diff --git a/client/public/build/main.bundle.js b/client/public/build/main.bundle.js index ea30d6df8278e89763c282e029b8c7390e14f278..db7ec9cb17ea37da79cbde1be58eb9b90d1c6d44 100644 --- a/client/public/build/main.bundle.js +++ b/client/public/build/main.bundle.js @@ -60,8 +60,12 @@ var Player = /*#__PURE__*/function () { } }, { key: "move", - value: function move(ctx) { + value: function move(ctx, mouseX, mouseY) { // Déplacer le cercle en fonction de la direction + if (mouseX > ctx.canvas.width / 2 - this.radius && mouseX < ctx.canvas.width / 2 + this.radius && mouseY > ctx.canvas.height / 2 - this.radius && mouseY < ctx.canvas.height / 2 + this.radius) { + return; + } + console.log(mouseX, ctx.canvas.width / 2); this.x += this.direction.x * this.speed; this.y += this.direction.y * this.speed; if (this.x < this.radius) this.x = this.radius; @@ -213,7 +217,7 @@ var canvas = document.querySelector(".map"); var ctx = canvas.getContext("2d"); canvas.width = document.documentElement.clientWidth; canvas.height = document.documentElement.clientHeight; -ctx.width = 2000; +ctx.width = 2300; ctx.height = 2000; window.addEventListener("resize", function (e) { e.preventDefault(); @@ -277,11 +281,7 @@ document.addEventListener("keyup", function (event) { break; } }); -canvas.addEventListener("mousemove", function (event) { - var mouseX = event.offsetX; - var mouseY = event.offsetY; - player.moveTo(mouseX, mouseY); -}); +var rect = canvas.getBoundingClientRect(); var sushis = []; for (var i = 0; i < 400; i++) { var x = Math.random() * ctx.width; @@ -289,22 +289,36 @@ for (var i = 0; i < 400; i++) { var test = new _Ressources_js__WEBPACK_IMPORTED_MODULE_1__.Sushi(x, y, 5); sushis.push(test); } +var mouseX; +var mouseY; +canvas.addEventListener("mousemove", function (event) { + event.preventDefault(); + mouseX = event.clientX; + mouseY = event.clientY; + player.moveTo(mouseX, mouseY); +}); function update() { + ctx.save(); ctx.clearRect(0, 0, ctx.width, ctx.height); ctx.beginPath(); - ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height); + // Déplacer le joueur en fonction de la direction var cameraX = canvas.width / 2 - player.x; var cameraY = canvas.height / 2 - player.y; - //ctx.translate(cameraX, cameraY); + ctx.translate(cameraX, cameraY); // Déplacer le contexte pour centrer la caméra ssur le joueur // Dessiner le joueur et les autres éléments du jeu + ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height); sushis.forEach(function (sushi) { sushi.draw(ctx); }); - player.draw(ctx, image); - player.move(ctx); + + //player.move(ctx); player.eatSushi(sushis); + player.draw(ctx, image); + player.move(ctx, mouseX, mouseY); + ctx.restore(); + // Déplacer le contexte pour centrer la caméra sur le joueur //ctx.translate(-cameraX, -cameraY); requestAnimationFrame(update); diff --git a/client/public/build/main.bundle.js.map b/client/public/build/main.bundle.js.map index 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property getters","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/hasOwnProperty shorthand","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/make namespace object","webpack://sae-2023-groupei-lasoa-gomis/./client/src/main.js"],"sourcesContent":["class Player {\r\n constructor(x, y, radius) {\r\n this.x = x;\r\n this.y = y;\r\n this.radius = radius;\r\n this.speed = 4;\r\n this.direction = {\r\n x: 0,\r\n y: 0,\r\n };\r\n }\r\n\r\n draw(ctx, image) {\r\n // Dessiner le cercle\r\n ctx.beginPath();\r\n ctx.drawImage(\r\n image,\r\n this.x - this.radius,\r\n this.y - this.radius,\r\n this.radius * 2,\r\n this.radius * 2\r\n );\r\n ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);\r\n ctx.strokeStyle = \"black\";\r\n ctx.stroke();\r\n }\r\n\r\n grow() {\r\n this.radius += 1;\r\n }\r\n\r\n eatSushi(sushis) {\r\n sushis.forEach((sushi, idx) => {\r\n const dx = sushi.x - this.x;\r\n const dy = sushi.y - this.y;\r\n const distance = Math.sqrt(dx * dx + dy * dy);\r\n if (distance < this.radius) {\r\n // Supprime la nourriture de la liste\r\n sushis.splice(idx, 1);\r\n // Augmente la taille du joueur\r\n this.grow();\r\n }\r\n });\r\n }\r\n\r\n move(ctx) {\r\n // Déplacer le cercle en fonction de la direction\r\n this.x += this.direction.x * this.speed;\r\n this.y += this.direction.y * this.speed;\r\n\r\n if (this.x < this.radius) this.x = this.radius;\r\n if (this.y < this.radius) this.y = this.radius;\r\n if (this.x > ctx.width - this.radius) {\r\n this.x = ctx.width - this.radius;\r\n }\r\n if (this.y > ctx.height - this.radius) {\r\n this.y = ctx.height - this.radius;\r\n }\r\n }\r\n moveTo(x, y) {\r\n const directionX = x - this.x;\r\n const directionY = y - this.y;\r\n\r\n const distance = Math.sqrt(directionX ** 2 + directionY ** 2);\r\n\r\n this.direction.x = directionX / distance;\r\n this.direction.y = directionY / distance;\r\n }\r\n}\r\n\r\nexport default Player;\r\n","class Ressources {\r\n constructor(name, x, y, size, image) {\r\n this.name = name;\r\n this.x = x;\r\n this.y = y;\r\n this.size = size;\r\n this.image = image;\r\n }\r\n}\r\n\r\nexport class Sushi extends Ressources {\r\n constructor(x, y, size) {\r\n const backgroundImage = new Image();\r\n backgroundImage.src = \"/images/sushi.png\";\r\n super(\"sushi\", x, y, size, backgroundImage);\r\n }\r\n\r\n draw(ctx) {\r\n ctx.beginPath();\r\n ctx.drawImage(this.image, this.x, this.y, 25, 25);\r\n ctx.closePath();\r\n }\r\n}\r\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = function(exports, definition) {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }","// define __esModule on exports\n__webpack_require__.r = function(exports) {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import Player from \"./Player.js\";\r\nimport { Sushi } from \"./Ressources.js\";\r\n\r\nconst canvas = 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= y - this.y;\r\n\r\n const distance = Math.sqrt(directionX ** 2 + directionY ** 2);\r\n this.direction.x = directionX / distance;\r\n this.direction.y = directionY / distance;\r\n }\r\n}\r\n\r\nexport default Player;\r\n","class Ressources {\r\n constructor(name, x, y, size, image) {\r\n this.name = name;\r\n this.x = x;\r\n this.y = y;\r\n this.size = size;\r\n this.image = image;\r\n }\r\n}\r\n\r\nexport class Sushi extends Ressources {\r\n constructor(x, y, size) {\r\n const backgroundImage = new Image();\r\n backgroundImage.src = \"/images/sushi.png\";\r\n super(\"sushi\", x, y, size, backgroundImage);\r\n }\r\n\r\n draw(ctx) {\r\n ctx.beginPath();\r\n ctx.drawImage(this.image, this.x, this.y, 25, 25);\r\n ctx.closePath();\r\n }\r\n}\r\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = function(exports, definition) {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }","// define __esModule on exports\n__webpack_require__.r = function(exports) {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import Player from \"./Player.js\";\r\nimport { Sushi } from \"./Ressources.js\";\r\n\r\nconst canvas = document.querySelector(\".map\");\r\nconst ctx = canvas.getContext(\"2d\");\r\n\r\ncanvas.width = document.documentElement.clientWidth;\r\ncanvas.height = document.documentElement.clientHeight;\r\nctx.width = 2300;\r\nctx.height = 2000;\r\n\r\nwindow.addEventListener(\"resize\", (e) => {\r\n e.preventDefault();\r\n canvas.width = document.documentElement.clientWidth;\r\n canvas.height = document.documentElement.clientHeight;\r\n});\r\n\r\nconst player = new Player(canvas.width / 2, canvas.height / 2, 20);\r\n\r\nconst image = new Image();\r\nimage.src = \"/images/goku.png\";\r\nconst backgroundImage = new Image();\r\nbackgroundImage.src = \"/images/map.jpg\";\r\n\r\ndocument.addEventListener(\"keydown\", (event) => {\r\n event.preventDefault();\r\n // Mettre à jour la direction en fonction des touches enfoncées\r\n switch (event.keyCode) {\r\n case 37: // Gauche\r\n player.direction.x = -1;\r\n break;\r\n case 38: // Haut\r\n player.direction.y = -1;\r\n break;\r\n case 39: // Droite\r\n player.direction.x = 1;\r\n break;\r\n case 40: // Bas\r\n player.direction.y = 1;\r\n break;\r\n }\r\n});\r\n\r\ndocument.addEventListener(\"keyup\", (event) => {\r\n event.preventDefault();\r\n // Mettre à jour la direction en fonction des touches relâchées\r\n switch (event.keyCode) {\r\n case 37: // Gauche\r\n if (player.direction.x < 0) {\r\n player.direction.x = 0;\r\n }\r\n break;\r\n case 38: // Haut\r\n if (player.direction.y < 0) {\r\n player.direction.y = 0;\r\n }\r\n break;\r\n case 39: // Droite\r\n if (player.direction.x > 0) {\r\n player.direction.x = 0;\r\n }\r\n break;\r\n case 40: // Bas\r\n if (player.direction.y > 0) {\r\n player.direction.y = 0;\r\n }\r\n break;\r\n }\r\n});\r\n\r\nconst rect = canvas.getBoundingClientRect();\r\n\r\nlet sushis = [];\r\n\r\nfor (let i = 0; i < 400; i++) {\r\n const x = Math.random() * ctx.width;\r\n const y = Math.random() * ctx.height;\r\n const test = new Sushi(x, y, 5);\r\n sushis.push(test);\r\n}\r\n\r\nlet mouseX;\r\nlet mouseY;\r\n\r\ncanvas.addEventListener(\"mousemove\", (event) => {\r\n event.preventDefault();\r\n mouseX = event.clientX;\r\n mouseY = event.clientY;\r\n\r\n player.moveTo(mouseX, mouseY);\r\n});\r\n\r\nfunction update() {\r\n ctx.save();\r\n ctx.clearRect(0, 0, ctx.width, ctx.height);\r\n ctx.beginPath();\r\n\r\n // Déplacer le joueur en fonction de la direction\r\n const cameraX = canvas.width / 2 - player.x;\r\n const cameraY = canvas.height / 2 - player.y;\r\n ctx.translate(cameraX, cameraY);\r\n // Déplacer le contexte pour centrer la caméra ssur le joueur\r\n // Dessiner le joueur et les autres éléments du jeu\r\n ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height);\r\n sushis.forEach((sushi) => {\r\n sushi.draw(ctx);\r\n });\r\n\r\n //player.move(ctx);\r\n player.eatSushi(sushis);\r\n player.draw(ctx, image);\r\n player.move(ctx, mouseX, mouseY);\r\n ctx.restore();\r\n\r\n // Déplacer le contexte pour centrer la caméra sur le joueur\r\n //ctx.translate(-cameraX, -cameraY);\r\n