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Julien Bouin
sae-2023-groupeH-Bouin-Belguebli-Decoster
Commits
78144b62
Commit
78144b62
authored
1 year ago
by
Rayane Belguebli
Browse files
Options
Downloads
Patches
Plain Diff
#35
synchro timer
parent
91caeea7
No related branches found
No related tags found
No related merge requests found
Changes
2
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2 changed files
client/src/main.js
+43
-38
43 additions, 38 deletions
client/src/main.js
server/index.js
+112
-89
112 additions, 89 deletions
server/index.js
with
155 additions
and
127 deletions
client/src/main.js
+
43
−
38
View file @
78144b62
...
@@ -78,6 +78,7 @@ function afficherFinDePartie() {
...
@@ -78,6 +78,7 @@ function afficherFinDePartie() {
function
startGame
(
event
)
{
function
startGame
(
event
)
{
gameStarted
=
true
;
gameStarted
=
true
;
socket
.
emit
(
'
start
'
,
gameStarted
);
event
.
preventDefault
();
event
.
preventDefault
();
canvas
.
style
.
display
=
''
;
canvas
.
style
.
display
=
''
;
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
vide
();
document
.
querySelector
(
'
.divMain
'
).
innerHTML
=
setHtml
.
vide
();
...
@@ -86,6 +87,10 @@ function startGame(event) {
...
@@ -86,6 +87,10 @@ function startGame(event) {
socket
.
emit
(
'
canvasSize
'
,
canvasSize
);
socket
.
emit
(
'
canvasSize
'
,
canvasSize
);
}
}
setInterval
(()
=>
{
socket
.
emit
(
'
start
'
,
gameStarted
);
},
1000
/
16
);
const
canvasResizeObserver
=
new
ResizeObserver
(()
=>
resampleCanvas
());
const
canvasResizeObserver
=
new
ResizeObserver
(()
=>
resampleCanvas
());
canvasResizeObserver
.
observe
(
canvas
);
canvasResizeObserver
.
observe
(
canvas
);
...
@@ -116,48 +121,48 @@ let newEnemis = [];
...
@@ -116,48 +121,48 @@ let newEnemis = [];
let
newBonus
=
[];
let
newBonus
=
[];
function
render
()
{
function
render
()
{
console
.
log
(
sec
);
context
.
clearRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
clearRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
drawImage
(
background
,
0
,
0
,
canvas
.
width
,
canvas
.
height
);
context
.
drawImage
(
background
,
0
,
0
,
canvas
.
width
,
canvas
.
height
);
console
.
log
(
gameStarted
);
context
.
font
=
'
40pt New Super Mario Font U
'
;
if
(
gameStarted
)
{
context
.
fillStyle
=
'
blue
'
;
context
.
font
=
'
40pt New Super Mario Font U
'
;
context
.
fillText
(
avatar
.
getScore
(),
10
,
50
);
context
.
fillStyle
=
'
blue
'
;
context
.
fillText
(
0
+
'
:
'
+
min
+
'
:
'
+
sec
,
canvas
.
width
/
2
,
50
);
context
.
fillText
(
avatar
.
getScore
(),
10
,
50
);
context
.
fillText
(
0
+
'
:
'
+
min
+
'
:
'
+
sec
,
canvas
.
width
/
2
,
50
);
for
(
let
i
=
0
;
i
<
avatar
.
getVies
();
i
++
)
{
context
.
drawImage
(
imageCoeur
,
canvas
.
width
-
(
3
-
i
)
*
50
,
0
,
50
,
50
);
for
(
let
i
=
0
;
i
<
avatar
.
getVies
();
i
++
)
{
}
context
.
drawImage
(
imageCoeur
,
canvas
.
width
-
(
3
-
i
)
*
50
,
0
,
50
,
50
);
for
(
let
avatarId
in
avatars
)
{
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
context
.
drawImage
(
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
});
}
}
}
for
(
let
avatarId
in
avatars
)
{
socket
.
on
(
'
enemis
'
,
data
=>
{
context
.
drawImage
(
avatar
.
image
,
avatars
[
avatarId
].
x
,
avatars
[
avatarId
].
y
);
newEnemis
=
data
;
if
(
avatars
[
avatarId
].
projectiles
!=
undefined
)
{
});
avatars
[
avatarId
].
projectiles
.
forEach
(
projectile
=>
{
newEnemis
.
forEach
(
enemi
=>
{
context
.
drawImage
(
imageProjectile
,
projectile
.
x
,
projectile
.
y
);
if
(
enemi
.
