diff --git a/client/public/build/main.bundle.js b/client/public/build/main.bundle.js
index ea650e6cd02090f6a61760ab7851f22cbb2ebf87..7d5fadcb36b051ac6317c15dd298adbb0f309ccf 100644
--- a/client/public/build/main.bundle.js
+++ b/client/public/build/main.bundle.js
@@ -123,7 +123,9 @@ class Router {
             if (this.routes[i].path === path && actual) {
                 actual.setAttribute("style", "display:none");
                 this.actualRoute = this.routes[i].page;
-                actual.setAttribute("style", "display:flex");
+                let newactual = document.querySelector(`.${this.actualRoute}`);
+                if (newactual)
+                    newactual.setAttribute("style", "display:flex");
             }
         }
     }
@@ -4407,50 +4409,6 @@ const Main = (playerName, playerCharacter) => {
     });
     const backgroundImage = new Image();
     backgroundImage.src = "/images/map.jpg";
-    // document.addEventListener("keydown", (event) => {
-    //   event.preventDefault();
-    //   // Mettre à jour la direction en fonction des touches enfoncées
-    //   switch (event.keyCode) {
-    //     case 37: // Gauche
-    //       player.direction.x = -1;
-    //       break;
-    //     case 38: // Haut
-    //       player.direction.y = -1;
-    //       break;
-    //     case 39: // Droite
-    //       player.direction.x = 1;
-    //       break;
-    //     case 40: // Bas
-    //       player.direction.y = 1;
-    //       break;
-    //   }
-    // });
-    // document.addEventListener("keyup", (event) => {
-    //   event.preventDefault();
-    //   // Mettre à jour la direction en fonction des touches relâchées
-    //   switch (event.keyCode) {
-    //     case 37: // Gauche
-    //       if (player.direction.x < 0) {
-    //         player.direction.x = 0;
-    //       }
-    //       break;
-    //     case 38: // Haut
-    //       if (player.direction.y < 0) {
-    //         player.direction.y = 0;
-    //       }
-    //       break;
-    //     case 39: // Droite
-    //       if (player.direction.x > 0) {
-    //         player.direction.x = 0;
-    //       }
-    //       break;
-    //     case 40: // Bas
-    //       if (player.direction.y > 0) {
-    //         player.direction.y = 0;
-    //       }
-    //       break;
-    //   }
-    // });
     function youAreDead(player) {
         // Récupération des dimensions du canvas
         let canvasWidthI = canvas.width;
@@ -4526,12 +4484,12 @@ const Main = (playerName, playerCharacter) => {
         return __awaiter(this, void 0, void 0, function* () {
             try {
                 const userId = (yield getUserId());
-                const player = new _Player__WEBPACK_IMPORTED_MODULE_0__["default"](Math.random() * (xEnd - xStart) + xStart, Math.random() * (-yStart + yEnd) + yStart, 20, folder, userId, 1, playerName);
+                let player = new _Player__WEBPACK_IMPORTED_MODULE_0__["default"](Math.random() * (xEnd - xStart) + xStart, Math.random() * (-yStart + yEnd) + yStart, 20, folder, userId, 1, playerName);
                 socket.emit("newUser", player);
                 let allUsers = [];
                 socket.on("allUsers", (data) => {
                     allUsers = data.users;
-                    if (player) {
+                    if (player && data.player) {
                         player.x = data.player.x;
                         player.y = data.player.y;
                     }
@@ -4549,8 +4507,8 @@ const Main = (playerName, playerCharacter) => {
                     sushis.splice(data.drop, 1);
                     sushis.push(new _Ressources__WEBPACK_IMPORTED_MODULE_2__.Sushi(data.new.x * (xEnd - xStart) + xStart, data.new.y * (-yStart + yEnd) + yStart, 5));
                 });
-                let mouseX;
-                let mouseY;
+                let mouseX = 0;
+                let mouseY = 0;
                 canvas.addEventListener("mousemove", (event) => {
                     event.preventDefault();
                     mouseX = event.clientX;
@@ -4580,10 +4538,10 @@ const Main = (playerName, playerCharacter) => {
                         mouseY: mouseY,
                         canvasWidth: canvas.width,
                         canvasHeight: canvas.height,
-                        ctx: ctx,
                         ctxWidth: ctxWidth,
                         ctxHeight: ctxHeight,
                     });
+                    //player.draw(ctx);
                     player.eatSushi(sushis, socket);
                     ctx.restore();
                     requestAnimationFrame(update);
diff --git a/client/public/build/main.bundle.js.map b/client/public/build/main.bundle.js.map
index 0e4f5225c98be7921e3346b0a52f00b32e0d0397..741566075cc8c69c9045da904adc31cdb45671d2 100644
--- a/client/public/build/main.bundle.js.map
+++ b/client/public/build/main.bundle.js.map
@@ -1 +1 @@
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2);\n        // Dessiner le texte\n        ctx.fillStyle = \"#0094FF\";\n        ctx.textAlign = \"center\";\n        ctx.textBaseline = \"middle\";\n        ctx.font = `bold ${this.radius / 2}px Arial`;\n        ctx.fillText(this.name, this.x, this.y);\n        ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);\n        ctx.strokeStyle = \"black\";\n        ctx.stroke();\n    }\n    grow() {\n        this.radius += 0.5;\n        if (this.radius % 80 === 0 && this.imageId <= 5) {\n            this.imageId += 1;\n            this.image.src = `/images/character/${this.imageFolder}/${this.imageFolder}${this.imageId}.png`;\n        }\n    }\n    eatSushi(sushis, socket) {\n        sushis.forEach((sushi, idx) => {\n            const dx = sushi.x - this.x;\n            const dy = sushi.y - this.y;\n            const distance = Math.sqrt(dx * dx + dy * dy);\n            if (distance < this.radius && !sushi.drop && !this.isDead) {\n                sushi.drop = true;\n                socket.emit(\"updateSushi\", idx);\n                this.grow();\n            }\n        });\n    }\n}\nexport default Player;\n","class Ressources {\n    constructor(name, x, y, size, image) {\n        this.name = name;\n        this.x = x;\n        this.y = y;\n        this.size = size;\n        this.image = image;\n        this.drop = false;\n    }\n}\nexport class Sushi extends Ressources {\n    constructor(x, y, size) {\n        const backgroundImage = new Image();\n        backgroundImage.src = \"/images/sushi.png\";\n        super(\"sushi\", x, y, size, backgroundImage);\n    }\n    draw(ctx) {\n        ctx.beginPath();\n        ctx.drawImage(this.image, this.x, this.y, 25, 25);\n        ctx.closePath();\n    }\n}\n","export default class Router {\n    constructor(routes) {\n        this.routes = routes;\n        this.actualRoute = routes[0].page;\n    }\n    ChangePages(path) {\n        for (let i = 0; i < this.routes.length; i++) {\n            let actual = document.querySelector(`.${this.actualRoute}`);\n            if (this.routes[i].path === path && actual) {\n                actual.setAttribute(\"style\", \"display:none\");\n                this.actualRoute = this.routes[i].page;\n                actual.setAttribute(\"style\", \"display:flex\");\n            }\n        }\n    }\n}\n","/**\n * Initialize a new `Emitter`.\n *\n * @api public\n */\n\nexport function Emitter(obj) {\n  if (obj) return mixin(obj);\n}\n\n/**\n * Mixin the emitter properties.\n *\n * @param {Object} obj\n * @return {Object}\n * @api private\n */\n\nfunction mixin(obj) {\n  for (var key in Emitter.prototype) {\n    obj[key] = Emitter.prototype[key];\n  }\n  return obj;\n}\n\n/**\n * Listen on the given `event` with `fn`.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.on =\nEmitter.prototype.addEventListener = function(event, fn){\n  this._callbacks = this._callbacks || {};\n  (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\n    .push(fn);\n  return this;\n};\n\n/**\n * Adds an `event` listener that will be invoked a single\n * time then automatically removed.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.once = function(event, fn){\n  function on() {\n    this.off(event, on);\n    fn.apply(this, arguments);\n  }\n\n  on.fn = fn;\n  this.on(event, on);\n  return this;\n};\n\n/**\n * Remove the given callback for `event` or all\n * registered callbacks.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.off =\nEmitter.prototype.removeListener =\nEmitter.prototype.removeAllListeners =\nEmitter.prototype.removeEventListener = function(event, fn){\n  this._callbacks = this._callbacks || {};\n\n  // all\n  if (0 == arguments.length) {\n    this._callbacks = {};\n    return this;\n  }\n\n  // specific event\n  var callbacks = this._callbacks['$' + event];\n  if (!callbacks) return this;\n\n  // remove all handlers\n  if (1 == arguments.length) {\n    delete this._callbacks['$' + event];\n    return this;\n  }\n\n  // remove specific handler\n  var cb;\n  for (var i = 0; i < callbacks.length; i++) {\n    cb = callbacks[i];\n    if (cb === fn || cb.fn === fn) {\n      callbacks.splice(i, 1);\n      break;\n    }\n  }\n\n  // Remove event specific arrays for event types that no\n  // one is subscribed for to avoid memory leak.\n  if (callbacks.length === 0) {\n    delete this._callbacks['$' + event];\n  }\n\n  return this;\n};\n\n/**\n * Emit `event` with the given args.\n *\n * @param {String} event\n * @param {Mixed} ...\n * @return {Emitter}\n */\n\nEmitter.prototype.emit = function(event){\n  this._callbacks = this._callbacks || {};\n\n  var args = new Array(arguments.length - 1)\n    , callbacks = this._callbacks['$' + event];\n\n  for (var i = 1; i < arguments.length; i++) {\n    args[i - 1] = arguments[i];\n  }\n\n  if (callbacks) {\n    callbacks = callbacks.slice(0);\n    for (var i = 0, len = callbacks.length; i < len; ++i) {\n      callbacks[i].apply(this, args);\n    }\n  }\n\n  return this;\n};\n\n// alias used for reserved events (protected method)\nEmitter.prototype.emitReserved = Emitter.prototype.emit;\n\n/**\n * Return array of callbacks for `event`.\n *\n * @param {String} event\n * @return {Array}\n * @api public\n */\n\nEmitter.prototype.listeners = function(event){\n  this._callbacks = this._callbacks || {};\n  return this._callbacks['$' + event] || [];\n};\n\n/**\n * Check if this emitter has `event` handlers.\n *\n * @param {String} event\n * @return {Boolean}\n * @api public\n */\n\nEmitter.prototype.hasListeners = function(event){\n  return !! this.listeners(event).length;\n};\n","// imported from https://github.com/component/has-cors\nlet value = false;\ntry {\n    value = typeof XMLHttpRequest !== 'undefined' &&\n        'withCredentials' in new XMLHttpRequest();\n}\ncatch (err) {\n    // if XMLHttp support is disabled in IE then it will throw\n    // when trying to create\n}\nexport const hasCORS = value;\n","// imported from https://github.com/galkn/querystring\n/**\n * Compiles a querystring\n * Returns string representation of the object\n *\n * @param {Object}\n * @api private\n */\nexport function encode(obj) {\n    let str = '';\n    for (let i in obj) {\n        if (obj.hasOwnProperty(i)) {\n            if (str.length)\n                str += '&';\n            str += encodeURIComponent(i) + '=' + encodeURIComponent(obj[i]);\n        }\n    }\n    return str;\n}\n/**\n * Parses a simple querystring into an object\n *\n * @param {String} qs\n * @api private\n */\nexport function decode(qs) {\n    let qry = {};\n    let pairs = qs.split('&');\n    for (let i = 0, l = pairs.length; i < l; i++) {\n        let pair = pairs[i].split('=');\n        qry[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1]);\n    }\n    return qry;\n}\n","// imported from https://github.com/galkn/parseuri\n/**\n * Parses a URI\n *\n * Note: we could also have used the built-in URL object, but it isn't supported on all platforms.\n *\n * See:\n * - https://developer.mozilla.org/en-US/docs/Web/API/URL\n * - https://caniuse.com/url\n * - https://www.rfc-editor.org/rfc/rfc3986#appendix-B\n *\n * History of the parse() method:\n * - first commit: https://github.com/socketio/socket.io-client/commit/4ee1d5d94b3906a9c052b459f1a818b15f38f91c\n * - export into its own module: https://github.com/socketio/engine.io-client/commit/de2c561e4564efeb78f1bdb1ba39ef81b2822cb3\n * - reimport: https://github.com/socketio/engine.io-client/commit/df32277c3f6d622eec5ed09f493cae3f3391d242\n *\n * @author Steven Levithan <stevenlevithan.com> (MIT license)\n * @api private\n */\nconst re = /^(?:(?![^:@\\/?#]+:[^:@\\/]*@)(http|https|ws|wss):\\/\\/)?((?:(([^:@\\/?#]*)(?::([^:@\\/?#]*))?)?@)?((?:[a-f0-9]{0,4}:){2,7}[a-f0-9]{0,4}|[^:\\/?#]*)(?::(\\d*))?)(((\\/(?:[^?#](?![^?#\\/]*\\.[^?#\\/.]+(?:[?#]|$)))*\\/?)?([^?#\\/]*))(?:\\?([^#]*))?(?:#(.*))?)/;\nconst parts = [\n    'source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'\n];\nexport function parse(str) {\n    const src = str, b = str.indexOf('['), e = str.indexOf(']');\n    if (b != -1 && e != -1) {\n        str = str.substring(0, b) + str.substring(b, e).replace(/:/g, ';') + str.substring(e, str.length);\n    }\n    let m = re.exec(str || ''), uri = {}, i = 14;\n    while (i--) {\n        uri[parts[i]] = m[i] || '';\n    }\n    if (b != -1 && e != -1) {\n        uri.source = src;\n        uri.host = uri.host.substring(1, uri.host.length - 1).replace(/;/g, ':');\n        uri.authority = uri.authority.replace('[', '').replace(']', '').replace(/;/g, ':');\n        uri.ipv6uri = true;\n    }\n    uri.pathNames = pathNames(uri, uri['path']);\n    uri.queryKey = queryKey(uri, uri['query']);\n    return uri;\n}\nfunction pathNames(obj, path) {\n    const regx = /\\/{2,9}/g, names = path.replace(regx, \"/\").split(\"/\");\n    if (path.slice(0, 1) == '/' || path.length === 0) {\n        names.splice(0, 1);\n    }\n    if (path.slice(-1) == '/') {\n        names.splice(names.length - 1, 1);\n    }\n    return names;\n}\nfunction queryKey(uri, query) {\n    const data = {};\n    query.replace(/(?:^|&)([^&=]*)=?([^&]*)/g, function ($0, $1, $2) {\n        if ($1) {\n            data[$1] = $2;\n        }\n    });\n    return data;\n}\n","// imported from https://github.com/unshiftio/yeast\n'use strict';\nconst alphabet = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_'.split(''), length = 64, map = {};\nlet seed = 0, i = 0, prev;\n/**\n * Return a string representing the specified number.\n *\n * @param {Number} num The number to convert.\n * @returns {String} The string representation of the number.\n * @api public\n */\nexport function encode(num) {\n    let encoded = '';\n    do {\n        encoded = alphabet[num % length] + encoded;\n        num = Math.floor(num / length);\n    } while (num > 0);\n    return encoded;\n}\n/**\n * Return the integer value specified by the given string.\n *\n * @param {String} str The string to convert.\n * @returns {Number} The integer value represented by the string.\n * @api public\n */\nexport function decode(str) {\n    let decoded = 0;\n    for (i = 0; i < str.length; i++) {\n        decoded = decoded * length + map[str.charAt(i)];\n    }\n    return decoded;\n}\n/**\n * Yeast: A tiny growing id generator.\n *\n * @returns {String} A unique id.\n * @api public\n */\nexport function yeast() {\n    const now = encode(+new Date());\n    if (now !== prev)\n        return seed = 0, prev = now;\n    return now + '.' + encode(seed++);\n}\n//\n// Map each character to its index.\n//\nfor (; i < length; i++)\n    map[alphabet[i]] = i;\n","export const globalThisShim = (() => {\n    if (typeof self !== \"undefined\") {\n        return self;\n    }\n    else if (typeof window !== \"undefined\") {\n        return window;\n    }\n    else {\n        return Function(\"return this\")();\n    }\n})();\n","import { Socket } from \"./socket.js\";\nexport { Socket };\nexport const protocol = Socket.protocol;\nexport { Transport } from \"./transport.js\";\nexport { transports } from \"./transports/index.js\";\nexport { installTimerFunctions } from \"./util.js\";\nexport { parse } from \"./contrib/parseuri.js\";\nexport { nextTick } from \"./transports/websocket-constructor.js\";\n","import { transports } from \"./transports/index.js\";\nimport { installTimerFunctions, byteLength } from \"./util.js\";\nimport { decode } from \"./contrib/parseqs.js\";\nimport { parse } from \"./contrib/parseuri.js\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { protocol } from \"engine.io-parser\";\nexport class Socket extends Emitter {\n    /**\n     * Socket constructor.\n     *\n     * @param {String|Object} uri - uri or options\n     * @param {Object} opts - options\n     */\n    constructor(uri, opts = {}) {\n        super();\n        this.writeBuffer = [];\n        if (uri && \"object\" === typeof uri) {\n            opts = uri;\n            uri = null;\n        }\n        if (uri) {\n            uri = parse(uri);\n            opts.hostname = uri.host;\n            opts.secure = uri.protocol === \"https\" || uri.protocol === \"wss\";\n            opts.port = uri.port;\n            if (uri.query)\n                opts.query = uri.query;\n        }\n        else if (opts.host) {\n            opts.hostname = parse(opts.host).host;\n        }\n        installTimerFunctions(this, opts);\n        this.secure =\n            null != opts.secure\n                ? opts.secure\n                : typeof location !== \"undefined\" && \"https:\" === location.protocol;\n        if (opts.hostname && !opts.port) {\n            // if no port is specified manually, use the protocol default\n            opts.port = this.secure ? \"443\" : \"80\";\n        }\n        this.hostname =\n            opts.hostname ||\n                (typeof location !== \"undefined\" ? location.hostname : \"localhost\");\n        this.port =\n            opts.port ||\n                (typeof location !