requestAnimationFrame(update);\r\n}\r\n\r\nupdate();\r\n"],"names":["Player","x","y","radius","_classCallCheck","speed","direction","_createClass","key","value","draw","ctx","image","beginPath","drawImage","arc","Math","PI","strokeStyle","stroke","grow","eatSushi","sushis","_this","forEach","sushi","idx","dx","dy","distance","sqrt","splice","move","mouseX","mouseY","canvas","width","height","console","log","moveTo","directionX","directionY","pow","Ressources","name","size","Sushi","_Ressources","_inherits","_super","_createSuper","backgroundImage","Image","src","call","closePath","document","querySelector","getContext","documentElement","clientWidth","clientHeight","window","addEventListener","e","preventDefault","player","event","keyCode","rect","getBoundingClientRect","i","random","test","push","clientX","clientY","update","save","clearRect","cameraX","cameraY","translate","restore","requestAnimationFrame"],"sourceRoot":""} \ No newline at end of file diff --git a/client/src/Player.js b/client/src/Player.js index f94448eefb2cda16477d3ae00940c921221dd6ba..1ea097102d682bef7175e3690183815db53fae2a 100644 --- a/client/src/Player.js +++ b/client/src/Player.js @@ -43,8 +43,17 @@ class Player { }); } - move(ctx) { + move(ctx, mouseX, mouseY) { // Déplacer le cercle en fonction de la direction + if ( + mouseX > ctx.canvas.width / 2 - this.radius && + mouseX < ctx.canvas.width / 2 + this.radius && + mouseY > ctx.canvas.height / 2 - this.radius && + mouseY < ctx.canvas.height / 2 + this.radius + ) { + return; + } + console.log(mouseX, ctx.canvas.width / 2); this.x += this.direction.x * this.speed; this.y += this.direction.y * this.speed; @@ -62,7 +71,6 @@ class Player { const directionY = y - this.y; const distance = Math.sqrt(directionX ** 2 + directionY ** 2); - this.direction.x = directionX / distance; this.direction.y = directionY / distance; } diff --git a/client/src/main.js b/client/src/main.js index 0d1820a37e2cdc89364c6ff1f4ece0104032add7..6d0566f33787f3857ae84b4c80ebb2473c71f783 100644 --- a/client/src/main.js +++ b/client/src/main.js @@ -6,7 +6,7 @@ const ctx = canvas.getContext("2d"); canvas.width = document.documentElement.clientWidth; canvas.height = document.documentElement.clientHeight; -ctx.width = 2000; +ctx.width = 2300; ctx.height = 2000; window.addEventListener("resize", (e) => { @@ -68,12 +68,7 @@ document.addEventListener("keyup", (event) => { } }); -canvas.addEventListener("mousemove", (event) => { - const mouseX = event.offsetX; - const mouseY = event.offsetY; - - player.moveTo(mouseX, mouseY); -}); +const rect = canvas.getBoundingClientRect(); let sushis = []; @@ -84,22 +79,39 @@ for (let i = 0; i < 400; i++) { sushis.push(test); } +let mouseX; +let mouseY; + +canvas.addEventListener("mousemove", (event) => { + event.preventDefault(); + mouseX = event.clientX; + mouseY = event.clientY; + + player.moveTo(mouseX, mouseY); +}); + function update() { + ctx.save(); ctx.clearRect(0, 0, ctx.width, ctx.height); ctx.beginPath(); - ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height); + // Déplacer le joueur en fonction de la direction const cameraX = canvas.width / 2 - player.x; const cameraY = canvas.height / 2 - player.y; - //ctx.translate(cameraX, cameraY); + ctx.translate(cameraX, cameraY); // Déplacer le contexte pour centrer la caméra ssur le joueur // Dessiner le joueur et les autres éléments du jeu + ctx.drawImage(backgroundImage, 0, 0, ctx.width, ctx.height); sushis.forEach((sushi) => { sushi.draw(ctx); }); - player.draw(ctx, image); - player.move(ctx); + + //player.move(ctx); player.eatSushi(sushis); + player.draw(ctx, image); + player.move(ctx, mouseX, mouseY); + ctx.restore(); + // Déplacer le contexte pour centrer la caméra sur le joueur //ctx.translate(-cameraX, -cameraY); requestAnimationFrame(update);