difficulté
==
1
)
{
});
draw
(
canvas
,
context
,
imageEnemi
,
enemi
.
x
,
enemi
.
y
);
}
}
else
if
(
enemi
.
difficulté
==
2
)
{
draw
(
canvas
,
context
,
imageEnemi2
,
enemi
.
x
,
enemi
.
y
);
}
}
});
socket
.
on
(
'
enemis
'
,
data
=>
{
socket
.
on
(
'
bonusArray
'
,
data
=>
{
newEnemis
=
data
;
newBonus
=
data
;
});
});
newEnemis
.
forEach
(
enemi
=>
{
newBonus
.
forEach
(
bonus
=>
{
if
(
enemi
.
difficulté
==
1
)
{
console
.
log
(
bonus
);
draw
(
canvas
,
context
,
imageEnemi
,
enemi
.
x
,
enemi
.
y
);
let
img
=
new
Image
();
}
else
if
(
enemi
.
difficulté
==
2
)
{
img
.
src
=
bonusImages
[
bonus
.
choix
];
draw
(
canvas
,
context
,
imageEnemi2
,
enemi
.
x
,
enemi
.
y
);
img
.
width
=
75
;
}
img
.
height
=
75
;
});
draw
(
canvas
,
context
,
img
,
bonus
.
x
,
bonus
.
y
);
socket
.
on
(
'
bonusArray
'
,
data
=>
{
});
newBonus
=
data
;
});
newBonus
.
forEach
(
bonus
=>
{
console
.
log
(
bonus
);
let
img
=
new
Image
();
img
.
src
=
bonusImages
[
bonus
.
choix
];
img
.
width
=
75
;
img
.
height
=
75
;
draw
(
canvas
,
context
,
img
,
bonus
.
x
,
bonus
.
y
);
});
}
requestAnimationFrame
(
render
);
requestAnimationFrame
(
render
);
}
}
...
...
This diff is collapsed.
Click to expand it.
server/index.js
+
112
−
89
View file @
78144b62
...
@@ -19,6 +19,7 @@ let canvasSize = new Coordinate(1920, 1261);
...
@@ -19,6 +19,7 @@ let canvasSize = new Coordinate(1920, 1261);
let
canLostLifeAvatar
=
true
;
let
canLostLifeAvatar
=
true
;
let
canLostLifeEnemi
=
true
;
let
canLostLifeEnemi
=
true
;
let
gameStarted
=
false
;
let
t
=
new
timer
();
let
t
=
new
timer
();
...
@@ -42,8 +43,12 @@ httpServer.listen(port, () => {
...
@@ -42,8 +43,12 @@ httpServer.listen(port, () => {
});
});
setInterval
(
function
()
{
setInterval
(
function
()
{
t
.
addTime
();
if
(
gameStarted
)
{
io
.
emit
(
'
timer
'
,
t
.
getMin
(),
t
.
getSec
());
t
.
addTime
();
io
.
emit
(
'
timer
'
,
t
.
getMin
(),
t
.
getSec
());
}
else
{
t
=
new
timer
();
}
},
1000
);
},
1000
);
const
avatars
=
[];
const
avatars
=
[];
...
@@ -74,6 +79,14 @@ io.on('connection', socket => {
...
@@ -74,6 +79,14 @@ io.on('connection', socket => {
}
}
});
});
socket
.
on
(
'
start
'
,
s
=>
{
if
(
s
==
true
)
{
gameStarted
=
s
;
}
else
{
gameStarted
=
false
;
}
});
socket
.
on
(
'
shoot
'
,
shoot
=>
{
socket
.
on
(
'
shoot
'
,
shoot
=>
{
const
playerAvatar
=
avatars
.
find
(
avatar
=>
avatar
.
nom
===
shoot
.
id
);
const
playerAvatar
=
avatars
.
find
(
avatar
=>
avatar
.
nom
===
shoot
.
id
);
...
@@ -98,20 +111,23 @@ io.on('connection', socket => {
...
@@ -98,20 +111,23 @@ io.on('connection', socket => {
});
});
let
spawnIntervalLV1
=
setInterval
(()
=>
{
let
spawnIntervalLV1
=
setInterval
(()
=>
{
if
(
t
.
getSec
()
>=
10
)
{
console
.
log
(
gameStarted
);
LVL2start
=
true
;
if
(
gameStarted
)
{
}
if
(
t
.
getSec
()
>=
10
)
{
LVL2start
=
true
;
}
let
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
let
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
do
{
do
{
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
}
while
(
randomY
>
canvasSize
.
height
-
57
);
}
while
(
randomY
>
canvasSize
.
height
-
57
);
const
newEnemy
=
new
enemi
(
canvasSize
.
width
,
randomY
,
0
,
1
);
const
newEnemy
=
new
enemi
(
canvasSize
.
width
,
randomY
,
0
,
1
);
enemis
.
push
(
newEnemy
);
enemis
.
push
(
newEnemy
);
}
},
1000
);
},
1000
);
let
spawnIntervalLV2
=
setInterval
(()
=>
{
let
spawnIntervalLV2
=
setInterval
(()
=>
{
if
(
LVL2start
)
{
if
(
LVL2start
&&
gameStarted
)
{
let
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
let
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
do
{
do
{
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
...