== \"undefined\" && location.port\n                    ? location.port\n                    : this.secure\n                        ? \"443\"\n                        : \"80\");\n        this.transports = opts.transports || [\"polling\", \"websocket\"];\n        this.writeBuffer = [];\n        this.prevBufferLen = 0;\n        this.opts = Object.assign({\n            path: \"/engine.io\",\n            agent: false,\n            withCredentials: false,\n            upgrade: true,\n            timestampParam: \"t\",\n            rememberUpgrade: false,\n            addTrailingSlash: true,\n            rejectUnauthorized: true,\n            perMessageDeflate: {\n                threshold: 1024,\n            },\n            transportOptions: {},\n            closeOnBeforeunload: true,\n        }, opts);\n        this.opts.path =\n            this.opts.path.replace(/\\/$/, \"\") +\n                (this.opts.addTrailingSlash ? \"/\" : \"\");\n        if (typeof this.opts.query === \"string\") {\n            this.opts.query = decode(this.opts.query);\n        }\n        // set on handshake\n        this.id = null;\n        this.upgrades = null;\n        this.pingInterval = null;\n        this.pingTimeout = null;\n        // set on heartbeat\n        this.pingTimeoutTimer = null;\n        if (typeof addEventListener === \"function\") {\n            if (this.opts.closeOnBeforeunload) {\n                // Firefox closes the connection when the \"beforeunload\" event is emitted but not Chrome. This event listener\n                // ensures every browser behaves the same (no \"disconnect\" event at the Socket.IO level when the page is\n                // closed/reloaded)\n                this.beforeunloadEventListener = () => {\n                    if (this.transport) {\n                        // silently close the transport\n                        this.transport.removeAllListeners();\n                        this.transport.close();\n                    }\n                };\n                addEventListener(\"beforeunload\", this.beforeunloadEventListener, false);\n            }\n            if (this.hostname !== \"localhost\") {\n                this.offlineEventListener = () => {\n                    this.onClose(\"transport close\", {\n                        description: \"network connection lost\",\n                    });\n                };\n                addEventListener(\"offline\", this.offlineEventListener, false);\n            }\n        }\n        this.open();\n    }\n    /**\n     * Creates transport of the given type.\n     *\n     * @param {String} name - transport name\n     * @return {Transport}\n     * @private\n     */\n    createTransport(name) {\n        const query = Object.assign({}, this.opts.query);\n        // append engine.io protocol identifier\n        query.EIO = protocol;\n        // transport name\n        query.transport = name;\n        // session id if we already have one\n        if (this.id)\n            query.sid = this.id;\n        const opts = Object.assign({}, this.opts.transportOptions[name], this.opts, {\n            query,\n            socket: this,\n            hostname: this.hostname,\n            secure: this.secure,\n            port: this.port,\n        });\n        return new transports[name](opts);\n    }\n    /**\n     * Initializes transport to use and starts probe.\n     *\n     * @private\n     */\n    open() {\n        let transport;\n        if (this.opts.rememberUpgrade &&\n            Socket.priorWebsocketSuccess &&\n            this.transports.indexOf(\"websocket\") !== -1) {\n            transport = \"websocket\";\n        }\n        else if (0 === this.transports.length) {\n            // Emit error on next tick so it can be listened to\n            this.setTimeoutFn(() => {\n                this.emitReserved(\"error\", \"No transports available\");\n            }, 0);\n            return;\n        }\n        else {\n            transport = this.transports[0];\n        }\n        this.readyState = \"opening\";\n        // Retry with the next transport if the transport is disabled (jsonp: false)\n        try {\n            transport = this.createTransport(transport);\n        }\n        catch (e) {\n            this.transports.shift();\n            this.open();\n            return;\n        }\n        transport.open();\n        this.setTransport(transport);\n    }\n    /**\n     * Sets the current transport. Disables the existing one (if any).\n     *\n     * @private\n     */\n    setTransport(transport) {\n        if (this.transport) {\n            this.transport.removeAllListeners();\n        }\n        // set up transport\n        this.transport = transport;\n        // set up transport listeners\n        transport\n            .on(\"drain\", this.onDrain.bind(this))\n            .on(\"packet\", this.onPacket.bind(this))\n            .on(\"error\", this.onError.bind(this))\n            .on(\"close\", (reason) => this.onClose(\"transport close\", reason));\n    }\n    /**\n     * Probes a transport.\n     *\n     * @param {String} name - transport name\n     * @private\n     */\n    probe(name) {\n        let transport = this.createTransport(name);\n        let failed = false;\n        Socket.priorWebsocketSuccess = false;\n        const onTransportOpen = () => {\n            if (failed)\n                return;\n            transport.send([{ type: \"ping\", data: \"probe\" }]);\n            transport.once(\"packet\", (msg) => {\n                if (failed)\n                    return;\n                if (\"pong\" === msg.type && \"probe\" === msg.data) {\n                    this.upgrading = true;\n                    this.emitReserved(\"upgrading\", transport);\n                    if (!transport)\n                        return;\n                    Socket.priorWebsocketSuccess = \"websocket\" === transport.name;\n                    this.transport.pause(() => {\n                        if (failed)\n                            return;\n                        if (\"closed\" === this.readyState)\n                            return;\n                        cleanup();\n                        this.setTransport(transport);\n                        transport.send([{ type: \"upgrade\" }]);\n                        this.emitReserved(\"upgrade\", transport);\n                        transport = null;\n                        this.upgrading = false;\n                        this.flush();\n                    });\n                }\n                else {\n                    const err = new Error(\"probe error\");\n                    // @ts-ignore\n                    err.transport = transport.name;\n                    this.emitReserved(\"upgradeError\", err);\n                }\n            });\n        };\n        function freezeTransport() {\n            if (failed)\n                return;\n            // Any callback called by transport should be ignored since now\n            failed = true;\n            cleanup();\n            transport.close();\n            transport = null;\n        }\n        // Handle any error that happens while probing\n        const onerror = (err) => {\n            const error = new Error(\"probe error: \" + err);\n            // @ts-ignore\n            error.transport = transport.name;\n            freezeTransport();\n            this.emitReserved(\"upgradeError\", error);\n        };\n        function onTransportClose() {\n            onerror(\"transport closed\");\n        }\n        // When the socket is closed while we're probing\n        function onclose() {\n            onerror(\"socket closed\");\n        }\n        // When the socket is upgraded while we're probing\n        function onupgrade(to) {\n            if (transport && to.name !== transport.name) {\n                freezeTransport();\n            }\n        }\n        // Remove all listeners on the transport and on self\n        const cleanup = () => {\n            transport.removeListener(\"open\", onTransportOpen);\n            transport.removeListener(\"error\", onerror);\n            transport.removeListener(\"close\", onTransportClose);\n            this.off(\"close\", onclose);\n            this.off(\"upgrading\", onupgrade);\n        };\n        transport.once(\"open\", onTransportOpen);\n        transport.once(\"error\", onerror);\n        transport.once(\"close\", onTransportClose);\n        this.once(\"close\", onclose);\n        this.once(\"upgrading\", onupgrade);\n        transport.open();\n    }\n    /**\n     * Called when connection is deemed open.\n     *\n     * @private\n     */\n    onOpen() {\n        this.readyState = \"open\";\n        Socket.priorWebsocketSuccess = \"websocket\" === this.transport.name;\n        this.emitReserved(\"open\");\n        this.flush();\n        // we check for `readyState` in case an `open`\n        // listener already closed the socket\n        if (\"open\" === this.readyState && this.opts.upgrade) {\n            let i = 0;\n            const l = this.upgrades.length;\n            for (; i < l; i++) {\n                this.probe(this.upgrades[i]);\n            }\n        }\n    }\n    /**\n     * Handles a packet.\n     *\n     * @private\n     */\n    onPacket(packet) {\n        if (\"opening\" === this.readyState ||\n            \"open\" === this.readyState ||\n            \"closing\" === this.readyState) {\n            this.emitReserved(\"packet\", packet);\n            // Socket is live - any packet counts\n            this.emitReserved(\"heartbeat\");\n            switch (packet.type) {\n                case \"open\":\n                    this.onHandshake(JSON.parse(packet.data));\n                    break;\n                case \"ping\":\n                    this.resetPingTimeout();\n                    this.sendPacket(\"pong\");\n                    this.emitReserved(\"ping\");\n                    this.emitReserved(\"pong\");\n                    break;\n                case \"error\":\n                    const err = new Error(\"server error\");\n                    // @ts-ignore\n                    err.code = packet.data;\n                    this.onError(err);\n                    break;\n                case \"message\":\n                    this.emitReserved(\"data\", packet.data);\n                    this.emitReserved(\"message\", packet.data);\n                    break;\n            }\n        }\n        else {\n        }\n    }\n    /**\n     * Called upon handshake completion.\n     *\n     * @param {Object} data - handshake obj\n     * @private\n     */\n    onHandshake(data) {\n        this.emitReserved(\"handshake\", data);\n        this.id = data.sid;\n        this.transport.query.sid = data.sid;\n        this.upgrades = this.filterUpgrades(data.upgrades);\n        this.pingInterval = data.pingInterval;\n        this.pingTimeout = data.pingTimeout;\n        this.maxPayload = data.maxPayload;\n        this.onOpen();\n        // In case open handler closes socket\n        if (\"closed\" === this.readyState)\n            return;\n        this.resetPingTimeout();\n    }\n    /**\n     * Sets and resets ping timeout timer based on server pings.\n     *\n     * @private\n     */\n    resetPingTimeout() {\n        this.clearTimeoutFn(this.pingTimeoutTimer);\n        this.pingTimeoutTimer = this.setTimeoutFn(() => {\n            this.onClose(\"ping timeout\");\n        }, this.pingInterval + this.pingTimeout);\n        if (this.opts.autoUnref) {\n            this.pingTimeoutTimer.unref();\n        }\n    }\n    /**\n     * Called on `drain` event\n     *\n     * @private\n     */\n    onDrain() {\n        this.writeBuffer.splice(0, this.prevBufferLen);\n        // setting prevBufferLen = 0 is very important\n        // for example, when upgrading, upgrade packet is sent over,\n        // and a nonzero prevBufferLen could cause problems on `drain`\n        this.prevBufferLen = 0;\n        if (0 === this.writeBuffer.length) {\n            this.emitReserved(\"drain\");\n        }\n        else {\n            this.flush();\n        }\n    }\n    /**\n     * Flush write buffers.\n     *\n     * @private\n     */\n    flush() {\n        if (\"closed\" !== this.readyState &&\n            this.transport.writable &&\n            !this.upgrading &&\n            this.writeBuffer.length) {\n            const packets = this.getWritablePackets();\n            this.transport.send(packets);\n            // keep track of current length of writeBuffer\n            // splice writeBuffer and callbackBuffer on `drain`\n            this.prevBufferLen = packets.length;\n            this.emitReserved(\"flush\");\n        }\n    }\n    /**\n     * Ensure the encoded size of the writeBuffer is below the maxPayload value sent by the server (only for HTTP\n     * long-polling)\n     *\n     * @private\n     */\n    getWritablePackets() {\n        const shouldCheckPayloadSize = this.maxPayload &&\n            this.transport.name === \"polling\" &&\n            this.writeBuffer.length > 1;\n        if (!shouldCheckPayloadSize) {\n            return this.writeBuffer;\n        }\n        let payloadSize = 1; // first packet type\n        for (let i = 0; i < this.writeBuffer.length; i++) {\n            const data = this.writeBuffer[i].data;\n            if (data) {\n                payloadSize += byteLength(data);\n            }\n            if (i > 0 && payloadSize > this.maxPayload) {\n                return this.writeBuffer.slice(0, i);\n            }\n            payloadSize += 2; // separator + packet type\n        }\n        return this.writeBuffer;\n    }\n    /**\n     * Sends a message.\n     *\n     * @param {String} msg - message.\n     * @param {Object} options.\n     * @param {Function} callback function.\n     * @return {Socket} for chaining.\n     */\n    write(msg, options, fn) {\n        this.sendPacket(\"message\", msg, options, fn);\n        return this;\n    }\n    send(msg, options, fn) {\n        this.sendPacket(\"message\", msg, options, fn);\n        return this;\n    }\n    /**\n     * Sends a packet.\n     *\n     * @param {String} type: packet type.\n     * @param {String} data.\n     * @param {Object} options.\n     * @param {Function} fn - callback function.\n     * @private\n     */\n    sendPacket(type, data, options, fn) {\n        if (\"function\" === typeof data) {\n            fn = data;\n            data = undefined;\n        }\n        if (\"function\" === typeof options) {\n            fn = options;\n            options = null;\n        }\n        if (\"closing\" === this.readyState || \"closed\" === this.readyState) {\n            return;\n        }\n        options = options || {};\n        options.compress = false !== options.compress;\n        const packet = {\n            type: type,\n            data: data,\n            options: options,\n        };\n        this.emitReserved(\"packetCreate\", packet);\n        this.writeBuffer.push(packet);\n        if (fn)\n            this.once(\"flush\", fn);\n        this.flush();\n    }\n    /**\n     * Closes the connection.\n     */\n    close() {\n        const close = () => {\n            this.onClose(\"forced close\");\n            this.transport.close();\n        };\n        const cleanupAndClose = () => {\n            this.off(\"upgrade\", cleanupAndClose);\n            this.off(\"upgradeError\", cleanupAndClose);\n            close();\n        };\n        const waitForUpgrade = () => {\n            // wait for upgrade to finish since we can't send packets while pausing a transport\n            this.once(\"upgrade\", cleanupAndClose);\n            this.once(\"upgradeError\", cleanupAndClose);\n        };\n        if (\"opening\" === this.readyState || \"open\" === this.readyState) {\n            this.readyState = \"closing\";\n            if (this.writeBuffer.length) {\n                this.once(\"drain\", () => {\n                    if (this.upgrading) {\n                        waitForUpgrade();\n                    }\n                    else {\n                        close();\n                    }\n                });\n            }\n            else if (this.upgrading) {\n                waitForUpgrade();\n            }\n            else {\n                close();\n            }\n        }\n        return this;\n    }\n    /**\n     * Called upon transport error\n     *\n     * @private\n     */\n    onError(err) {\n        Socket.priorWebsocketSuccess = false;\n        this.emitReserved(\"error\", err);\n        this.onClose(\"transport error\", err);\n    }\n    /**\n     * Called upon transport close.\n     *\n     * @private\n     */\n    onClose(reason, description) {\n        if (\"opening\" === this.readyState ||\n            \"open\" === this.readyState ||\n            \"closing\" === this.readyState) {\n            // clear timers\n            this.clearTimeoutFn(this.pingTimeoutTimer);\n            // stop event from firing again for transport\n            this.transport.removeAllListeners(\"close\");\n            // ensure transport won't stay open\n            this.transport.close();\n            // ignore further transport communication\n            this.transport.removeAllListeners();\n            if (typeof removeEventListener === \"function\") {\n                removeEventListener(\"beforeunload\", this.beforeunloadEventListener, false);\n                removeEventListener(\"offline\", this.offlineEventListener, false);\n            }\n            // set ready state\n            this.readyState = \"closed\";\n            // clear session id\n            this.id = null;\n            // emit close event\n            this.emitReserved(\"close\", reason, description);\n            // clean buffers after, so users can still\n            // grab the buffers on `close` event\n            this.writeBuffer = [];\n            this.prevBufferLen = 0;\n        }\n    }\n    /**\n     * Filters upgrades, returning only those matching client transports.