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Damien Marchal
Ivmi-Builder
Commits
a6aed180
Commit
a6aed180
authored
1 year ago
by
Florent Berthaut
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Removed old tunnel behavior
parent
8936dadc
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1 changed file
techniques/control/Tunnel/Tunnel.gd
+0
-54
0 additions, 54 deletions
techniques/control/Tunnel/Tunnel.gd
with
0 additions
and
54 deletions
techniques/control/Tunnel/Tunnel.gd
+
0
−
54
View file @
a6aed180
...
@@ -17,8 +17,6 @@ const RADIUS : float = 0.1
...
@@ -17,8 +17,6 @@ const RADIUS : float = 0.1
func
_ready
():
func
_ready
():
super
.
_ready
()
super
.
_ready
()
_update_tunnel_preset_array
()
_update_tunnel_preset_array
()
#_generate_slice()
#_update_slices()
_update_multislice
()
_update_multislice
()
func
_update_tunnel_preset_array
():
func
_update_tunnel_preset_array
():
...
@@ -30,55 +28,6 @@ func _update_tunnel_preset_array():
...
@@ -30,55 +28,6 @@ func _update_tunnel_preset_array():
if
child
.
active
:
if
child
.
active
:
tunnel_preset_array
.
append
(
child
.
get_tunnel_preset_data
())
tunnel_preset_array
.
append
(
child
.
get_tunnel_preset_data
())
func
_generate_slice
():
var
sli
=
get_node
(
"Slices"
)
for
s
in
range
(
0
,
NUMBER_OF_SLICES
)
:
var
new_slice
=
MeshInstance3D
.
new
()
new_slice
.
position
=
Vector3
((
s
-
NUMBER_OF_SLICES
/
2
)
*
(
1.0
/
NUMBER_OF_SLICES
),
0
,
0
)
new_slice
.
mesh
=
CylinderMesh
.
new
()
new_slice
.
mesh
.
rings
=
1
new_slice
.
mesh
.
radial_segments
=
5
new_slice
.
mesh
.
top_radius
=
RADIUS
new_slice
.
mesh
.
bottom_radius
=
RADIUS
new_slice
.
mesh
.
height
=
1.0
/
NUMBER_OF_SLICES
new_slice
.
rotation_degrees
=
Vector3
(
0
,
0
,
90
)
new_slice
.
set_surface_override_material
(
0
,
StandardMaterial3D
.
new
())
new_slice
.
get_surface_override_material
(
0
)
.
params_cull_mode
=
StandardMaterial3D
.
CULL_BACK
sli
.
add_child
(
new_slice
)
_slices
.
push_back
(
new_slice
)
func
_update_slices
()
:
var
i
=
0.0
for
s
in
_slices
:
var
ratio
=
i
/
_slices
.
size
()
s
.
get_surface_override_material
(
0
)
.
albedo_color
.
s
=
0.1
s
.
get_surface_override_material
(
0
)
.
albedo_color
.
h
=
0.5
s
.
get_surface_override_material
(
0
)
.
albedo_color
.
v
=
0.5
s
.
scale
.
x
=
0.5
s
.
scale
.
z
=
0.5
s
.
rotation_degrees
.
x
=
0
for
param
in
tunnel_preset_array
[
_preset_index
]:
var
value
:
float
=
param
.
curve
.
sample
(
ratio
)
if
value
>
1.0
:
value
/=
127
match
param
.
name
:
"tunnel_color_scale"
:
s
.
get_surface_override_material
(
0
)
.
albedo_color
.
h
=
fmod
(
value
*
5.0
,
1.0
)
s
.
get_surface_override_material
(
0
)
.
albedo_color
.
s
=
1.0
-
abs
(
value
*
2.0
-
1.0
)
s
.
get_surface_override_material
(
0
)
.
albedo_color
.
v
=
value
"tunnel_height"
:
s
.
scale
.
x
=
value
*
0.9
+
0.1
s
.
scale
.
z
=
value
*
0.9
+
0.1
"tunnel_rotation"
:
s
.
rotation_degrees
.
x
=
value
*
180
"tunnel_density"
:
s
.
scale
.
y
=
value
#FIXME add other params
i
+=
1.0
func
_update_multislice
()
:
func
_update_multislice
()
:
for
s
in
range
(
_nb_slices
)
:
for
s
in
range
(
_nb_slices
)
:
var
col
:
Color
var
col
:
Color
...
@@ -108,7 +57,6 @@ func _update_multislice() :
...
@@ -108,7 +57,6 @@ func _update_multislice() :
sca
.
x
=
value
*
0.8
+
0.1
sca
.
x
=
value
*
0.8
+
0.1
pass
pass
#trans.basis = trans.basis.from_euler(Vector3(0.0, 0.0, PI/2.0))
trans
.
basis
=
Basis
.
from_euler
(
rot
)
.
scaled
(
sca
)
trans
.
basis
=
Basis
.
from_euler
(
rot
)
.
scaled
(
sca
)
$
MultiSlice
.
multimesh
.
set_instance_transform
(
s
,
trans
)
$
MultiSlice
.
multimesh
.
set_instance_transform
(
s
,
trans
)
$
MultiSlice
.
multimesh
.
set_instance_custom_data
(
s
,
Color
(
col
.
r
,
col
.
g
,
col
.
b
,
1.0
))
$
MultiSlice
.
multimesh
.
set_instance_custom_data
(
s
,
Color
(
col
.
r
,
col
.
g
,
col
.
b
,
1.0
))
...
@@ -138,7 +86,6 @@ func get_extent():
...
@@ -138,7 +86,6 @@ func get_extent():
func
_cycle_preset
():
func
_cycle_preset
():
_preset_index
=
(
_preset_index
+
1
)
%
tunnel_preset_array
.
size
()
_preset_index
=
(
_preset_index
+
1
)
%
tunnel_preset_array
.
size
()
#pdate_slices()
_update_multislice
()
_update_multislice
()
...
@@ -156,5 +103,4 @@ func _update_tunnel():
...
@@ -156,5 +103,4 @@ func _update_tunnel():
func
_set_preset_index
(
val
):
func
_set_preset_index
(
val
):
if
val
<
(
get_child_count
()
-
1
)
and
val
>=
0
:
if
val
<
(
get_child_count
()
-
1
)
and
val
>=
0
:
_preset_index
=
val
_preset_index
=
val
#_update_tunnel()
_update_multislice
()
_update_multislice
()
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