diff --git a/client/src/main.js b/client/src/main.js
index 2b03de1ae469a55ff3c83e85aafaaec7e74ef6a2..a5ae85a175e56b5a21c876cbebf0758f23373087 100644
--- a/client/src/main.js
+++ b/client/src/main.js
@@ -10,15 +10,19 @@ const Main = (playerName, playerCharacter) => {
   canvas.height = document.documentElement.clientHeight;
   ctx.width = 6000;
   ctx.height = 3340;
-  const xStart = canvas.width / 2;
-  const xEnd = ctx.width - canvas.width / 2;
-  const yStart = canvas.height / 2;
-  const yEnd = ctx.height - canvas.height / 2;
+  let xStart = canvas.width / 2;
+  let xEnd = ctx.width - canvas.width / 2;
+  let yStart = canvas.height / 2;
+  let yEnd = ctx.height - canvas.height / 2;
 
   window.addEventListener("resize", (e) => {
     e.preventDefault();
     canvas.width = document.documentElement.clientWidth;
     canvas.height = document.documentElement.clientHeight;
+    xStart = canvas.width / 2;
+    xEnd = ctx.width - canvas.width / 2;
+    yStart = canvas.height / 2;
+    yEnd = ctx.height - canvas.height / 2;
   });
 
   const backgroundImage = new Image();
@@ -109,7 +113,6 @@ const Main = (playerName, playerCharacter) => {
       );
 
       socket.emit("newUser", player);
-
       let allUsers = [];
       socket.on("allUsers", (data) => {
         allUsers = data.users;
@@ -119,6 +122,15 @@ const Main = (playerName, playerCharacter) => {
         }
       });
 
+      socket.on("isDead", (data) => {
+        if (data.winner.id == player.id) {
+          player.radius += data.loser.radius;
+        }
+        if (data.loser.id == player.id) {
+          //Interface YOU ARE DEAD
+        }
+      });
+
       socket.on("newSushi", (data) => {
         sushis.splice(data.drop, 1);
         sushis.push(
diff --git a/server/index.js b/server/index.js
index 1ef01f5c73b2780e6abd9a096bd627599d39c198..8b2ae8a21f4d7a779ff2eb54372cb32651ab9478 100644
--- a/server/index.js
+++ b/server/index.js
@@ -48,7 +48,9 @@ function move(player, ctx, mouseX, mouseY, canvasWidth, canvasHeight) {
 }
 
 function killPlayer(MyPlayer) {
-  users.forEach((player, idx) => {
+  let deadPlayer;
+  for (let i = 0; i < users.length; i++) {
+    const player = users[i];
     const dx = player.x - MyPlayer.x;
     const dy = player.y - MyPlayer.y;
     const distance = Math.sqrt(dx * dx + dy * dy);
@@ -57,10 +59,12 @@ function killPlayer(MyPlayer) {
       distance < MyPlayer.radius &&
       player.id != MyPlayer.id
     ) {
-      users.splice(idx, 1);
-      player.radius += users[idx].radius;
+      deadPlayer = player;
+      users.splice(i, 1);
+      break;
     }
-  });
+  }
+  return deadPlayer;
 }
 
 const io = new IOServer(httpServer);
@@ -73,7 +77,7 @@ io.on("connection", (socket) => {
     socket.emit("allUsers", { users: users });
   });
 
-  socket.on("userMoveTo", (data) => {
+  socket.on("userMoveTo", async (data) => {
     let player = data.player;
     moveTo(
       player,
@@ -90,14 +94,20 @@ io.on("connection", (socket) => {
       data.canvasWidth,
       data.canvasHeight
     );
+    let deadPlayer = killPlayer(player);
     for (let i = 0; i < users.length; i++) {
       if (player.id === users[i].id) {
         users[i] = player;
       }
     }
-    killPlayer(data.player);
     users.sort((a, b) => a.radius - b.radius);
-    socket.emit("allUsers", { users: users, player: player });
+    socket.emit("allUsers", {
+      users: users,
+      player: player,
+    });
+    if (deadPlayer) {
+      io.emit("isDead", { loser: deadPlayer, winner: player });
+    }
   });
 
   socket.on("updateSushi", (data) => {