\n     *\n     * @param {Array} upgrades - server upgrades\n     * @private\n     */\n    filterUpgrades(upgrades) {\n        const filteredUpgrades = [];\n        let i = 0;\n        const j = upgrades.length;\n        for (; i < j; i++) {\n            if (~this.transports.indexOf(upgrades[i]))\n                filteredUpgrades.push(upgrades[i]);\n        }\n        return filteredUpgrades;\n    }\n}\nSocket.protocol = protocol;\n","import { decodePacket } from \"engine.io-parser\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { installTimerFunctions } from \"./util.js\";\nclass TransportError extends Error {\n    constructor(reason, description, context) {\n        super(reason);\n        this.description = description;\n        this.context = context;\n        this.type = \"TransportError\";\n    }\n}\nexport class Transport extends Emitter {\n    /**\n     * Transport abstract constructor.\n     *\n     * @param {Object} opts - options\n     * @protected\n     */\n    constructor(opts) {\n        super();\n        this.writable = false;\n        installTimerFunctions(this, opts);\n        this.opts = opts;\n        this.query = opts.query;\n        this.socket = opts.socket;\n    }\n    /**\n     * Emits an error.\n     *\n     * @param {String} reason\n     * @param description\n     * @param context - the error context\n     * @return {Transport} for chaining\n     * @protected\n     */\n    onError(reason, description, context) {\n        super.emitReserved(\"error\", new TransportError(reason, description, context));\n        return this;\n    }\n    /**\n     * Opens the transport.\n     */\n    open() {\n        this.readyState = \"opening\";\n        this.doOpen();\n        return this;\n    }\n    /**\n     * Closes the transport.\n     */\n    close() {\n        if (this.readyState === \"opening\" || this.readyState === \"open\") {\n            this.doClose();\n            this.onClose();\n        }\n        return this;\n    }\n    /**\n     * Sends multiple packets.\n     *\n     * @param {Array} packets\n     */\n    send(packets) {\n        if (this.readyState === \"open\") {\n            this.write(packets);\n        }\n        else {\n            // this might happen if the transport was silently closed in the beforeunload event handler\n        }\n    }\n    /**\n     * Called upon open\n     *\n     * @protected\n     */\n    onOpen() {\n        this.readyState = \"open\";\n        this.writable = true;\n        super.emitReserved(\"open\");\n    }\n    /**\n     * Called with data.\n     *\n     * @param {String} data\n     * @protected\n     */\n    onData(data) {\n        const packet = decodePacket(data, this.socket.binaryType);\n        this.onPacket(packet);\n    }\n    /**\n     * Called with a decoded packet.\n     *\n     * @protected\n     */\n    onPacket(packet) {\n        super.emitReserved(\"packet\", packet);\n    }\n    /**\n     * Called upon close.\n     *\n     * @protected\n     */\n    onClose(details) {\n        this.readyState = \"closed\";\n        super.emitReserved(\"close\", details);\n    }\n    /**\n     * Pauses the transport, in order not to lose packets during an upgrade.\n     *\n     * @param onPause\n     */\n    pause(onPause) { }\n}\n","import { Polling } from \"./polling.js\";\nimport { WS } from \"./websocket.js\";\nexport const transports = {\n    websocket: WS,\n    polling: Polling,\n};\n","import { Transport } from \"../transport.js\";\nimport { yeast } from \"../contrib/yeast.js\";\nimport { encode } from \"../contrib/parseqs.js\";\nimport { encodePayload, decodePayload } from \"engine.io-parser\";\nimport { XHR as XMLHttpRequest } from \"./xmlhttprequest.js\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { installTimerFunctions, pick } from \"../util.js\";\nimport { globalThisShim as globalThis } from \"../globalThis.js\";\nfunction empty() { }\nconst hasXHR2 = (function () {\n    const xhr = new XMLHttpRequest({\n        xdomain: false,\n    });\n    return null != xhr.responseType;\n})();\nexport class Polling extends Transport {\n    /**\n     * XHR Polling constructor.\n     *\n     * @param {Object} opts\n     * @package\n     */\n    constructor(opts) {\n        super(opts);\n        this.polling = false;\n        if (typeof location !== \"undefined\") {\n            const isSSL = \"https:\" === location.protocol;\n            let port = location.port;\n            // some user agents have empty `location.port`\n            if (!port) {\n                port = isSSL ? \"443\" : \"80\";\n            }\n            this.xd =\n                (typeof location !== \"undefined\" &&\n                    opts.hostname !== location.hostname) ||\n                    port !== opts.port;\n            this.xs = opts.secure !== isSSL;\n        }\n        /**\n         * XHR supports binary\n         */\n        const forceBase64 = opts && opts.forceBase64;\n        this.supportsBinary = hasXHR2 && !forceBase64;\n    }\n    get name() {\n        return \"polling\";\n    }\n    /**\n     * Opens the socket (triggers polling). We write a PING message to determine\n     * when the transport is open.\n     *\n     * @protected\n     */\n    doOpen() {\n        this.poll();\n    }\n    /**\n     * Pauses polling.\n     *\n     * @param {Function} onPause - callback upon buffers are flushed and transport is paused\n     * @package\n     */\n    pause(onPause) {\n        this.readyState = \"pausing\";\n        const pause = () => {\n            this.readyState = \"paused\";\n            onPause();\n        };\n        if (this.polling || !this.writable) {\n            let total = 0;\n            if (this.polling) {\n                total++;\n                this.once(\"pollComplete\", function () {\n                    --total || pause();\n                });\n            }\n            if (!this.writable) {\n                total++;\n                this.once(\"drain\", function () {\n                    --total || pause();\n                });\n            }\n        }\n        else {\n            pause();\n        }\n    }\n    /**\n     * Starts polling cycle.\n     *\n     * @private\n     */\n    poll() {\n        this.polling = true;\n        this.doPoll();\n        this.emitReserved(\"poll\");\n    }\n    /**\n     * Overloads onData to detect payloads.\n     *\n     * @protected\n     */\n    onData(data) {\n        const callback = (packet) => {\n            // if its the first message we consider the transport open\n            if (\"opening\" === this.readyState && packet.type === \"open\") {\n                this.onOpen();\n            }\n            // if its a close packet, we close the ongoing requests\n            if (\"close\" === packet.type) {\n                this.onClose({ description: \"transport closed by the server\" });\n                return false;\n            }\n            // otherwise bypass onData and handle the message\n            this.onPacket(packet);\n        };\n        // decode payload\n        decodePayload(data, this.socket.binaryType).forEach(callback);\n        // if an event did not trigger closing\n        if (\"closed\" !== this.readyState) {\n            // if we got data we're not polling\n            this.polling = false;\n            this.emitReserved(\"pollComplete\");\n            if (\"open\" === this.readyState) {\n                this.poll();\n            }\n            else {\n            }\n        }\n    }\n    /**\n     * For polling, send a close packet.\n     *\n     * @protected\n     */\n    doClose() {\n        const close = () => {\n            this.write([{ type: \"close\" }]);\n        };\n        if (\"open\" === this.readyState) {\n            close();\n        }\n        else {\n            // in case we're trying to close while\n            // handshaking is in progress (GH-164)\n            this.once(\"open\", close);\n        }\n    }\n    /**\n     * Writes a packets payload.\n     *\n     * @param {Array} packets - data packets\n     * @protected\n     */\n    write(packets) {\n        this.writable = false;\n        encodePayload(packets, (data) => {\n            this.doWrite(data, () => {\n                this.writable = true;\n                this.emitReserved(\"drain\");\n            });\n        });\n    }\n    /**\n     * Generates uri for connection.\n     *\n     * @private\n     */\n    uri() {\n        let query = this.query || {};\n        const schema = this.opts.secure ? \"https\" : \"http\";\n        let port = \"\";\n        // cache busting is forced\n        if (false !== this.opts.timestampRequests) {\n            query[this.opts.timestampParam] = yeast();\n        }\n        if (!this.supportsBinary && !query.sid) {\n            query.b64 = 1;\n        }\n        // avoid port if default for schema\n        if (this.opts.port &&\n            ((\"https\" === schema && Number(this.opts.port) !== 443) ||\n                (\"http\" === schema && Number(this.opts.port) !== 80))) {\n            port = \":\" + this.opts.port;\n        }\n        const encodedQuery = encode(query);\n        const ipv6 = this.opts.hostname.indexOf(\":\") !== -1;\n        return (schema +\n            \"://\" +\n            (ipv6 ? \"[\" + this.opts.hostname + \"]\" : this.opts.hostname) +\n            port +\n            this.opts.path +\n            (encodedQuery.length ? \"?\" + encodedQuery : \"\"));\n    }\n    /**\n     * Creates a request.\n     *\n     * @param {String} method\n     * @private\n     */\n    request(opts = {}) {\n        Object.assign(opts, { xd: this.xd, xs: this.xs }, this.opts);\n        return new Request(this.uri(), opts);\n    }\n    /**\n     * Sends data.\n     *\n     * @param {String} data to send.\n     * @param {Function} called upon flush.\n     * @private\n     */\n    doWrite(data, fn) {\n        const req = this.request({\n            method: \"POST\",\n            data: data,\n        });\n        req.on(\"success\", fn);\n        req.on(\"error\", (xhrStatus, context) => {\n            this.onError(\"xhr post error\", xhrStatus, context);\n        });\n    }\n    /**\n     * Starts a poll cycle.\n     *\n     * @private\n     */\n    doPoll() {\n        const req = this.request();\n        req.on(\"data\", this.onData.bind(this));\n        req.on(\"error\", (xhrStatus, context) => {\n            this.onError(\"xhr poll error\", xhrStatus, context);\n        });\n        this.pollXhr = req;\n    }\n}\nexport class Request extends Emitter {\n    /**\n     * Request constructor\n     *\n     * @param {Object} options\n     * @package\n     */\n    constructor(uri, opts) {\n        super();\n        installTimerFunctions(this, opts);\n        this.opts = opts;\n        this.method = opts.method || \"GET\";\n        this.uri = uri;\n        this.async = false !== opts.async;\n        this.data = undefined !== opts.data ? opts.data : null;\n        this.create();\n    }\n    /**\n     * Creates the XHR object and sends the request.\n     *\n     * @private\n     */\n    create() {\n        const opts = pick(this.opts, \"agent\", \"pfx\", \"key\", \"passphrase\", \"cert\", \"ca\", \"ciphers\", \"rejectUnauthorized\", \"autoUnref\");\n        opts.xdomain = !!this.opts.xd;\n        opts.xscheme = !!this.opts.xs;\n        const xhr = (this.xhr = new XMLHttpRequest(opts));\n        try {\n            xhr.open(this.method, this.uri, this.async);\n            try {\n                if (this.opts.extraHeaders) {\n                    xhr.setDisableHeaderCheck && xhr.setDisableHeaderCheck(true);\n                    for (let i in this.opts.extraHeaders) {\n                        if (this.opts.extraHeaders.hasOwnProperty(i)) {\n                            xhr.setRequestHeader(i, this.opts.extraHeaders[i]);\n                        }\n                    }\n                }\n            }\n            catch (e) { }\n            if (\"POST\" === this.method) {\n                try {\n                    xhr.setRequestHeader(\"Content-type\", \"text/plain;charset=UTF-8\");\n                }\n                catch (e) { }\n            }\n            try {\n                xhr.setRequestHeader(\"Accept\", \"*/*\");\n            }\n            catch (e) { }\n            // ie6 check\n            if (\"withCredentials\" in xhr) {\n                xhr.withCredentials = this.opts.withCredentials;\n            }\n            if (this.opts.requestTimeout) {\n                xhr.timeout = this.opts.requestTimeout;\n            }\n            xhr.onreadystatechange = () => {\n                if (4 !== xhr.readyState)\n                    return;\n                if (200 === xhr.status || 1223 === xhr.status) {\n                    this.onLoad();\n                }\n                else {\n                    // make sure the `error` event handler that's user-set\n                    // does not throw in the same tick and gets caught here\n                    this.setTimeoutFn(() => {\n                        this.onError(typeof xhr.status === \"number\" ? xhr.status : 0);\n                    }, 0);\n                }\n            };\n            xhr.send(this.data);\n        }\n        catch (e) {\n            // Need to defer since .create() is called directly from the constructor\n            // and thus the 'error' event can only be only bound *after* this exception\n            // occurs.  Therefore, also, we cannot throw here at all.\n            this.setTimeoutFn(() => {\n                this.onError(e);\n            }, 0);\n            return;\n        }\n        if (typeof document !== \"undefined\") {\n            this.index = Request.requestsCount++;\n            Request.requests[this.index] = this;\n        }\n    }\n    /**\n     * Called upon error.\n     *\n     * @private\n     */\n    onError(err) {\n        this.emitReserved(\"error\", err, this.xhr);\n        this.cleanup(true);\n    }\n    /**\n     * Cleans up house.\n     *\n     * @private\n     */\n    cleanup(fromError) {\n        if (\"undefined\" === typeof this.xhr || null === this.xhr) {\n            return;\n        }\n        this.xhr.onreadystatechange = empty;\n        if (fromError) {\n            try {\n                this.xhr.abort();\n            }\n            catch (e) { }\n        }\n        if (typeof document !== \"undefined\") {\n            delete Request.requests[this.index];\n        }\n        this.xhr = null;\n    }\n    /**\n     * Called upon load.\n     *\n     * @private\n     */\n    onLoad() {\n        const data = this.xhr.responseText;\n        if (data !== null) {\n            this.emitReserved(\"data\", data);\n            this.emitReserved(\"success\");\n            this.cleanup();\n        }\n    }\n    /**\n     * Aborts the request.\n     *\n     * @package\n     */\n    abort() {\n        this.cleanup();\n    }\n}\nRequest.requestsCount = 0;\nRequest.requests = {};\n/**\n * Aborts pending requests when unloading the window. This is needed to prevent\n * memory leaks (e.g. when using IE) and to ensure that no spurious error is\n * emitted.\n */\nif (typeof document !== \"undefined\") {\n    // @ts-ignore\n    if (typeof attachEvent === \"function\") {\n        // @ts-ignore\n        attachEvent(\"onunload\", unloadHandler);\n    }\n    else if (typeof addEventListener === \"function\") {\n        const terminationEvent = \"onpagehide\" in globalThis ? \"pagehide\" : \"unload\";\n        addEventListener(terminationEvent, unloadHandler, false);\n    }\n}\nfunction unloadHandler() {\n    for (let i in Request.requests) {\n        if (Request.requests.hasOwnProperty(i)) {\n            Request.requests[i].abort();\n        }\n    }\n}\n","import { globalThisShim as globalThis } from \"../globalThis.js\";\nexport const nextTick = (() => {\n    const isPromiseAvailable = typeof Promise === \"function\" && typeof Promise.resolve === \"function\";\n    if (isPromiseAvailable) {\n        return (cb) => Promise.resolve().then(cb);\n    }\n    else {\n        return (cb, setTimeoutFn) => setTimeoutFn(cb, 0);\n    }\n})();\nexport const WebSocket = globalThis.WebSocket || globalThis.MozWebSocket;\nexport const usingBrowserWebSocket = true;\nexport const defaultBinaryType = \"arraybuffer\";\n","import { Transport } from \"../transport.js\";\nimport { encode } from \"../contrib/parseqs.js\";\nimport { yeast } from \"../contrib/yeast.js\";\nimport { pick } from \"../util.js\";\nimport { defaultBinaryType, nextTick, usingBrowserWebSocket, WebSocket, } from \"./websocket-constructor.js\";\nimport { encodePacket } from \"engine.io-parser\";\n// detect ReactNative environment\nconst isReactNative = typeof navigator !== \"undefined\" &&\n    typeof navigator.product === \"string\" &&\n    navigator.product.toLowerCase() === \"reactnative\";\nexport class WS extends Transport {\n    /**\n     * WebSocket transport constructor.