
i
].
vies
;
j
++
)
{
context
.
drawImage
(
imageCoeur
,
avatars
[
i
].
x
+
(
avatars
[
i
].
vies
-
j
)
*
20
-
15
,
avatars
[
i
].
y
+
imageMortier
.
height
,
20
,
20
);
}
}
}
}
}
...
@@ -143,21 +85,9 @@ function render() {
...
@@ -143,21 +85,9 @@ function render() {
context
.
fillText
(
0
+
'
:
'
+
min
+
'
:
'
+
sec
,
canvas
.
width
/
2
,
50
);
context
.
fillText
(
0
+
'
:
'
+
min
+
'
:
'
+
sec
,
canvas
.
width
/
2
,
50
);
for
(
let
avatarId
in
avatars
)
{
for
(
let
avatarId
in
avatars
)
{
Render
.
renderProjectile
(
renderObject
.
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
);
context
,
avatar
,
avatars
,
avatarId
,
imageProjectile
);
for
(
let
avatarId
in
avatars
)
{
for
(
let
avatarId
in
avatars
)
{
Render
.
renderProjectile
(
renderObject
.
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
);
context
,
avatar
,
avatars
,
avatarId
,
imageProjectile
);
}
}
socket
.
on
(
'
bonusArray
'
,
data
=>
{
socket
.
on
(
'
bonusArray
'
,
data
=>
{
newBonus
=
data
;
newBonus
=
data
;
...
@@ -173,21 +103,13 @@ function render() {
...
@@ -173,21 +103,13 @@ function render() {
newEnemis
=
data
;
newEnemis
=
data
;
});
});
newEnemis
.
forEach
(
enemi
=>
{
newEnemis
.
forEach
(
enemi
=>
{
Render
.
renderEnnemi
(
renderObject
.
renderEnnemi
(
canvas
,
context
,
enemi
.
x
,
enemi
.
y
,
enemi
);
canvas
,
context
,
imageEnemi
,
imageEnemi2
,
enemi
.
x
,
enemi
.
y
,
enemi
);
});
});
socket
.
on
(
'
bonusArray
'
,
data
=>
{
socket
.
on
(
'
bonusArray
'
,
data
=>
{
newBonus
=
data
;
newBonus
=
data
;
});
});
newBonus
.
forEach
(
bonus
=>
{
newBonus
.
forEach
(
bonus
=>
{
R
ender
.
renderBonus
(
r
ender
Object
.
renderBonus
(
canvas
,
canvas
,
context
,
context
,
bonusImages
[
bonus
.
choix
],
bonusImages
[
bonus
.
choix
],
...
...
This diff is collapsed.
Click to expand it.
client/src/render.js
+
55
−
6
View file @
e5029a6e
import
draw
from
'
./draw.js
'
;
import
draw
from
'
./draw.js
'
;
import
{
colors
}
from
'
./utils.js
'
;
export
default
class
Render
{
export
default
class
Render
{
static
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
,
imageProjectile
)
{
imageEnemi
;
imageEnemi2
;
imageProjectile
;
imageCoeur
;
imageMortier
;
background
;
constructor
()
{
this
.
imageEnemi
=
new
Image
();
this
.
imageEnemi2
=
new
Image
();
this
.
imageProjectile
=
new
Image
();
this
.
imageCoeur
=
new
Image
();
this
.
imageMortier
=
new
Image
();
this
.
background
=
new
Image
();
this
.
imageProjectile
.
src
=
'
/images/bill.png
'
;
this
.
imageEnemi
.
src
=
'
/images/koopa.png
'
;
this
.
imageEnemi2
.
src
=
'
/images/bob_omb.png
'
;
this
.
imageMortier
.
src
=
'
/images/mortier.png
'
;
this
.
background
.
src
=
'
/images/background2.webp
'
;
}
renderProjectile
(
context
,
avatar
,
avatars
,
avatarId
)
{
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
context
.
drawImage
(
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
context
.
drawImage
(
this
.
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
});
});
}
}
}
}
static
renderEnnemi
(
canvas
,
context
,
imageEnemi
,
imageEnemi2
,
x
,
y
,
enemi
)
{
renderEnnemi
(
canvas
,
context
,
x
,
y
,
enemi
)
{
if
(
enemi
.
difficulté
==
1
)
{
if
(
enemi
.
difficulté
==
1
)
{
draw
(
canvas
,
context
,
imageEnemi
,
x
,
y
);
draw
(
canvas
,
context
,
this
.
imageEnemi
,
x
,
y
);
}
else
if
(
enemi
.
difficulté
==
2
)
{
}
else
if
(
enemi
.
difficulté
==
2
)
{
draw
(
canvas
,
context
,
imageEnemi2
,
x
,
y
);
draw
(
canvas
,
context
,
this
.
imageEnemi2
,
x
,
y
);
}
}
}
}
static
renderBonus
(
canvas
,
context
,
imgsrc
,
x
,
y
)
{
renderBonus
(
canvas
,
context
,
imgsrc
,
x
,
y
)
{
let
img
=
new
Image
();
let
img
=
new
Image
();
img
.
src
=
imgsrc
;
img
.
src
=
imgsrc
;
img
.
width
=
75
;
img
.
width
=
75
;
img
.
height
=
75
;
img
.
height
=
75
;
draw
(
canvas
,
context
,
img
,
x
,
y
);
draw
(
canvas
,
context
,
img
,
x
,
y
);
}
}
renderScores
(
i
,
avatar
,
context
)
{
context
.
fillStyle
=
colors
[
i
-
1
];
const
x
=
10
+
i
*
100
;
if
(
avatar
.
score
!=
undefined
)
{
context
.
fillText
(
avatar
.
score
,
x
,
50
);
}
}
renderVies
(
avatars
,
context
,
i
)
{
this
.
imageCoeur
.
src
=
`/images/heart
${
i
}
.webp`
;
for
(
let
j
=
0
;
j
<
avatars
[
i
].
vies
;
j
++
)
{
context
.
drawImage
(
this
.
imageCoeur
,
avatars
[
i
].
x
+
(
avatars
[
i
].
vies
-
j
)
*
20
-
15
,
avatars
[
i
].
y
+
this
.
imageMortier
.
height
,
20
,
20
);
}
}
renderBackground
(
canvas
)
{
canvas
.
getContext
(
'
2d
'
)
.
drawImage
(
this
.
background
,
0
,
0
,
canvas
.
width
,
canvas
.
height
);
}
}
}
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