@@ -124,93 +140,100 @@ let spawnIntervalLV2 = setInterval(() => {
...
@@ -124,93 +140,100 @@ let spawnIntervalLV2 = setInterval(() => {
},
800
);
},
800
);
let
spawnBonusInterval
=
setInterval
(()
=>
{
let
spawnBonusInterval
=
setInterval
(()
=>
{
let
randomX
;
if
(
gameStarted
)
{
let
randomY
;
let
randomX
;
const
choix
=
Math
.
floor
(
Math
.
random
()
*
bonusNoms
.
length
);
let
randomY
;
do
{
const
choix
=
Math
.
floor
(
Math
.
random
()
*
bonusNoms
.
length
);
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
do
{
}
while
(
randomY
>
canvasSize
.
height
-
75
);
randomY
=
Math
.
random
()
*
(
canvasSize
.
height
-
0
)
+
0
;
do
{
}
while
(
randomY
>
canvasSize
.
height
-
75
);
randomX
=
Math
.
random
()
*
(
canvasSize
.
width
-
0
)
+
0
;
do
{
}
while
(
randomX
>
canvasSize
.
width
-
75
);
randomX
=
Math
.
random
()
*
(
canvasSize
.
width
-
0
)
+
0
;
const
bonus
=
new
Bonus
(
choix
,
1
,
randomX
,
randomY
,
t
.
getTotalTime
());
}
while
(
randomX
>
canvasSize
.
width
-
75
);
bonusArray
.
push
(
bonus
);
const
bonus
=
new
Bonus
(
choix
,
1
,
randomX
,
randomY
,
t
.
getTotalTime
());
bonusArray
.
push
(
bonus
);
}
},
15000
);
},
15000
);
setInterval
(()
=>
{
setInterval
(()
=>
{
io
.
emit
(
'
enemis
'
,
enemis
);
if
(
gameStarted
)
{
io
.
emit
(
'
bonusArray
'
,
bonusArray
);
io
.
emit
(
'
enemis
'
,
enemis
);
io
.
emit
(
'
bonusArray
'
,
bonusArray
);
let
avatarData
=
[];
avatars
.
forEach
(
avatar
=>
{
let
avatarData
=
[];
avatar
.
canvasSize
=
canvasSize
;
avatars
.
forEach
(
avatar
=>
{
if
(
avatar
.
canvasSize
=
canvasSize
;
avatar
.
getStatut
()
==
'
invincibilite
'
&&
t
.
getTotalTime
()
-
avatar
.
getStatutTime
()
==
15
)
{
avatar
.
setStatut
(
'
null
'
);
}
enemis
.
forEach
(
enemi
=>
{
if
(
if
(
enemi
.
hitbox
.
colision
(
avatar
.
hitbox
)
&&
avatar
.
getStatut
()
==
'
invincibilite
'
&&
avatar
.
getStatut
()
!
=
'
invincibilite
'
t
.
getTotalTime
()
-
avatar
.
getStatut
Time
()
=
=
15
)
{
)
{
if
(
canLostLifeAvatar
)
{
avatar
.
setStatut
(
'
null
'
);
avatar
.
decrementScore
(
5
);
enemis
.
splice
(
enemis
.
indexOf
(
enemi
),
1
);
avatar
.
perdreVie
();
canLostLifeAvatar
=
false
;
setTimeout
(
function
()
{
canLostLifeAvatar
=
true
;
},
100
);
}
if
(
avatar
.
getVies
()
==
0
)
{
//afficherFinDePartie();
avatar
.
initAvatar
();
//t = new timer();
}
}
}
if
(
enemi
.
getVies
()
<
0
)
{
enemis
.
forEach
(
enemi
=>
{
avatar
.
incrementScore
(
5
);
if
(
enemis
.
splice
(
enemis
.
indexOf
(
enemi
),
1
);
enemi
.
hitbox
.
colision
(
avatar
.
hitbox
)
&&
}
avatar
.