\n     *\n     * @param {Object} opts - connection options\n     * @protected\n     */\n    constructor(opts) {\n        super(opts);\n        this.supportsBinary = !opts.forceBase64;\n    }\n    get name() {\n        return \"websocket\";\n    }\n    doOpen() {\n        if (!this.check()) {\n            // let probe timeout\n            return;\n        }\n        const uri = this.uri();\n        const protocols = this.opts.protocols;\n        // React Native only supports the 'headers' option, and will print a warning if anything else is passed\n        const opts = isReactNative\n            ? {}\n            : pick(this.opts, \"agent\", \"perMessageDeflate\", \"pfx\", \"key\", \"passphrase\", \"cert\", \"ca\", \"ciphers\", \"rejectUnauthorized\", \"localAddress\", \"protocolVersion\", \"origin\", \"maxPayload\", \"family\", \"checkServerIdentity\");\n        if (this.opts.extraHeaders) {\n            opts.headers = this.opts.extraHeaders;\n        }\n        try {\n            this.ws =\n                usingBrowserWebSocket && !isReactNative\n                    ? protocols\n                        ? new WebSocket(uri, protocols)\n                        : new WebSocket(uri)\n                    : new WebSocket(uri, protocols, opts);\n        }\n        catch (err) {\n            return this.emitReserved(\"error\", err);\n        }\n        this.ws.binaryType = this.socket.binaryType || defaultBinaryType;\n        this.addEventListeners();\n    }\n    /**\n     * Adds event listeners to the socket\n     *\n     * @private\n     */\n    addEventListeners() {\n        this.ws.onopen = () => {\n            if (this.opts.autoUnref) {\n                this.ws._socket.unref();\n            }\n            this.onOpen();\n        };\n        this.ws.onclose = (closeEvent) => this.onClose({\n            description: \"websocket connection closed\",\n            context: closeEvent,\n        });\n        this.ws.onmessage = (ev) => this.onData(ev.data);\n        this.ws.onerror = (e) => this.onError(\"websocket error\", e);\n    }\n    write(packets) {\n        this.writable = false;\n        // encodePacket efficient as it uses WS framing\n        // no need for encodePayload\n        for (let i = 0; i < packets.length; i++) {\n            const packet = packets[i];\n            const lastPacket = i === packets.length - 1;\n            encodePacket(packet, this.supportsBinary, (data) => {\n                // always create a new object (GH-437)\n                const opts = {};\n                if (!usingBrowserWebSocket) {\n                    if (packet.options) {\n                        opts.compress = packet.options.compress;\n                    }\n                    if (this.opts.perMessageDeflate) {\n                        const len = \n                        // @ts-ignore\n                        \"string\" === typeof data ? Buffer.byteLength(data) : data.length;\n                        if (len < this.opts.perMessageDeflate.threshold) {\n                            opts.compress = false;\n                        }\n                    }\n                }\n                // Sometimes the websocket has already been closed but the browser didn't\n                // have a chance of informing us about it yet, in that case send will\n                // throw an error\n                try {\n                    if (usingBrowserWebSocket) {\n                        // TypeError is thrown when passing the second argument on Safari\n                        this.ws.send(data);\n                    }\n                    else {\n                        this.ws.send(data, opts);\n                    }\n                }\n                catch (e) {\n                }\n                if (lastPacket) {\n                    // fake drain\n                    // defer to next tick to allow Socket to clear writeBuffer\n                    nextTick(() => {\n                        this.writable = true;\n                        this.emitReserved(\"drain\");\n                    }, this.setTimeoutFn);\n                }\n            });\n        }\n    }\n    doClose() {\n        if (typeof this.ws !== \"undefined\") {\n            this.ws.close();\n            this.ws = null;\n        }\n    }\n    /**\n     * Generates uri for connection.\n     *\n     * @private\n     */\n    uri() {\n        let query = this.query || {};\n        const schema = this.opts.secure ? \"wss\" : \"ws\";\n        let port = \"\";\n        // avoid port if default for schema\n        if (this.opts.port &&\n            ((\"wss\" === schema && Number(this.opts.port) !== 443) ||\n                (\"ws\" === schema && Number(this.opts.port) !== 80))) {\n            port = \":\" + this.opts.port;\n        }\n        // append timestamp to URI\n        if (this.opts.timestampRequests) {\n            query[this.opts.timestampParam] = yeast();\n        }\n        // communicate binary support capabilities\n        if (!this.supportsBinary) {\n            query.b64 = 1;\n        }\n        const encodedQuery = encode(query);\n        const ipv6 = this.opts.hostname.indexOf(\":\") !== -1;\n        return (schema +\n            \"://\" +\n            (ipv6 ? \"[\" + this.opts.hostname + \"]\" : this.opts.hostname) +\n            port +\n            this.opts.path +\n            (encodedQuery.length ? \"?\" + encodedQuery : \"\"));\n    }\n    /**\n     * Feature detection for WebSocket.\n     *\n     * @return {Boolean} whether this transport is available.\n     * @private\n     */\n    check() {\n        return !!WebSocket;\n    }\n}\n","// browser shim for xmlhttprequest module\nimport { hasCORS } from \"../contrib/has-cors.js\";\nimport { globalThisShim as globalThis } from \"../globalThis.js\";\nexport function XHR(opts) {\n    const xdomain = opts.xdomain;\n    // XMLHttpRequest can be disabled on IE\n    try {\n        if (\"undefined\" !== typeof XMLHttpRequest && (!xdomain || hasCORS)) {\n            return new XMLHttpRequest();\n        }\n    }\n    catch (e) { }\n    if (!xdomain) {\n        try {\n            return new globalThis[[\"Active\"].concat(\"Object\").join(\"X\")](\"Microsoft.XMLHTTP\");\n        }\n        catch (e) { }\n    }\n}\n","import { globalThisShim as globalThis } from \"./globalThis.js\";\nexport function pick(obj, ...attr) {\n    return attr.reduce((acc, k) => {\n        if (obj.hasOwnProperty(k)) {\n            acc[k] = obj[k];\n        }\n        return acc;\n    }, {});\n}\n// Keep a reference to the real timeout functions so they can be used when overridden\nconst NATIVE_SET_TIMEOUT = globalThis.setTimeout;\nconst NATIVE_CLEAR_TIMEOUT = globalThis.clearTimeout;\nexport function installTimerFunctions(obj, opts) {\n    if (opts.useNativeTimers) {\n        obj.setTimeoutFn = NATIVE_SET_TIMEOUT.bind(globalThis);\n        obj.clearTimeoutFn = NATIVE_CLEAR_TIMEOUT.bind(globalThis);\n    }\n    else {\n        obj.setTimeoutFn = globalThis.setTimeout.bind(globalThis);\n        obj.clearTimeoutFn = globalThis.clearTimeout.bind(globalThis);\n    }\n}\n// base64 encoded buffers are about 33% bigger (https://en.wikipedia.org/wiki/Base64)\nconst BASE64_OVERHEAD = 1.33;\n// we could also have used `new Blob([obj]).size`, but it isn't supported in IE9\nexport function byteLength(obj) {\n    if (typeof obj === \"string\") {\n        return utf8Length(obj);\n    }\n    // arraybuffer or blob\n    return Math.ceil((obj.byteLength || obj.size) * BASE64_OVERHEAD);\n}\nfunction utf8Length(str) {\n    let c = 0, length = 0;\n    for (let i = 0, l = str.length; i < l; i++) {\n        c = str.charCodeAt(i);\n        if (c < 0x80) {\n            length += 1;\n        }\n        else if (c < 0x800) {\n            length += 2;\n        }\n        else if (c < 0xd800 || c >= 0xe000) {\n            length += 3;\n        }\n        else {\n            i++;\n            length += 4;\n        }\n    }\n    return length;\n}\n","const PACKET_TYPES = Object.create(null); // no Map = no polyfill\nPACKET_TYPES[\"open\"] = \"0\";\nPACKET_TYPES[\"close\"] = \"1\";\nPACKET_TYPES[\"ping\"] = \"2\";\nPACKET_TYPES[\"pong\"] = \"3\";\nPACKET_TYPES[\"message\"] = \"4\";\nPACKET_TYPES[\"upgrade\"] = \"5\";\nPACKET_TYPES[\"noop\"] = \"6\";\nconst PACKET_TYPES_REVERSE = Object.create(null);\nObject.keys(PACKET_TYPES).forEach(key => {\n    PACKET_TYPES_REVERSE[PACKET_TYPES[key]] = key;\n});\nconst ERROR_PACKET = { type: \"error\", data: \"parser error\" };\nexport { PACKET_TYPES, PACKET_TYPES_REVERSE, ERROR_PACKET };\n","// imported from https://github.com/socketio/base64-arraybuffer\nconst chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n// Use a lookup table to find the index.\nconst lookup = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);\nfor (let i = 0; i < chars.length; i++) {\n    lookup[chars.charCodeAt(i)] = i;\n}\nexport const encode = (arraybuffer) => {\n    let bytes = new Uint8Array(arraybuffer), i, len = bytes.length, base64 = '';\n    for (i = 0; i < len; i += 3) {\n        base64 += chars[bytes[i] >> 2];\n        base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];\n        base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];\n        base64 += chars[bytes[i + 2] & 63];\n    }\n    if (len % 3 === 2) {\n        base64 = base64.substring(0, base64.length - 1) + '=';\n    }\n    else if (len % 3 === 1) {\n        base64 = base64.substring(0, base64.length - 2) + '==';\n    }\n    return base64;\n};\nexport const decode = (base64) => {\n    let bufferLength = base64.length * 0.75, len = base64.length, i, p = 0, encoded1, encoded2, encoded3, encoded4;\n    if (base64[base64.length - 1] === '=') {\n        bufferLength--;\n        if (base64[base64.length - 2] === '=') {\n            bufferLength--;\n        }\n    }\n    const arraybuffer = new ArrayBuffer(bufferLength), bytes = new Uint8Array(arraybuffer);\n    for (i = 0; i < len; i += 4) {\n        encoded1 = lookup[base64.charCodeAt(i)];\n        encoded2 = lookup[base64.charCodeAt(i + 1)];\n        encoded3 = lookup[base64.charCodeAt(i + 2)];\n        encoded4 = lookup[base64.charCodeAt(i + 3)];\n        bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);\n        bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);\n        bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);\n    }\n    return arraybuffer;\n};\n","import { ERROR_PACKET, PACKET_TYPES_REVERSE } from \"./commons.js\";\nimport { decode } from \"./contrib/base64-arraybuffer.js\";\nconst withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\nconst decodePacket = (encodedPacket, binaryType) => {\n    if (typeof encodedPacket !== \"string\") {\n        return {\n            type: \"message\",\n            data: mapBinary(encodedPacket, binaryType)\n        };\n    }\n    const type = encodedPacket.charAt(0);\n    if (type === \"b\") {\n        return {\n            type: \"message\",\n            data: decodeBase64Packet(encodedPacket.substring(1), binaryType)\n        };\n    }\n    const packetType = PACKET_TYPES_REVERSE[type];\n    if (!packetType) {\n        return ERROR_PACKET;\n    }\n    return encodedPacket.length > 1\n        ? {\n            type: PACKET_TYPES_REVERSE[type],\n            data: encodedPacket.substring(1)\n        }\n        : {\n            type: PACKET_TYPES_REVERSE[type]\n        };\n};\nconst decodeBase64Packet = (data, binaryType) => {\n    if (withNativeArrayBuffer) {\n        const decoded = decode(data);\n        return mapBinary(decoded, binaryType);\n    }\n    else {\n        return { base64: true, data }; // fallback for old browsers\n    }\n};\nconst mapBinary = (data, binaryType) => {\n    switch (binaryType) {\n        case \"blob\":\n            return data instanceof ArrayBuffer ? new Blob([data]) : data;\n        case \"arraybuffer\":\n        default:\n            return data; // assuming the data is already an ArrayBuffer\n    }\n};\nexport default decodePacket;\n","import { PACKET_TYPES } from \"./commons.js\";\nconst withNativeBlob = typeof Blob === \"function\" ||\n    (typeof Blob !== \"undefined\" &&\n        Object.prototype.toString.call(Blob) === \"[object BlobConstructor]\");\nconst withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\n// ArrayBuffer.isView method is not defined in IE10\nconst isView = obj => {\n    return typeof ArrayBuffer.isView === \"function\"\n        ? ArrayBuffer.isView(obj)\n        : obj && obj.buffer instanceof ArrayBuffer;\n};\nconst encodePacket = ({ type, data }, supportsBinary, callback) => {\n    if (withNativeBlob && data instanceof Blob) {\n        if (supportsBinary) {\n            return callback(data);\n        }\n        else {\n            return encodeBlobAsBase64(data, callback);\n        }\n    }\n    else if (withNativeArrayBuffer &&\n        (data instanceof ArrayBuffer || isView(data))) {\n        if (supportsBinary) {\n            return callback(data);\n        }\n        else {\n            return encodeBlobAsBase64(new Blob([data]), callback);\n        }\n    }\n    // plain string\n    return callback(PACKET_TYPES[type] + (data || \"\"));\n};\nconst encodeBlobAsBase64 = (data, callback) => {\n    const fileReader = new FileReader();\n    fileReader.onload = function () {\n        const content = fileReader.result.split(\",\")[1];\n        callback(\"b\" + (content || \"\"));\n    };\n    return fileReader.readAsDataURL(data);\n};\nexport default encodePacket;\n","import encodePacket from \"./encodePacket.js\";\nimport decodePacket from \"./decodePacket.js\";\nconst SEPARATOR = String.fromCharCode(30); // see https://en.wikipedia.org/wiki/Delimiter#ASCII_delimited_text\nconst encodePayload = (packets, callback) => {\n    // some packets may be added to the array while encoding, so the initial length must be saved\n    const length = packets.length;\n    const encodedPackets = new Array(length);\n    let count = 0;\n    packets.forEach((packet, i) => {\n        // force base64 encoding for binary packets\n        encodePacket(packet, false, encodedPacket => {\n            encodedPackets[i] = encodedPacket;\n            if (++count === length) {\n                callback(encodedPackets.join(SEPARATOR));\n            }\n        });\n    });\n};\nconst decodePayload = (encodedPayload, binaryType) => {\n    const encodedPackets = encodedPayload.split(SEPARATOR);\n    const packets = [];\n    for (let i = 0; i < encodedPackets.length; i++) {\n        const decodedPacket = decodePacket(encodedPackets[i], binaryType);\n        packets.push(decodedPacket);\n        if (decodedPacket.type === \"error\") {\n            break;\n        }\n    }\n    return packets;\n};\nexport const protocol = 4;\nexport { encodePacket, encodePayload, decodePacket, decodePayload };\n","/**\n * Initialize backoff timer with `opts`.\n *\n * - `min` initial timeout in milliseconds [100]\n * - `max` max timeout [10000]\n * - `jitter` [0]\n * - `factor` [2]\n *\n * @param {Object} opts\n * @api public\n */\nexport function Backoff(opts) {\n    opts = opts || {};\n    this.ms = opts.min || 100;\n    this.max = opts.max || 10000;\n    this.factor = opts.factor || 2;\n    this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;\n    this.attempts = 0;\n}\n/**\n * Return the backoff duration.\n *\n * @return {Number}\n * @api public\n */\nBackoff.prototype.duration = function () {\n    var ms = this.ms * Math.pow(this.factor, this.attempts++);\n    if (this.jitter) {\n        var rand = Math.random();\n        var deviation = Math.floor(rand * this.jitter * ms);\n        ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;\n    }\n    return Math.min(ms, this.max) | 0;\n};\n/**\n * Reset the number of attempts.\n *\n * @api public\n */\nBackoff.prototype.reset = function () {\n    this.attempts = 0;\n};\n/**\n * Set the minimum duration\n *\n * @api public\n */\nBackoff.prototype.setMin = function (min) {\n    this.ms = min;\n};\n/**\n * Set the maximum duration\n *\n * @api public\n */\nBackoff.prototype.setMax = function (max) {\n    this.max = max;\n};\n/**\n * Set the jitter\n *\n * @api public\n */\nBackoff.prototype.setJitter = function (jitter) {\n    this.jitter = jitter;\n};\n","import { url } from \"./url.js\";\nimport { Manager } from \"./manager.js\";\nimport { Socket } from \"./socket.js\";\n/**\n * Managers cache.\n */\nconst cache = {};\nfunction lookup(uri, opts) {\n    if (typeof uri === \"object\") {\n        opts = uri;\n        uri = undefined;\n    }\n    opts = opts || {};\n    const parsed = url(uri, opts.path || \"/socket.io\");\n    const source = parsed.source;\n    const id = parsed.id;\n    const path = parsed.path;\n    const sameNamespace = cache[id] && path in cache[id][\"nsps\"];\n    const newConnection = opts.forceNew ||\n        opts[\"force new connection\"] ||\n        false === opts.multiplex ||\n        sameNamespace;\n    let io;\n    if (newConnection) {\n        io = new Manager(source, opts);\n    }\n    else {\n        if (!cache[id]) {\n            cache[id] = new Manager(source, opts);\n        }\n        io = cache[id];\n    }\n    if (parsed.query && !opts.query) {\n        opts.query = parsed.queryKey;\n    }\n    return io.socket(parsed.path, opts);\n}\n// so that \"lookup\" can be used both as a function (e.g. `io(...)`) and as a\n// namespace (e.g. `io.connect(...)`), for backward compatibility\nObject.assign(lookup, {\n    Manager,\n    Socket,\n    io: lookup,\n    connect: lookup,\n});\n/**\n * Protocol version.\n *\n * @public\n */\nexport { protocol } from \"socket.io-parser\";\n/**\n * Expose constructors for standalone build.\n *\n * @public\n */\nexport { Manager, Socket, lookup as io, lookup as connect, lookup as default, };\n","import { Socket as Engine, installTimerFunctions, nextTick, } from \"engine.io-client\";\nimport { Socket } from \"./socket.js\";\nimport * as parser from \"socket.io-parser\";\nimport { on } from \"./on.js\";\nimport { Backoff } from \"./contrib/backo2.js\";\nimport { Emitter, } from \"@socket.io/component-emitter\";\nexport class Manager extends Emitter {\n    constructor(uri, opts) {\n        var _a;\n        super();\n        this.nsps = {};\n        this.subs = [];\n        if (uri && \"object\" === typeof uri) {\n            opts = uri;\n            uri = undefined;\n        }\n        opts = opts || {};\n        opts.path = opts.path || \"/socket.io\";\n        this.opts = opts;\n        installTimerFunctions(this, opts);\n        this.reconnection(opts.reconnection !== false);\n        this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);\n        this.reconnectionDelay(opts.reconnectionDelay || 1000);\n        this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);\n        this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);\n        this.backoff = new Backoff({\n            min: this.reconnectionDelay(),\n            max: this.reconnectionDelayMax(),\n            jitter: this.randomizationFactor(),\n        });\n        this.timeout(null == opts.timeout ? 