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Commit 2c158de0 authored by Camille Okubo's avatar Camille Okubo
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fix actions

parent fad0fc7b
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...@@ -110,11 +110,13 @@ class Main { ...@@ -110,11 +110,13 @@ class Main {
ActionType type = null; ActionType type = null;
for(Action a : actionList) if(a.getName().equals(input.getInput())) type = a.getActionType(); for(Action a : actionList) if(a.getName().equals(input.getInput())) type = a.getActionType();
if(type == ActionType.ATTACK) { if(type == ActionType.ATTACK) {
Attack attack = (Attack) actionList.get(actionList.indexOf(input.getInput())); Attack attack = Attack.PUNCH;
for(Action a : actionList) if(a.getName().equals(input.getInput())) attack = (Attack) a;
level.playerHasEnergy(attack); level.playerHasEnergy(attack);
} else } else
if(type == ActionType.DEFENSE) { if(type == ActionType.DEFENSE) {
Defense defense = (Defense) actionList.get(actionList.indexOf(input.getInput())); Defense defense = Defense.HIGHBLOCK;
for(Action a : actionList) if(a.getName().equals(input.getInput())) defense = (Defense) a;
Attack randomEnemyAttack = Attack.values()[(int) rand.nextDouble()*Attack.values().length]; Attack randomEnemyAttack = Attack.values()[(int) rand.nextDouble()*Attack.values().length];
level.defends(player, defense, randomEnemyAttack); level.defends(player, defense, randomEnemyAttack);
} }
......
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