getStatut
()
!=
'
invincibilite
'
enemi
.
deplacer
();
)
{
avatar
.
colision
(
enemi
.
hitbox
);
if
(
canLostLifeAvatar
)
{
avatar
.
projectiles
.
forEach
(
projectile
=>
{
avatar
.
decrementScore
(
5
);
if
(
projectile
.
hitbox
.
colision
(
enemi
.
hitbox
))
{
enemis
.
splice
(
enemis
.
indexOf
(
enemi
),
1
);
avatar
.
projectiles
.
splice
(
avatar
.
projectiles
.
indexOf
(
projectile
),
1
);
avatar
.
perdreVie
();
if
(
canLostLifeEnemi
)
{
canLostLifeAvatar
=
false
;
enemi
.
perdreVie
();
canLostLifeEnemi
=
false
;
setTimeout
(
function
()
{
setTimeout
(
function
()
{
canLostLifeEnemi
=
true
;
canLostLifeAvatar
=
true
;
},
1000
/
60
);
},
100
);
}
if
(
avatar
.
getVies
()
==
0
)
{
//afficherFinDePartie();
avatar
.
initAvatar
();
//t = new timer();
}
}
}
}
if
(
enemi
.
getVies
()
<
0
)
{
avatar
.
incrementScore
(
5
);
enemis
.
splice
(
enemis
.
indexOf
(
enemi
),
1
);
}
enemi
.
deplacer
();
avatar
.
colision
(
enemi
.
hitbox
);
avatar
.
projectiles
.
forEach
(
projectile
=>
{
if
(
projectile
.
hitbox
.
colision
(
enemi
.
hitbox
))
{
avatar
.
projectiles
.
splice
(
avatar
.
projectiles
.
indexOf
(
projectile
),
1
);
if
(
canLostLifeEnemi
)
{
enemi
.
perdreVie
();
canLostLifeEnemi
=
false
;
setTimeout
(
function
()
{
canLostLifeEnemi
=
true
;
},
1000
/
60
);
}
}
});
});
});
});
avatar
.
deplacer
();
avatar
.
deplacer
();
avatar
.
projectiles
.
forEach
(
projectile
=>
projectile
.
deplacer
());
avatar
.
projectiles
.
forEach
(
projectile
=>
projectile
.
deplacer
());
avatarData
.
push
({
avatarData
.
push
({
id
:
avatar
.
id
,
id
:
avatar
.
id
,
x
:
avatar
.
getX
(),
x
:
avatar
.
getX
(),
y
:
avatar
.
getY
(),
y
:
avatar
.
getY
(),
projectiles
:
avatar
.
projectiles
,
projectiles
:
avatar
.
projectiles
,
});
});
bonusArray
.
forEach
(
bonus
=>
{
bonusArray
.
forEach
(
bonus
=>
{
if
(
bonus
.
hitbox
.
colision
(
avatar
.
hitbox
))
{
if
(
bonus
.
hitbox
.
colision
(
avatar
.
hitbox
))
{
if
(
bonusNoms
[
bonus
.
getChoix
()]
==
'
vie
'
)
{
if
(
bonusNoms
[
bonus
.
getChoix
()]
==
'
vie
'
)
{
avatar
.
gagnerVie
();
avatar
.
gagnerVie
();
}
else
if
(
bonusNoms
[
bonus
.
getChoix
()]
==
'
invincibilite
'
)
{
}
else
if
(
bonusNoms
[
bonus
.
getChoix
()]
==
'
invincibilite
'
)
{
avatar
.
setStatut
(
'
invincibilite
'
);
avatar
.
setStatut
(
'
invincibilite
'
);
avatar
.
setStatutTime
(
t
.
getTotalTime
());
avatar
.
setStatutTime
(
t
.
getTotalTime
());
}
bonusArray
.
splice
(
bonusArray
.
indexOf
(
bonus
),
1
);
}
}
bonusArray
.
splice
(
bonusArray
.
indexOf
(
bonus
),
1
);
if
(
bonus
.
estExpire
(
t
.
getTotalTime
()))
{
}
bonusArray
.
splice
(
bonusArray
.
indexOf
(
bonus
),
1
);
if
(
bonus
.
estExpire
(
t
.
getTotalTime
()))
{
}
bonusArray
.
splice
(
bonusArray
.
indexOf
(
bonus
),
1
);
});
}
});
});
}
);
io
.
emit
(
'
avatarsData
'
,
avatarData
);
io
.
emit
(
'
avatarsData
'
,
avatarData
);
}
},
1000
/
60
);
},
1000
/
60
);
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