20000 : opts.timeout);\n        this._readyState = \"closed\";\n        this.uri = uri;\n        const _parser = opts.parser || parser;\n        this.encoder = new _parser.Encoder();\n        this.decoder = new _parser.Decoder();\n        this._autoConnect = opts.autoConnect !== false;\n        if (this._autoConnect)\n            this.open();\n    }\n    reconnection(v) {\n        if (!arguments.length)\n            return this._reconnection;\n        this._reconnection = !!v;\n        return this;\n    }\n    reconnectionAttempts(v) {\n        if (v === undefined)\n            return this._reconnectionAttempts;\n        this._reconnectionAttempts = v;\n        return this;\n    }\n    reconnectionDelay(v) {\n        var _a;\n        if (v === undefined)\n            return this._reconnectionDelay;\n        this._reconnectionDelay = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);\n        return this;\n    }\n    randomizationFactor(v) {\n        var _a;\n        if (v === undefined)\n            return this._randomizationFactor;\n        this._randomizationFactor = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);\n        return this;\n    }\n    reconnectionDelayMax(v) {\n        var _a;\n        if (v === undefined)\n            return this._reconnectionDelayMax;\n        this._reconnectionDelayMax = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);\n        return this;\n    }\n    timeout(v) {\n        if (!arguments.length)\n            return this._timeout;\n        this._timeout = v;\n        return this;\n    }\n    /**\n     * Starts trying to reconnect if reconnection is enabled and we have not\n     * started reconnecting yet\n     *\n     * @private\n     */\n    maybeReconnectOnOpen() {\n        // Only try to reconnect if it's the first time we're connecting\n        if (!this._reconnecting &&\n            this._reconnection &&\n            this.backoff.attempts === 0) {\n            // keeps reconnection from firing twice for the same reconnection loop\n            this.reconnect();\n        }\n    }\n    /**\n     * Sets the current transport `socket`.\n     *\n     * @param {Function} fn - optional, callback\n     * @return self\n     * @public\n     */\n    open(fn) {\n        if (~this._readyState.indexOf(\"open\"))\n            return this;\n        this.engine = new Engine(this.uri, this.opts);\n        const socket = this.engine;\n        const self = this;\n        this._readyState = \"opening\";\n        this.skipReconnect = false;\n        // emit `open`\n        const openSubDestroy = on(socket, \"open\", function () {\n            self.onopen();\n            fn && fn();\n        });\n        // emit `error`\n        const errorSub = on(socket, \"error\", (err) => {\n            self.cleanup();\n            self._readyState = \"closed\";\n            this.emitReserved(\"error\", err);\n            if (fn) {\n                fn(err);\n            }\n            else {\n                // Only do this if there is no fn to handle the error\n                self.maybeReconnectOnOpen();\n            }\n        });\n        if (false !== this._timeout) {\n            const timeout = this._timeout;\n            if (timeout === 0) {\n                openSubDestroy(); // prevents a race condition with the 'open' event\n            }\n            // set timer\n            const timer = this.setTimeoutFn(() => {\n                openSubDestroy();\n                socket.close();\n                // @ts-ignore\n                socket.emit(\"error\", new Error(\"timeout\"));\n            }, timeout);\n            if (this.opts.autoUnref) {\n                timer.unref();\n            }\n            this.subs.push(function subDestroy() {\n                clearTimeout(timer);\n            });\n        }\n        this.subs.push(openSubDestroy);\n        this.subs.push(errorSub);\n        return this;\n    }\n    /**\n     * Alias for open()\n     *\n     * @return self\n     * @public\n     */\n    connect(fn) {\n        return this.open(fn);\n    }\n    /**\n     * Called upon transport open.\n     *\n     * @private\n     */\n    onopen() {\n        // clear old subs\n        this.cleanup();\n        // mark as open\n        this._readyState = \"open\";\n        this.emitReserved(\"open\");\n        // add new subs\n        const socket = this.engine;\n        this.subs.push(on(socket, \"ping\", this.onping.bind(this)), on(socket, \"data\", this.ondata.bind(this)), on(socket, \"error\", this.onerror.bind(this)), on(socket, \"close\", this.onclose.bind(this)), on(this.decoder, \"decoded\", this.ondecoded.bind(this)));\n    }\n    /**\n     * Called upon a ping.\n     *\n     * @private\n     */\n    onping() {\n        this.emitReserved(\"ping\");\n    }\n    /**\n     * Called with data.\n     *\n     * @private\n     */\n    ondata(data) {\n        try {\n            this.decoder.add(data);\n        }\n        catch (e) {\n            this.onclose(\"parse error\", e);\n        }\n    }\n    /**\n     * Called when parser fully decodes a packet.\n     *\n     * @private\n     */\n    ondecoded(packet) {\n        // the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a \"parse error\"\n        nextTick(() => {\n            this.emitReserved(\"packet\", packet);\n        }, this.setTimeoutFn);\n    }\n    /**\n     * Called upon socket error.\n     *\n     * @private\n     */\n    onerror(err) {\n        this.emitReserved(\"error\", err);\n    }\n    /**\n     * Creates a new socket for the given `nsp`.\n     *\n     * @return {Socket}\n     * @public\n     */\n    socket(nsp, opts) {\n        let socket = this.nsps[nsp];\n        if (!socket) {\n            socket = new Socket(this, nsp, opts);\n            this.nsps[nsp] = socket;\n        }\n        else if (this._autoConnect && !socket.active) {\n            socket.connect();\n        }\n        return socket;\n    }\n    /**\n     * Called upon a socket close.\n     *\n     * @param socket\n     * @private\n     */\n    _destroy(socket) {\n        const nsps = Object.keys(this.nsps);\n        for (const nsp of nsps) {\n            const socket = this.nsps[nsp];\n            if (socket.active) {\n                return;\n            }\n        }\n        this._close();\n    }\n    /**\n     * Writes a packet.\n     *\n     * @param packet\n     * @private\n     */\n    _packet(packet) {\n        const encodedPackets = this.encoder.encode(packet);\n        for (let i = 0; i < encodedPackets.length; i++) {\n            this.engine.write(encodedPackets[i], packet.options);\n        }\n    }\n    /**\n     * Clean up transport subscriptions and packet buffer.\n     *\n     * @private\n     */\n    cleanup() {\n        this.subs.forEach((subDestroy) => subDestroy());\n        this.subs.length = 0;\n        this.decoder.destroy();\n    }\n    /**\n     * Close the current socket.\n     *\n     * @private\n     */\n    _close() {\n        this.skipReconnect = true;\n        this._reconnecting = false;\n        this.onclose(\"forced close\");\n        if (this.engine)\n            this.engine.close();\n    }\n    /**\n     * Alias for close()\n     *\n     * @private\n     */\n    disconnect() {\n        return this._close();\n    }\n    /**\n     * Called upon engine close.\n     *\n     * @private\n     */\n    onclose(reason, description) {\n        this.cleanup();\n        this.backoff.reset();\n        this._readyState = \"closed\";\n        this.emitReserved(\"close\", reason, description);\n        if (this._reconnection && !this.skipReconnect) {\n            this.reconnect();\n        }\n    }\n    /**\n     * Attempt a reconnection.\n     *\n     * @private\n     */\n    reconnect() {\n        if (this._reconnecting || this.skipReconnect)\n            return this;\n        const self = this;\n        if (this.backoff.attempts >= this._reconnectionAttempts) {\n            this.backoff.reset();\n            this.emitReserved(\"reconnect_failed\");\n            this._reconnecting = false;\n        }\n        else {\n            const delay = this.backoff.duration();\n            this._reconnecting = true;\n            const timer = this.setTimeoutFn(() => {\n                if (self.skipReconnect)\n                    return;\n                this.emitReserved(\"reconnect_attempt\", self.backoff.attempts);\n                // check again for the case socket closed in above events\n                if (self.skipReconnect)\n                    return;\n                self.open((err) => {\n                    if (err) {\n                        self._reconnecting = false;\n                        self.reconnect();\n                        this.emitReserved(\"reconnect_error\", err);\n                    }\n                    else {\n                        self.onreconnect();\n                    }\n                });\n            }, delay);\n            if (this.opts.autoUnref) {\n                timer.unref();\n            }\n            this.subs.push(function subDestroy() {\n                clearTimeout(timer);\n            });\n        }\n    }\n    /**\n     * Called upon successful reconnect.\n     *\n     * @private\n     */\n    onreconnect() {\n        const attempt = this.backoff.attempts;\n        this._reconnecting = false;\n        this.backoff.reset();\n        this.emitReserved(\"reconnect\", attempt);\n    }\n}\n","export function on(obj, ev, fn) {\n    obj.on(ev, fn);\n    return function subDestroy() {\n        obj.off(ev, fn);\n    };\n}\n","import { PacketType } from \"socket.io-parser\";\nimport { on } from \"./on.js\";\nimport { Emitter, } from \"@socket.io/component-emitter\";\n/**\n * Internal events.\n * These events can't be emitted by the user.\n */\nconst RESERVED_EVENTS = Object.freeze({\n    connect: 1,\n    connect_error: 1,\n    disconnect: 1,\n    disconnecting: 1,\n    // EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener\n    newListener: 1,\n    removeListener: 1,\n});\n/**\n * A Socket is the fundamental class for interacting with the server.\n *\n * A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.\n *\n * @example\n * const socket = io();\n *\n * socket.on(\"connect\", () => {\n *   console.log(\"connected\");\n * });\n *\n * // send an event to the server\n * socket.emit(\"foo\", \"bar\");\n *\n * socket.on(\"foobar\", () => {\n *   // an event was received from the server\n * });\n *\n * // upon disconnection\n * socket.on(\"disconnect\", (reason) => {\n *   console.log(`disconnected due to ${reason}`);\n * });\n */\nexport class Socket extends Emitter {\n    /**\n     * `Socket` constructor.\n     */\n    constructor(io, nsp, opts) {\n        super();\n        /**\n         * Whether the socket is currently connected to the server.\n         *\n         * @example\n         * const socket = io();\n         *\n         * socket.on(\"connect\", () => {\n         *   console.log(socket.connected); // true\n         * });\n         *\n         * socket.on(\"disconnect\", () => {\n         *   console.log(socket.connected); // false\n         * });\n         */\n        this.connected = false;\n        /**\n         * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will\n         * be transmitted by the server.\n         */\n        this.recovered = false;\n        /**\n         * Buffer for packets received before the CONNECT packet\n         */\n        this.receiveBuffer = [];\n        /**\n         * Buffer for packets that will be sent once the socket is connected\n         */\n        this.sendBuffer = [];\n        /**\n         * The queue of packets to be sent with retry in case of failure.\n         *\n         * Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.\n         * @private\n         */\n        this._queue = [];\n        /**\n         * A sequence to generate the ID of the {@link QueuedPacket}.\n         * @private\n         */\n        this._queueSeq = 0;\n        this.ids = 0;\n        this.acks = {};\n        this.flags = {};\n        this.io = io;\n        this.nsp = nsp;\n        if (opts && opts.auth) {\n            this.auth = opts.auth;\n        }\n        this._opts = Object.assign({}, opts);\n        if (this.io._autoConnect)\n            this.open();\n    }\n    /**\n     * Whether the socket is currently disconnected\n     *\n     * @example\n     * const socket = io();\n     *\n     * socket.on(\"connect\", () => {\n     *   console.log(socket.disconnected); // false\n     * });\n     *\n     * socket.on(\"disconnect\", () => {\n     *   console.log(socket.disconnected); // true\n     * });\n     */\n    get disconnected() {\n        return !this.connected;\n    }\n    /**\n     * Subscribe to open, close and packet events\n     *\n     * @private\n     */\n    subEvents() {\n        if (this.subs)\n            return;\n        const io = this.io;\n        this.subs = [\n            on(io, \"open\", this.onopen.bind(this)),\n            on(io, \"packet\", this.onpacket.bind(this)),\n            on(io, \"error\", this.onerror.bind(this)),\n            on(io, \"close\", this.onclose.bind(this)),\n        ];\n    }\n    /**\n     * Whether the Socket will try to reconnect when its Manager connects or reconnects.\n     *\n     * @example\n     * const socket = io();\n     *\n     * console.log(socket.active); // true\n     *\n     * socket.on(\"disconnect\", (reason) => {\n     *   if (reason === \"io server disconnect\") {\n     *     // the disconnection was initiated by the server, you need to manually reconnect\n     *     console.log(socket.active); // false\n     *   }\n     *   // else the socket will automatically try to reconnect\n     *   console.log(socket.active); // true\n     * });\n     */\n    get active() {\n        return !!this.subs;\n    }\n    /**\n     * \"Opens\" the socket.\n     *\n     * @example\n     * const socket = io({\n     *   autoConnect: false\n     * });\n     *\n     * socket.connect();\n     */\n    connect() {\n        if (this.connected)\n            return this;\n        this.subEvents();\n        if (!this.io[\"_reconnecting\"])\n            this.io.open(); // ensure open\n        if (\"open\" === this.io._readyState)\n            this.onopen();\n        return this;\n    }\n    /**\n     * Alias for {@link connect()}.\n     */\n    open() {\n        return this.connect();\n    }\n    /**\n     * Sends a `message` event.\n     *\n     * This method mimics the WebSocket.send() method.\n     *\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send\n     *\n     * @example\n     * socket.send(\"hello\");\n     *\n     * // this is equivalent to\n     * socket.emit(\"message\", \"hello\");\n     *\n     * @return self\n     */\n    send(...args) {\n        args.unshift(\"message\");\n        this.emit.apply(this, args);\n        return this;\n    }\n    /**\n     * Override `emit`.\n     * If the event is in `events`, it's emitted normally.\n     *\n     * @example\n     * socket.emit(\"hello\", \"world\");\n     *\n     * // all serializable datastructures are supported (no need to call JSON.stringify)\n     * socket.emit(\"hello\", 1, \"2\", { 3: [\"4\"], 5: Uint8Array.from([6]) });\n     *\n     * // with an acknowledgement from the server\n     * socket.emit(\"hello\", \"world\", (val) => {\n     *   // ...\n     * });\n     *\n     * @return self\n     */\n    emit(ev, ...args) {\n        if (RESERVED_EVENTS.hasOwnProperty(ev)) {\n            throw new Error('\"' + ev.toString() + '\" is a reserved event name');\n        }\n        args.unshift(ev);\n        if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {\n            this._addToQueue(args);\n            return this;\n        }\n        const packet = {\n            type: PacketType.EVENT,\n            data: args,\n        };\n        packet.options = {};\n        packet.options.compress = this.flags.compress !== false;\n        // event ack callback\n        if (\"function\" === typeof args[args.length - 1]) {\n            const id = this.ids++;\n            const ack = args.pop();\n            this._registerAckCallback(id, ack);\n            packet.id = id;\n        }\n        const isTransportWritable = this.io.engine &&\n            this.io.engine.transport &&\n            this.io.engine.transport.writable;\n        const discardPacket = this.flags.volatile && (!isTransportWritable || !this.connected);\n        if (discardPacket) {\n        }\n        else if (this.connected) {\n            this.notifyOutgoingListeners(packet);\n            this.packet(packet);\n        }\n        else {\n            this.sendBuffer.push(packet);\n        }\n        this.flags = {};\n        return this;\n    }\n    /**\n     * @private\n     */\n    _registerAckCallback(id, ack) {\n        var _a;\n        const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;\n        if (timeout === undefined) {\n            this.acks[id] = ack;\n            return;\n        }\n        // @ts-ignore\n        const timer = this.io.setTimeoutFn(() => {\n            delete this.acks[id];\n            for (let i = 0; i < this.sendBuffer.length; i++) {\n                if (this.sendBuffer[i].id === id) {\n                    this.sendBuffer.splice(i, 1);\n                }\n            }\n            ack.call(this, new Error(\"operation has timed out\"));\n        }, timeout);\n        this.acks[id] = (...args) => {\n            // @ts-ignore\n            this.io.clearTimeoutFn(timer);\n            ack.apply(this, [null, ...args]);\n        };\n    }\n    /**\n     * Emits an event and waits for an acknowledgement\n     *\n     * @example\n     * // without timeout\n     * const response = await socket.emitWithAck(\"hello\", \"world\");\n     *\n     * // with a specific timeout\n     * try {\n     *   const response = await socket.timeout(1000).emitWithAck(\"hello\", \"world\");\n     * } catch (err) {\n     *   // the server did not acknowledge the event in the given delay\n     * }\n     *\n     * @return a Promise that will be fulfilled when the server acknowledges the event\n     */\n    emitWithAck(ev, ...args) {\n        // the timeout flag is optional\n        const withErr = this.flags.timeout !