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Commit 42162c59 authored by Camille Okubo's avatar Camille Okubo
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Fonction de défense dans level

parent 464bf339
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......@@ -64,7 +64,8 @@ public class Level{
public void ennemyFaster(Attack attack) {
System.out.println("The ennemy attacks before you can!");
player.setCurrentHealth(player.getCurrentHealth() - attack.getDamage() * this.ennemy.getAttackMultiplier()); //Récupère une attaque aléatoire dans l'enum
System.out.println(attack.getName() + "!! You're getting " + (int) attack.getDamage() * this.ennemy.getAttackMultiplier() + " of damage!");
ennemy.exhaust(attack.getEnergyCost());
System.out.println(attack.getName() + "!! You receive " + (int) attack.getDamage() * this.ennemy.getAttackMultiplier() + " damage!");
System.out.println(this.player.getName() + "'s life' : " + this.displayPlayerHealth());
}
......@@ -137,6 +138,17 @@ public class Level{
}
}
public void defends(Character character, Defense defense, Attack attack){
if(defense.getHeight() == attack.getHeight()){
character.currentEnergy += 60;
if(character.currentEnergy > character.maxEnergy) character.currentEnergy = character.maxEnergy;
System.out.println("The attack is blocked! 60 energy is gained");
} else {
character.currentEnergy += 30;
character.currentHealth -= attack.getDamage();
System.out.println("The block fails! 30 energy is gained, but damage is still done");
}
}
//Affichage ascii
......
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