== undefined || this._opts.ackTimeout !== undefined;\n        return new Promise((resolve, reject) => {\n            args.push((arg1, arg2) => {\n                if (withErr) {\n                    return arg1 ? reject(arg1) : resolve(arg2);\n                }\n                else {\n                    return resolve(arg1);\n                }\n            });\n            this.emit(ev, ...args);\n        });\n    }\n    /**\n     * Add the packet to the queue.\n     * @param args\n     * @private\n     */\n    _addToQueue(args) {\n        let ack;\n        if (typeof args[args.length - 1] === \"function\") {\n            ack = args.pop();\n        }\n        const packet = {\n            id: this._queueSeq++,\n            tryCount: 0,\n            pending: false,\n            args,\n            flags: Object.assign({ fromQueue: true }, this.flags),\n        };\n        args.push((err, ...responseArgs) => {\n            if (packet !== this._queue[0]) {\n                // the packet has already been acknowledged\n                return;\n            }\n            const hasError = err !== null;\n            if (hasError) {\n                if (packet.tryCount > this._opts.retries) {\n                    this._queue.shift();\n                    if (ack) {\n                        ack(err);\n                    }\n                }\n            }\n            else {\n                this._queue.shift();\n                if (ack) {\n                    ack(null, ...responseArgs);\n                }\n            }\n            packet.pending = false;\n            return this._drainQueue();\n        });\n        this._queue.push(packet);\n        this._drainQueue();\n    }\n    /**\n     * Send the first packet of the queue, and wait for an acknowledgement from the server.\n     * @param force - whether to resend a packet that has not been acknowledged yet\n     *\n     * @private\n     */\n    _drainQueue(force = false) {\n        if (!this.connected || this._queue.length === 0) {\n            return;\n        }\n        const packet = this._queue[0];\n        if (packet.pending && !force) {\n            return;\n        }\n        packet.pending = true;\n        packet.tryCount++;\n        this.flags = packet.flags;\n        this.emit.apply(this, packet.args);\n    }\n    /**\n     * Sends a packet.\n     *\n     * @param packet\n     * @private\n     */\n    packet(packet) {\n        packet.nsp = this.nsp;\n        this.io._packet(packet);\n    }\n    /**\n     * Called upon engine `open`.\n     *\n     * @private\n     */\n    onopen() {\n        if (typeof this.auth == \"function\") {\n            this.auth((data) => {\n                this._sendConnectPacket(data);\n            });\n        }\n        else {\n            this._sendConnectPacket(this.auth);\n        }\n    }\n    /**\n     * Sends a CONNECT packet to initiate the Socket.IO session.\n     *\n     * @param data\n     * @private\n     */\n    _sendConnectPacket(data) {\n        this.packet({\n            type: PacketType.CONNECT,\n            data: this._pid\n                ? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)\n                : data,\n        });\n    }\n    /**\n     * Called upon engine or manager `error`.\n     *\n     * @param err\n     * @private\n     */\n    onerror(err) {\n        if (!this.connected) {\n            this.emitReserved(\"connect_error\", err);\n        }\n    }\n    /**\n     * Called upon engine `close`.\n     *\n     * @param reason\n     * @param description\n     * @private\n     */\n    onclose(reason, description) {\n        this.connected = false;\n        delete this.id;\n        this.emitReserved(\"disconnect\", reason, description);\n    }\n    /**\n     * Called with socket packet.\n     *\n     * @param packet\n     * @private\n     */\n    onpacket(packet) {\n        const sameNamespace = packet.nsp === this.nsp;\n        if (!sameNamespace)\n            return;\n        switch (packet.type) {\n            case PacketType.CONNECT:\n                if (packet.data && packet.data.sid) {\n                    this.onconnect(packet.data.sid, packet.data.pid);\n                }\n                else {\n                    this.emitReserved(\"connect_error\", new Error(\"It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)\"));\n                }\n                break;\n            case PacketType.EVENT:\n            case PacketType.BINARY_EVENT:\n                this.onevent(packet);\n                break;\n            case PacketType.ACK:\n            case PacketType.BINARY_ACK:\n                this.onack(packet);\n                break;\n            case PacketType.DISCONNECT:\n                this.ondisconnect();\n                break;\n            case PacketType.CONNECT_ERROR:\n                this.destroy();\n                const err = new Error(packet.data.message);\n                // @ts-ignore\n                err.data = packet.data.data;\n                this.emitReserved(\"connect_error\", err);\n                break;\n        }\n    }\n    /**\n     * Called upon a server event.\n     *\n     * @param packet\n     * @private\n     */\n    onevent(packet) {\n        const args = packet.data || [];\n        if (null != packet.id) {\n            args.push(this.ack(packet.id));\n        }\n        if (this.connected) {\n            this.emitEvent(args);\n        }\n        else {\n            this.receiveBuffer.push(Object.freeze(args));\n        }\n    }\n    emitEvent(args) {\n        if (this._anyListeners && this._anyListeners.length) {\n            const listeners = this._anyListeners.slice();\n            for (const listener of listeners) {\n                listener.apply(this, args);\n            }\n        }\n        super.emit.apply(this, args);\n        if (this._pid && args.length && typeof args[args.length - 1] === \"string\") {\n            this._lastOffset = args[args.length - 1];\n        }\n    }\n    /**\n     * Produces an ack callback to emit with an event.\n     *\n     * @private\n     */\n    ack(id) {\n        const self = this;\n        let sent = false;\n        return function (...args) {\n            // prevent double callbacks\n            if (sent)\n                return;\n            sent = true;\n            self.packet({\n                type: PacketType.ACK,\n                id: id,\n                data: args,\n            });\n        };\n    }\n    /**\n     * Called upon a server acknowlegement.\n     *\n     * @param packet\n     * @private\n     */\n    onack(packet) {\n        const ack = this.acks[packet.id];\n        if (\"function\" === typeof ack) {\n            ack.apply(this, packet.data);\n            delete this.acks[packet.id];\n        }\n        else {\n        }\n    }\n    /**\n     * Called upon server connect.\n     *\n     * @private\n     */\n    onconnect(id, pid) {\n        this.id = id;\n        this.recovered = pid && this._pid === pid;\n        this._pid = pid; // defined only if connection state recovery is enabled\n        this.connected = true;\n        this.emitBuffered();\n        this.emitReserved(\"connect\");\n        this._drainQueue(true);\n    }\n    /**\n     * Emit buffered events (received and emitted).\n     *\n     * @private\n     */\n    emitBuffered() {\n        this.receiveBuffer.forEach((args) => this.emitEvent(args));\n        this.receiveBuffer = [];\n        this.sendBuffer.forEach((packet) => {\n            this.notifyOutgoingListeners(packet);\n            this.packet(packet);\n        });\n        this.sendBuffer = [];\n    }\n    /**\n     * Called upon server disconnect.\n     *\n     * @private\n     */\n    ondisconnect() {\n        this.destroy();\n        this.onclose(\"io server disconnect\");\n    }\n    /**\n     * Called upon forced client/server side disconnections,\n     * this method ensures the manager stops tracking us and\n     * that reconnections don't get triggered for this.\n     *\n     * @private\n     */\n    destroy() {\n        if (this.subs) {\n            // clean subscriptions to avoid reconnections\n            this.subs.forEach((subDestroy) => subDestroy());\n            this.subs = undefined;\n        }\n        this.io[\"_destroy\"](this);\n    }\n    /**\n     * Disconnects the socket manually. In that case, the socket will not try to reconnect.\n     *\n     * If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.\n     *\n     * @example\n     * const socket = io();\n     *\n     * socket.on(\"disconnect\", (reason) => {\n     *   // console.log(reason); prints \"io client disconnect\"\n     * });\n     *\n     * socket.disconnect();\n     *\n     * @return self\n     */\n    disconnect() {\n        if (this.connected) {\n            this.packet({ type: PacketType.DISCONNECT });\n        }\n        // remove socket from pool\n        this.destroy();\n        if (this.connected) {\n            // fire events\n            this.onclose(\"io client disconnect\");\n        }\n        return this;\n    }\n    /**\n     * Alias for {@link disconnect()}.\n     *\n     * @return self\n     */\n    close() {\n        return this.disconnect();\n    }\n    /**\n     * Sets the compress flag.\n     *\n     * @example\n     * socket.compress(false).emit(\"hello\");\n     *\n     * @param compress - if `true`, compresses the sending data\n     * @return self\n     */\n    compress(compress) {\n        this.flags.compress = compress;\n        return this;\n    }\n    /**\n     * Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not\n     * ready to send messages.\n     *\n     * @example\n     * socket.volatile.emit(\"hello\"); // the server may or may not receive it\n     *\n     * @returns self\n     */\n    get volatile() {\n        this.flags.volatile = true;\n        return this;\n    }\n    /**\n     * Sets a modifier for a subsequent event emission that the callback will be called with an error when the\n     * given number of milliseconds have elapsed without an acknowledgement from the server:\n     *\n     * @example\n     * socket.timeout(5000).emit(\"my-event\", (err) => {\n     *   if (err) {\n     *     // the server did not acknowledge the event in the given delay\n     *   }\n     * });\n     *\n     * @returns self\n     */\n    timeout(timeout) {\n        this.flags.timeout = timeout;\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback.\n     *\n     * @example\n     * socket.onAny((event, ...args) => {\n     *   console.log(`got ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    onAny(listener) {\n        this._anyListeners = this._anyListeners || [];\n        this._anyListeners.push(listener);\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback. The listener is added to the beginning of the listeners array.\n     *\n     * @example\n     * socket.prependAny((event, ...args) => {\n     *   console.log(`got event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    prependAny(listener) {\n        this._anyListeners = this._anyListeners || [];\n        this._anyListeners.unshift(listener);\n        return this;\n    }\n    /**\n     * Removes the listener that will be fired when any event is emitted.\n     *\n     * @example\n     * const catchAllListener = (event, ...args) => {\n     *   console.log(`got event ${event}`);\n     * }\n     *\n     * socket.onAny(catchAllListener);\n     *\n     * // remove a specific listener\n     * socket.offAny(catchAllListener);\n     *\n     * // or remove all listeners\n     * socket.offAny();\n     *\n     * @param listener\n     */\n    offAny(listener) {\n        if (!this._anyListeners) {\n            return this;\n        }\n        if (listener) {\n            const listeners = this._anyListeners;\n            for (let i = 0; i < listeners.length; i++) {\n                if (listener === listeners[i]) {\n                    listeners.splice(i, 1);\n                    return this;\n                }\n            }\n        }\n        else {\n            this._anyListeners = [];\n        }\n        return this;\n    }\n    /**\n     * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,\n     * e.g. to remove listeners.\n     */\n    listenersAny() {\n        return this._anyListeners || [];\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback.\n     *\n     * Note: acknowledgements sent to the server are not included.\n     *\n     * @example\n     * socket.onAnyOutgoing((event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    onAnyOutgoing(listener) {\n        this._anyOutgoingListeners = this._anyOutgoingListeners || [];\n        this._anyOutgoingListeners.push(listener);\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback. The listener is added to the beginning of the listeners array.\n     *\n     * Note: acknowledgements sent to the server are not included.\n     *\n     * @example\n     * socket.prependAnyOutgoing((event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    prependAnyOutgoing(listener) {\n        this._anyOutgoingListeners = this._anyOutgoingListeners || [];\n        this._anyOutgoingListeners.unshift(listener);\n        return this;\n    }\n    /**\n     * Removes the listener that will be fired when any event is emitted.\n     *\n     * @example\n     * const catchAllListener = (event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * }\n     *\n     * socket.onAnyOutgoing(catchAllListener);\n     *\n     * // remove a specific listener\n     * socket.offAnyOutgoing(catchAllListener);\n     *\n     * // or remove all listeners\n     * socket.offAnyOutgoing();\n     *\n     * @param [listener] - the catch-all listener (optional)\n     */\n    offAnyOutgoing(listener) {\n        if (!this._anyOutgoingListeners) {\n            return this;\n        }\n        if (listener) {\n            const listeners = this._anyOutgoingListeners;\n            for (let i = 0; i < listeners.length; i++) {\n                if (listener === listeners[i]) {\n                    listeners.splice(i, 1);\n                    return this;\n                }\n            }\n        }\n        else {\n            this._anyOutgoingListeners = [];\n        }\n        return this;\n    }\n    /**\n     * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,\n     * e.g. to remove listeners.\n     */\n    listenersAnyOutgoing() {\n        return this._anyOutgoingListeners || [];\n    }\n    /**\n     * Notify the listeners for each packet sent\n     *\n     * @param packet\n     *\n     * @private\n     */\n    notifyOutgoingListeners(packet) {\n        if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {\n            const listeners = this._anyOutgoingListeners.slice();\n            for (const listener of listeners) {\n                listener.apply(this, packet.data);\n            }\n        }\n    }\n}\n","import { parse } from \"engine.io-client\";\n/**\n * URL parser.\n *\n * @param uri - url\n * @param path - the request path of the connection\n * @param loc - An object meant to mimic window.location.\n *        Defaults to window.location.\n * @public\n */\nexport function url(uri, path = \"\", loc) {\n    let obj = uri;\n    // default to window.location\n    loc = loc || (typeof location !== \"undefined\" && location);\n    if (null == uri)\n        uri = loc.protocol + \"//\" + loc.host;\n    // relative path support\n    if (typeof uri === \"string\") {\n        if (\"/\" === uri.charAt(0)) {\n            if (\"/\" === uri.charAt(1)) {\n                uri = loc.protocol + uri;\n            }\n            else {\n                uri = loc.host + uri;\n            }\n        }\n        if (!/^(https?|wss?):\\/\\//.test(uri)) {\n            if (\"undefined\" !== typeof loc) {\n                uri = loc.protocol + \"//\" + uri;\n            }\n            else {\n                uri = \"https://\" + uri;\n            }\n        }\n        // parse\n        obj = parse(uri);\n    }\n    // make sure we treat `localhost:80` and `localhost` equally\n    if (!obj.port) {\n        if (/^(http|ws)$/.test(obj.protocol)) {\n            obj.port = \"80\";\n        }\n        else if (/^(http|ws)s$/.test(obj.protocol)) {\n            obj.port = \"443\";\n        }\n    }\n    obj.path = obj.path || \"/\";\n    const ipv6 = obj.host.indexOf(\":\") !== -1;\n    const host = ipv6 ? \"[\" + obj.host + \"]\" : obj.host;\n    // define unique id\n    obj.id = obj.protocol + \"://\" + host + \":\" + obj.port + path;\n    // define href\n    obj.href =\n        obj.protocol +\n            \"://\" +\n            host +\n            (loc && loc.port === obj.port ? \"\" : \":\" + obj.port);\n    return obj;\n}\n","import { isBinary } from \"./is-binary.js\";\n/**\n * Replaces every Buffer | ArrayBuffer | Blob | File in packet with a numbered placeholder.\n *\n * @param {Object} packet - socket.io event packet\n * @return {Object} with deconstructed packet and list of buffers\n * @public\n */\nexport function deconstructPacket(packet) {\n    const buffers = [];\n    const packetData = packet.data;\n    const pack = packet;\n    pack.data = _deconstructPacket(packetData, buffers);\n    pack.attachments = buffers.length; // number of binary 'attachments'\n    return { packet: pack, buffers: buffers };\n}\nfunction _deconstructPacket(data, buffers) {\n    if (!data)\n        return data;\n    if (isBinary(data)) {\n        const placeholder = { _placeholder: true, num: buffers.length };\n        buffers.push(data);\n        return placeholder;\n    }\n    else if (Array.isArray(data)) {\n        const newData = new Array(data.length);\n        for (let i = 0; i < data.length; i++) {\n            newData[i] = _deconstructPacket(data[i], buffers);\n        }\n        return newData;\n    }\n    else if (typeof data === \"object\" && !(data instanceof Date)) {\n        const newData = {};\n        for (const key in data) {\n            if (Object.prototype.hasOwnProperty.call(data, key)) {\n                newData[key] = _deconstructPacket(data[key], buffers);\n            }\n        }\n        return newData;\n    }\n    return data;\n}\n/**\n * Reconstructs a binary packet from its placeholder packet and buffers\n *\n * @param {Object} packet - event packet with placeholders\n * @param {Array} buffers - binary buffers to put in placeholder positions\n * @return {Object} reconstructed packet\n * @public\n */\nexport function reconstructPacket(packet, buffers) {\n    packet.data = _reconstructPacket(packet.data, buffers);\n    delete packet.attachments; // no longer useful\n    return packet;\n}\nfunction _reconstructPacket(data, buffers) {\n    if (!data)\n        return data;\n    if (data && data._placeholder === true) {\n        const isIndexValid = typeof data.num === \"number\" &&\n            data.num >= 0 &&\n            data.num < buffers.length;\n        if (isIndexValid) {\n            return buffers[data.num]; // appropriate buffer (should be natural order anyway)\n        }\n        else {\n            throw new Error(\"illegal attachments\");\n        }\n    }\n    else if (Array.isArray(data)) {\n        for (let i = 0; i < data.length; i++) {\n            data[i] = _reconstructPacket(data[i], buffers);\n        }\n    }\n    else if (typeof data === \"object\") {\n        for (const key in data) {\n            if (Object.prototype.hasOwnProperty.call(data, key)) {\n                data[key] = _reconstructPacket(data[key], buffers);\n            }\n        }\n    }\n    return data;\n}\n","import { Emitter } from \"@socket.io/component-emitter\";\nimport { deconstructPacket, reconstructPacket } from \"./binary.js\";\nimport { isBinary, hasBinary } from \"./is-binary.js\";\n/**\n * Protocol version.\n *\n * @public\n */\nexport const protocol = 5;\nexport var PacketType;\n(function (PacketType) {\n    PacketType[PacketType[\"CONNECT\"] = 0] = \"CONNECT\";\n    PacketType[PacketType[\"DISCONNECT\"] = 1] = \"DISCONNECT\";\n    PacketType[PacketType[\"EVENT\"] = 2] = \"EVENT\";\n    PacketType[PacketType[\"ACK\"] = 3] = \"ACK\";\n    PacketType[PacketType[\"CONNECT_ERROR\"] = 4] = \"CONNECT_ERROR\";\n    PacketType[PacketType[\"BINARY_EVENT\"] = 5] = \"BINARY_EVENT\";\n    PacketType[PacketType[\"BINARY_ACK\"] = 6] = \"BINARY_ACK\";\n})(PacketType || (PacketType = {}));\n/**\n * A socket.io Encoder instance\n */\nexport class Encoder {\n    /**\n     * Encoder constructor\n     *\n     * @param {function} replacer - custom replacer to pass down to JSON.parse\n     */\n    constructor(replacer) {\n        this.replacer = replacer;\n    }\n    /**\n     * Encode a packet as a single string if non-binary, or as a\n     * buffer sequence, depending on packet type.\n     *\n     * @param {Object} obj - packet object\n     */\n    encode(obj) {\n        if (obj.type === PacketType.EVENT || obj.type === PacketType.ACK) {\n            if (hasBinary(obj)) {\n                return this.encodeAsBinary({\n                    type: obj.type === PacketType.EVENT\n                        ? PacketType.BINARY_EVENT\n                        : PacketType.BINARY_ACK,\n                    nsp: obj.nsp,\n                    data: obj.data,\n                    id: obj.id,\n                });\n            }\n        }\n        return [this.encodeAsString(obj)];\n    }\n    /**\n     * Encode packet as string.\n     */\n    encodeAsString(obj) {\n        // first is type\n        let str = \"\" + obj.type;\n        // attachments if we have them\n        if (obj.type === PacketType.BINARY_EVENT ||\n            obj.type === PacketType.BINARY_ACK) {\n            str += obj.attachments + \"-\";\n        }\n        // if we have a namespace other than `/`\n        // we append it followed by a comma `,`\n        if (obj.nsp && \"/\" !== obj.nsp) {\n            str += obj.nsp + \",\";\n        }\n        // immediately followed by the id\n        if (null != obj.id) {\n            str += obj.id;\n        }\n        // json data\n        if (null != obj.data) {\n            str += JSON.stringify(obj.data, this.replacer);\n        }\n        return str;\n    }\n    /**\n     * Encode packet as 'buffer sequence' by removing blobs, and\n     * deconstructing packet into object with placeholders and\n     * a list of buffers.\n     */\n    encodeAsBinary(obj) {\n        const deconstruction = deconstructPacket(obj);\n        const pack = this.encodeAsString(deconstruction.packet);\n        const buffers = deconstruction.buffers;\n        buffers.unshift(pack); // add packet info to beginning of data list\n        return buffers; // write all the buffers\n    }\n}\n/**\n * A socket.io Decoder instance\n *\n * @return {Object} decoder\n */\nexport class Decoder extends Emitter {\n    /**\n     * Decoder constructor\n     *\n     * @param {function} reviver - custom reviver to pass down to JSON.stringify\n     */\n    constructor(reviver) {\n        super();\n        this.reviver = reviver;\n    }\n    /**\n     * Decodes an encoded packet string into packet JSON.\n     *\n     * @param {String} obj - encoded packet\n     */\n    add(obj) {\n        let packet;\n        if (typeof obj === \"string\") {\n            if (this.reconstructor) {\n                throw new Error(\"got plaintext data when reconstructing a packet\");\n            }\n            packet = this.decodeString(obj);\n            const isBinaryEvent = packet.type === PacketType.BINARY_EVENT;\n            if (isBinaryEvent || packet.type === PacketType.BINARY_ACK) {\n                packet.type = isBinaryEvent ? PacketType.EVENT : PacketType.ACK;\n                // binary packet's json\n                this.reconstructor = new BinaryReconstructor(packet);\n                // no attachments, labeled binary but no binary data to follow\n                if (packet.attachments === 0) {\n                    super.emitReserved(\"decoded\", packet);\n                }\n            }\n            else {\n                // non-binary full packet\n                super.emitReserved(\"decoded\", packet);\n            }\n        }\n        else if (isBinary(obj) || obj.base64) {\n            // raw binary data\n            if (!this.reconstructor) {\n                throw new Error(\"got binary data when not reconstructing a packet\");\n            }\n            else {\n                packet = this.reconstructor.takeBinaryData(obj);\n                if (packet) {\n                    // received final buffer\n                    this.reconstructor = null;\n                    super.emitReserved(\"decoded\", packet);\n                }\n            }\n        }\n        else {\n            throw new Error(\"Unknown type: \" + obj);\n        }\n    }\n    /**\n     * Decode a packet String (JSON data)\n     *\n     * @param {String} str\n     * @return {Object} packet\n     */\n    decodeString(str) {\n        let i = 0;\n        // look up type\n        const p = {\n            type: Number(str.charAt(0)),\n        };\n        if (PacketType[p.type] === undefined) {\n            throw new Error(\"unknown packet type \" + p.type);\n        }\n        // look up attachments if type binary\n        if (p.type === PacketType.BINARY_EVENT ||\n            p.type === PacketType.BINARY_ACK) {\n            const start = i + 1;\n            while (str.charAt(++i) !== \"-\" && i != str.length) { }\n            const buf = str.substring(start, i);\n            if (buf != Number(buf) || str.charAt(i) !== \"-\") {\n                throw new Error(\"Illegal attachments\");\n            }\n            p.attachments = Number(buf);\n        }\n        // look up namespace (if any)\n        if (\"/\" === str.charAt(i + 1)) {\n            const start = i + 1;\n            while (++i) {\n                const c = str.charAt(i);\n                if (\",\" === c)\n                    break;\n                if (i === str.length)\n                    break;\n            }\n            p.nsp = str.substring(start, i);\n        }\n        else {\n            p.nsp = \"/\";\n        }\n        // look up id\n        const next = str.charAt(i + 1);\n        if (\"\" !== next && Number(next) == next) {\n            const start = i + 1;\n            while (++i) {\n                const c = str.charAt(i);\n                if (null == c || Number(c) != c) {\n                    --i;\n                    break;\n                }\n                if (i === str.length)\n                    break;\n            }\n            p.id = Number(str.substring(start, i + 1));\n        }\n        // look up json data\n        if (str.charAt(++i)) {\n            const payload = this.tryParse(str.substr(i));\n            if (Decoder.isPayloadValid(p.type, payload)) {\n                p.data = payload;\n            }\n            else {\n                throw new Error(\"invalid payload\");\n            }\n        }\n        return p;\n    }\n    tryParse(str) {\n        try {\n            return JSON.parse(str, this.reviver);\n        }\n        catch (e) {\n            return false;\n        }\n    }\n    static isPayloadValid(type, payload) {\n        switch (type) {\n            case PacketType.CONNECT:\n                return typeof payload === \"object\";\n            case PacketType.DISCONNECT:\n                return payload === undefined;\n            case PacketType.CONNECT_ERROR:\n                return typeof payload === \"string\" || typeof payload === \"object\";\n            case PacketType.EVENT:\n            case PacketType.BINARY_EVENT:\n                return Array.isArray(payload) && payload.length > 0;\n            case PacketType.ACK:\n            case PacketType.BINARY_ACK:\n                return Array.isArray(payload);\n        }\n    }\n    /**\n     * Deallocates a parser's resources\n     */\n    destroy() {\n        if (this.reconstructor) {\n            this.reconstructor.finishedReconstruction();\n            this.reconstructor = null;\n        }\n    }\n}\n/**\n * A manager of a binary event's 'buffer sequence'. Should\n * be constructed whenever a packet of type BINARY_EVENT is\n * decoded.\n *\n * @param {Object} packet\n * @return {BinaryReconstructor} initialized reconstructor\n */\nclass BinaryReconstructor {\n    constructor(packet) {\n        this.packet = packet;\n        this.buffers = [];\n        this.reconPack = packet;\n    }\n    /**\n     * Method to be called when binary data received from connection\n     * after a BINARY_EVENT packet.\n     *\n     * @param {Buffer | ArrayBuffer} binData - the raw binary data received\n     * @return {null | Object} returns null if more binary data is expected or\n     *   a reconstructed packet object if all buffers have been received.\n     */\n    takeBinaryData(binData) {\n        this.buffers.push(binData);\n        if (this.buffers.length === this.reconPack.attachments) {\n            // done with buffer list\n            const packet = reconstructPacket(this.reconPack, this.buffers);\n            this.finishedReconstruction();\n            return packet;\n        }\n        return null;\n    }\n    /**\n     * Cleans up binary packet reconstruction variables.\n     */\n    finishedReconstruction() {\n        this.reconPack = null;\n        this.buffers = [];\n    }\n}\n","const withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\nconst isView = (obj) => {\n    return typeof ArrayBuffer.isView === \"function\"\n        ? ArrayBuffer.isView(obj)\n        : obj.buffer instanceof ArrayBuffer;\n};\nconst toString = Object.prototype.toString;\nconst withNativeBlob = typeof Blob === \"function\" ||\n    (typeof Blob !== \"undefined\" &&\n        toString.call(Blob) === \"[object BlobConstructor]\");\nconst withNativeFile = typeof File === \"function\" ||\n    (typeof File !== \"undefined\" &&\n        toString.call(File) === \"[object FileConstructor]\");\n/**\n * Returns true if obj is a Buffer, an ArrayBuffer, a Blob or a File.\n *\n * @private\n */\nexport function isBinary(obj) {\n    return ((withNativeArrayBuffer && (obj instanceof ArrayBuffer || isView(obj))) ||\n        (withNativeBlob && obj instanceof Blob) ||\n        (withNativeFile && obj instanceof File));\n}\nexport function hasBinary(obj, toJSON) {\n    if (!obj || typeof obj !== \"object\") {\n        return false;\n    }\n    if (Array.isArray(obj)) {\n        for (let i = 0, l = obj.length; i < l; i++) {\n            if (hasBinary(obj[i])) {\n                return true;\n            }\n        }\n        return false;\n    }\n    if (isBinary(obj)) {\n        return true;\n    }\n    if (obj.toJSON &&\n        typeof obj.toJSON === \"function\" &&\n        arguments.length === 1) {\n        return hasBinary(obj.toJSON(), true);\n    }\n    for (const key in obj) {\n        if (Object.prototype.hasOwnProperty.call(obj, key) && hasBinary(obj[key])) {\n            return true;\n        }\n    }\n    return false;\n}\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = function(exports, definition) {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }","// define __esModule on exports\n__webpack_require__.r = function(exports) {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n    return new (P || (P = Promise))(function (resolve, reject) {\n        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n        function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n        step((generator = generator.apply(thisArg, _arguments || [])).next());\n    });\n};\nimport Player from \"./Player\";\nimport Router from \"./Router\";\nimport { Sushi } from \"./Ressources\";\nimport { io } from \"socket.io-client\";\nconst Main = (playerName, playerCharacter) => {\n    const canvas = document.querySelector(\".map\");\n    const ctx = canvas.getContext(\"2d\");\n    canvas.width = document.documentElement.clientWidth;\n    canvas.height = document.documentElement.clientHeight;\n    const ctxWidth = 6000;\n    const ctxHeight = 3340;\n    let xStart = canvas.width / 2;\n    let xEnd = ctxWidth - canvas.width / 2;\n    let yStart = canvas.height / 2;\n    let yEnd = ctxHeight - canvas.height / 2;\n    window.addEventListener(\"resize\", (e) => {\n        e.preventDefault();\n        canvas.width = document.documentElement.clientWidth;\n        canvas.height = document.documentElement.clientHeight;\n        xStart = canvas.width / 2;\n        xEnd = ctxWidth - canvas.width / 2;\n        yStart = canvas.height / 2;\n        yEnd = ctxHeight - canvas.height / 2;\n    });\n    const backgroundImage = new Image();\n    backgroundImage.src = \"/images/map.jpg\";\n    // document.addEventListener(\"keydown\", (event) => {\n    //   event.preventDefault();\n    //   // Mettre à jour la direction en fonction des touches enfoncées\n    //   switch (event.keyCode) {\n    //     case 37: // Gauche\n    //       player.direction.x = -1;\n    //       break;\n    //     case 38: // Haut\n    //       player.direction.y = -1;\n    //       break;\n    //     case 39: // Droite\n    //       player.direction.x = 1;\n    //       break;\n    //     case 40: // Bas\n    //       player.direction.y = 1;\n    //       break;\n    //   }\n    // });\n    // document.addEventListener(\"keyup\", (event) => {\n    //   event.preventDefault();\n    //   // Mettre à jour la direction en fonction des touches relâchées\n    //   switch (event.keyCode) {\n    //     case 37: // Gauche\n    //       if (player.direction.x < 0) {\n    //         player.direction.x = 0;\n    //       }\n    //       break;\n    //     case 38: // Haut\n    //       if (player.direction.y < 0) {\n    //         player.direction.y = 0;\n    //       }\n    //       break;\n    //     case 39: // Droite\n    //       if (player.direction.x > 0) {\n    //         player.direction.x = 0;\n    //       }\n    //       break;\n    //     case 40: // Bas\n    //       if (player.direction.y > 0) {\n    //         player.direction.y = 0;\n    //       }\n    //       break;\n    //   }\n    // });\n    function youAreDead(player) {\n        // Récupération des dimensions du canvas\n        let canvasWidthI = canvas.width;\n        let canvasHeightI = canvas.height;\n        // Calcul des dimensions de l'interface\n        let interfaceWidth = Math.round(canvasWidthI * 0.7);\n        let interfaceHeight = Math.round(canvasHeightI * 0.7);\n        // Positionnement de l'interface au centre du canvas\n        /*let interfaceLeft = Math.round((canvasWidth - interfaceWidth) / 2);\n        let interfaceTop = Math.round((canvasHeight - interfaceHeight) / 2);*/\n        let interfaceLeft = player.x - interfaceWidth / 2;\n        let interfaceTop = player.y - interfaceHeight / 2;\n        // Dessin de la bordure orange de l'interface\n        ctx.lineWidth = 10;\n        ctx.strokeStyle = \"#D84800\";\n        ctx.strokeRect(interfaceLeft, interfaceTop, interfaceWidth, interfaceHeight);\n        // Dessin du fond transparent de l'interface\n        ctx.fillStyle = \"#00000048\";\n        ctx.fillRect(interfaceLeft, interfaceTop, interfaceWidth, interfaceHeight);\n        // Ajout du titre \"Welcome in heaven\"\n        ctx.font = \"bold 45px Arial\";\n        ctx.textAlign = \"center\";\n        ctx.fillStyle = \"#D84800\";\n        ctx.fillText(\"Welcome in heaven\", interfaceLeft + interfaceWidth / 2, interfaceTop + interfaceHeight * 0.4);\n        // Ajout du bouton \"Quitter\"\n        ctx.fillStyle = \"#D84800\";\n        ctx.fillRect(interfaceLeft + interfaceWidth / 2 - 50, interfaceTop + interfaceHeight * 0.6, 100, 50);\n        ctx.font = \"bold 25px Arial\";\n        ctx.textAlign = \"center\";\n        ctx.fillStyle = \"#fff\";\n        ctx.fillText(\"Quitter\", interfaceLeft + interfaceWidth / 2, interfaceTop + interfaceHeight * 0.65);\n        const routes = [\n            { path: \"/map\", page: \"map\" },\n            { path: \"/\", page: \"home\" },\n        ];\n        let router = new Router(routes);\n        // Ajout de l'événement de clic sur le bouton \"Quitter\"\n        canvas.addEventListener(\"click\", function (event) {\n            let mouseX = event.clientX - canvas.offsetLeft;\n            let mouseY = event.clientY - canvas.offsetTop;\n            let buttonLeft = interfaceLeft + interfaceWidth / 2 - 50;\n            let buttonTop = interfaceTop + interfaceHeight * 0.6;\n            let buttonWidth = 100;\n            let buttonHeight = 50;\n            if (mouseX >= buttonLeft &&\n                mouseX <= buttonLeft + buttonWidth &&\n                mouseY >= buttonTop &&\n                mouseY <= buttonTop + buttonHeight) {\n                router.ChangePages(routes[1].path);\n                console.log(\"click\");\n            }\n        });\n    }\n    const socket = io();\n    let sushis = [];\n    socket.on(\"sushis\", (data) => {\n        for (let i = 0; i < (data === null || data === void 0 ? void 0 : data.length); i++) {\n            const sushi = new Sushi(data[i].x * (xEnd - xStart) + xStart, data[i].y * (-yStart + yEnd) + yStart, 5);\n            sushis.push(sushi);\n        }\n    });\n    let folder = playerCharacter;\n    let userId;\n    function getUserId() {\n        return new Promise((resolve, reject) => {\n            socket.on(\"user\", (data) => {\n                userId = data;\n                resolve(userId);\n            });\n        });\n    }\n    function myFunction() {\n        return __awaiter(this, void 0, void 0, function* () {\n            try {\n                const userId = (yield getUserId());\n                const player = new Player(Math.random() * (xEnd - xStart) + xStart, Math.random() * (-yStart + yEnd) + yStart, 20, folder, userId, 1, playerName);\n                socket.emit(\"newUser\", player);\n                let allUsers = [];\n                socket.on(\"allUsers\", (data) => {\n                    allUsers = data.users;\n                    if (player) {\n                        player.x = data.player.x;\n                        player.y = data.player.y;\n                    }\n                });\n                socket.on(\"isDead\", (data) => {\n                    if (data.winner.id == player.id) {\n                        player.radius += data.loser.radius;\n                    }\n                    if (data.loser.id == player.id) {\n                        player.isDead = true;\n                        console.log(\"you are dead\");\n                    }\n                });\n                socket.on(\"newSushi\", (data) => {\n                    sushis.splice(data.drop, 1);\n                    sushis.push(new Sushi(data.new.x * (xEnd - xStart) + xStart, data.new.y * (-yStart + yEnd) + yStart, 5));\n                });\n                let mouseX;\n                let mouseY;\n                canvas.addEventListener(\"mousemove\", (event) => {\n                    event.preventDefault();\n                    mouseX = event.clientX;\n                    mouseY = event.clientY;\n                });\n                function update() {\n                    ctx.save();\n                    ctx.clearRect(0, 0, ctxWidth, ctxHeight);\n                    ctx.beginPath();\n                    const cameraX = canvas.width / 2 - player.x;\n                    const cameraY = canvas.height / 2 - player.y;\n                    ctx.translate(cameraX, cameraY);\n                    ctx.drawImage(backgroundImage, 0, 0, ctxWidth, ctxHeight);\n                    sushis.forEach((sushi) => {\n                        sushi.draw(ctx);\n                    });\n                    allUsers.forEach((user) => {\n                        const otherPlayer = new Player(user.x, user.y, user.radius, user.imageFolder, user.id, user.imageId, user.name);\n                        otherPlayer.draw(ctx);\n                    });\n                    if (player.isDead) {\n                        youAreDead(player);\n                    }\n                    socket.emit(\"userMoveTo\", {\n                        player: player,\n                        mouseX: mouseX,\n                        mouseY: mouseY,\n                        canvasWidth: canvas.width,\n                        canvasHeight: canvas.height,\n                        ctx: ctx,\n                        ctxWidth: ctxWidth,\n                        ctxHeight: ctxHeight,\n                    });\n                    player.eatSushi(sushis, socket);\n                    ctx.restore();\n                    requestAnimationFrame(update);\n                }\n                update();\n            }\n            catch (error) {\n                console.error(error);\n            }\n        });\n    }\n    myFunction();\n};\nexport default Main;\n"],"names":[],"sourceRoot":""}
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property getters","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/hasOwnProperty shorthand","webpack://sae-2023-groupei-lasoa-gomis/webpack/runtime/make namespace object","webpack://sae-2023-groupei-lasoa-gomis/./common/main.ts"],"sourcesContent":["class Player {\n    constructor(x, y, radius, imageFolder, id, imageId, name) {\n        this.image = new Image();\n        this.name = name;\n        this.id = id;\n        this.x = x;\n        this.y = y;\n        this.radius = radius;\n        this.speed = 4;\n        this.direction = {\n            x: 0,\n            y: 0,\n        };\n        this.imageId = imageId;\n        this.imageFolder = imageFolder;\n        this.image.src = `/images/character/${this.imageFolder}/${this.imageFolder}${this.imageId}.png`;\n        this.isDead = false;\n    }\n    draw(ctx) {\n        // Dessiner le cercle\n        ctx.beginPath();\n        ctx.drawImage(this.image, this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);\n        // Dessiner le texte\n        ctx.fillStyle = \"#0094FF\";\n        ctx.textAlign = \"center\";\n        ctx.textBaseline = \"middle\";\n        ctx.font = `bold ${this.radius / 2}px Arial`;\n        ctx.fillText(this.name, this.x, this.y);\n        ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);\n        ctx.strokeStyle = \"black\";\n        ctx.stroke();\n    }\n    grow() {\n        this.radius += 0.5;\n        if (this.radius % 80 === 0 && this.imageId <= 5) {\n            this.imageId += 1;\n            this.image.src = `/images/character/${this.imageFolder}/${this.imageFolder}${this.imageId}.png`;\n        }\n    }\n    eatSushi(sushis, socket) {\n        sushis.forEach((sushi, idx) => {\n            const dx = sushi.x - this.x;\n            const dy = sushi.y - this.y;\n            const distance = Math.sqrt(dx * dx + dy * dy);\n            if (distance < this.radius && !sushi.drop && !this.isDead) {\n                sushi.drop = true;\n                socket.emit(\"updateSushi\", idx);\n                this.grow();\n            }\n        });\n    }\n}\nexport default Player;\n","class Ressources {\n    constructor(name, x, y, size, image) {\n        this.name = name;\n        this.x = x;\n        this.y = y;\n        this.size = size;\n        this.image = image;\n        this.drop = false;\n    }\n}\nexport class Sushi extends Ressources {\n    constructor(x, y, size) {\n        const backgroundImage = new Image();\n        backgroundImage.src = \"/images/sushi.png\";\n        super(\"sushi\", x, y, size, backgroundImage);\n    }\n    draw(ctx) {\n        ctx.beginPath();\n        ctx.drawImage(this.image, this.x, this.y, 25, 25);\n        ctx.closePath();\n    }\n}\n","export default class Router {\n    constructor(routes) {\n        this.routes = routes;\n        this.actualRoute = routes[0].page;\n    }\n    ChangePages(path) {\n        for (let i = 0; i < this.routes.length; i++) {\n            let actual = document.querySelector(`.${this.actualRoute}`);\n            if (this.routes[i].path === path && actual) {\n                actual.setAttribute(\"style\", \"display:none\");\n                this.actualRoute = this.routes[i].page;\n                let newactual = document.querySelector(`.${this.actualRoute}`);\n                if (newactual)\n                    newactual.setAttribute(\"style\", \"display:flex\");\n            }\n        }\n    }\n}\n","/**\n * Initialize a new `Emitter`.\n *\n * @api public\n */\n\nexport function Emitter(obj) {\n  if (obj) return mixin(obj);\n}\n\n/**\n * Mixin the emitter properties.\n *\n * @param {Object} obj\n * @return {Object}\n * @api private\n */\n\nfunction mixin(obj) {\n  for (var key in Emitter.prototype) {\n    obj[key] = Emitter.prototype[key];\n  }\n  return obj;\n}\n\n/**\n * Listen on the given `event` with `fn`.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.on =\nEmitter.prototype.addEventListener = function(event, fn){\n  this._callbacks = this._callbacks || {};\n  (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\n    .push(fn);\n  return this;\n};\n\n/**\n * Adds an `event` listener that will be invoked a single\n * time then automatically removed.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.once = function(event, fn){\n  function on() {\n    this.off(event, on);\n    fn.apply(this, arguments);\n  }\n\n  on.fn = fn;\n  this.on(event, on);\n  return this;\n};\n\n/**\n * Remove the given callback for `event` or all\n * registered callbacks.\n *\n * @param {String} event\n * @param {Function} fn\n * @return {Emitter}\n * @api public\n */\n\nEmitter.prototype.off =\nEmitter.prototype.removeListener =\nEmitter.prototype.removeAllListeners =\nEmitter.prototype.removeEventListener = function(event, fn){\n  this._callbacks = this._callbacks || {};\n\n  // all\n  if (0 == arguments.length) {\n    this._callbacks = {};\n    return this;\n  }\n\n  // specific event\n  var callbacks = this._callbacks['$' + event];\n  if (!callbacks) return this;\n\n  // remove all handlers\n  if (1 == arguments.length) {\n    delete this._callbacks['$' + event];\n    return this;\n  }\n\n  // remove specific handler\n  var cb;\n  for (var i = 0; i < callbacks.length; i++) {\n    cb = callbacks[i];\n    if (cb === fn || cb.fn === fn) {\n      callbacks.splice(i, 1);\n      break;\n    }\n  }\n\n  // Remove event specific arrays for event types that no\n  // one is subscribed for to avoid memory leak.\n  if (callbacks.length === 0) {\n    delete this._callbacks['$' + event];\n  }\n\n  return this;\n};\n\n/**\n * Emit `event` with the given args.\n *\n * @param {String} event\n * @param {Mixed} ...\n * @return {Emitter}\n */\n\nEmitter.prototype.emit = function(event){\n  this._callbacks = this._callbacks || {};\n\n  var args = new Array(arguments.length - 1)\n    , callbacks = this._callbacks['$' + event];\n\n  for (var i = 1; i < arguments.length; i++) {\n    args[i - 1] = arguments[i];\n  }\n\n  if (callbacks) {\n    callbacks = callbacks.slice(0);\n    for (var i = 0, len = callbacks.length; i < len; ++i) {\n      callbacks[i].apply(this, args);\n    }\n  }\n\n  return this;\n};\n\n// alias used for reserved events (protected method)\nEmitter.prototype.emitReserved = Emitter.prototype.emit;\n\n/**\n * Return array of callbacks for `event`.\n *\n * @param {String} event\n * @return {Array}\n * @api public\n */\n\nEmitter.prototype.listeners = function(event){\n  this._callbacks = this._callbacks || {};\n  return this._callbacks['$' + event] || [];\n};\n\n/**\n * Check if this emitter has `event` handlers.\n *\n * @param {String} event\n * @return {Boolean}\n * @api public\n */\n\nEmitter.prototype.hasListeners = function(event){\n  return !! this.listeners(event).length;\n};\n","// imported from https://github.com/component/has-cors\nlet value = false;\ntry {\n    value = typeof XMLHttpRequest !== 'undefined' &&\n        'withCredentials' in new XMLHttpRequest();\n}\ncatch (err) {\n    // if XMLHttp support is disabled in IE then it will throw\n    // when trying to create\n}\nexport const hasCORS = value;\n","// imported from https://github.com/galkn/querystring\n/**\n * Compiles a querystring\n * Returns string representation of the object\n *\n * @param {Object}\n * @api private\n */\nexport function encode(obj) {\n    let str = '';\n    for (let i in obj) {\n        if (obj.hasOwnProperty(i)) {\n            if (str.length)\n                str += '&';\n            str += encodeURIComponent(i) + '=' + encodeURIComponent(obj[i]);\n        }\n    }\n    return str;\n}\n/**\n * Parses a simple querystring into an object\n *\n * @param {String} qs\n * @api private\n */\nexport function decode(qs) {\n    let qry = {};\n    let pairs = qs.split('&');\n    for (let i = 0, l = pairs.length; i < l; i++) {\n        let pair = pairs[i].split('=');\n        qry[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1]);\n    }\n    return qry;\n}\n","// imported from https://github.com/galkn/parseuri\n/**\n * Parses a URI\n *\n * Note: we could also have used the built-in URL object, but it isn't supported on all platforms.\n *\n * See:\n * - https://developer.mozilla.org/en-US/docs/Web/API/URL\n * - https://caniuse.com/url\n * - https://www.rfc-editor.org/rfc/rfc3986#appendix-B\n *\n * History of the parse() method:\n * - first commit: https://github.com/socketio/socket.io-client/commit/4ee1d5d94b3906a9c052b459f1a818b15f38f91c\n * - export into its own module: https://github.com/socketio/engine.io-client/commit/de2c561e4564efeb78f1bdb1ba39ef81b2822cb3\n * - reimport: https://github.com/socketio/engine.io-client/commit/df32277c3f6d622eec5ed09f493cae3f3391d242\n *\n * @author Steven Levithan <stevenlevithan.com> (MIT license)\n * @api private\n */\nconst re = /^(?:(?![^:@\\/?#]+:[^:@\\/]*@)(http|https|ws|wss):\\/\\/)?((?:(([^:@\\/?#]*)(?::([^:@\\/?#]*))?)?@)?((?:[a-f0-9]{0,4}:){2,7}[a-f0-9]{0,4}|[^:\\/?#]*)(?::(\\d*))?)(((\\/(?:[^?#](?![^?#\\/]*\\.[^?#\\/.]+(?:[?#]|$)))*\\/?)?([^?#\\/]*))(?:\\?([^#]*))?(?:#(.*))?)/;\nconst parts = [\n    'source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'\n];\nexport function parse(str) {\n    const src = str, b = str.indexOf('['), e = str.indexOf(']');\n    if (b != -1 && e != -1) {\n        str = str.substring(0, b) + str.substring(b, e).replace(/:/g, ';') + str.substring(e, str.length);\n    }\n    let m = re.exec(str || ''), uri = {}, i = 14;\n    while (i--) {\n        uri[parts[i]] = m[i] || '';\n    }\n    if (b != -1 && e != -1) {\n        uri.source = src;\n        uri.host = uri.host.substring(1, uri.host.length - 1).replace(/;/g, ':');\n        uri.authority = uri.authority.replace('[', '').replace(']', '').replace(/;/g, ':');\n        uri.ipv6uri = true;\n    }\n    uri.pathNames = pathNames(uri, uri['path']);\n    uri.queryKey = queryKey(uri, uri['query']);\n    return uri;\n}\nfunction pathNames(obj, path) {\n    const regx = /\\/{2,9}/g, names = path.replace(regx, \"/\").split(\"/\");\n    if (path.slice(0, 1) == '/' || path.length === 0) {\n        names.splice(0, 1);\n    }\n    if (path.slice(-1) == '/') {\n        names.splice(names.length - 1, 1);\n    }\n    return names;\n}\nfunction queryKey(uri, query) {\n    const data = {};\n    query.replace(/(?:^|&)([^&=]*)=?([^&]*)/g, function ($0, $1, $2) {\n        if ($1) {\n            data[$1] = $2;\n        }\n    });\n    return data;\n}\n","// imported from https://github.com/unshiftio/yeast\n'use strict';\nconst alphabet = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_'.split(''), length = 64, map = {};\nlet seed = 0, i = 0, prev;\n/**\n * Return a string representing the specified number.\n *\n * @param {Number} num The number to convert.\n * @returns {String} The string representation of the number.\n * @api public\n */\nexport function encode(num) {\n    let encoded = '';\n    do {\n        encoded = alphabet[num % length] + encoded;\n        num = Math.floor(num / length);\n    } while (num > 0);\n    return encoded;\n}\n/**\n * Return the integer value specified by the given string.\n *\n * @param {String} str The string to convert.\n * @returns {Number} The integer value represented by the string.\n * @api public\n */\nexport function decode(str) {\n    let decoded = 0;\n    for (i = 0; i < str.length; i++) {\n        decoded = decoded * length + map[str.charAt(i)];\n    }\n    return decoded;\n}\n/**\n * Yeast: A tiny growing id generator.\n *\n * @returns {String} A unique id.\n * @api public\n */\nexport function yeast() {\n    const now = encode(+new Date());\n    if (now !== prev)\n        return seed = 0, prev = now;\n    return now + '.' + encode(seed++);\n}\n//\n// Map each character to its index.\n//\nfor (; i < length; i++)\n    map[alphabet[i]] = i;\n","export const globalThisShim = (() => {\n    if (typeof self !== \"undefined\") {\n        return self;\n    }\n    else if (typeof window !== \"undefined\") {\n        return window;\n    }\n    else {\n        return Function(\"return this\")();\n    }\n})();\n","import { Socket } from \"./socket.js\";\nexport { Socket };\nexport const protocol = Socket.protocol;\nexport { Transport } from \"./transport.js\";\nexport { transports } from \"./transports/index.js\";\nexport { installTimerFunctions } from \"./util.js\";\nexport { parse } from \"./contrib/parseuri.js\";\nexport { nextTick } from \"./transports/websocket-constructor.js\";\n","import { transports } from \"./transports/index.js\";\nimport { installTimerFunctions, byteLength } from \"./util.js\";\nimport { decode } from \"./contrib/parseqs.js\";\nimport { parse } from \"./contrib/parseuri.js\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { protocol } from \"engine.io-parser\";\nexport class Socket extends Emitter {\n    /**\n     * Socket constructor.\n     *\n     * @param {String|Object} uri - uri or options\n     * @param {Object} opts - options\n     */\n    constructor(uri, opts = {}) {\n        super();\n        this.writeBuffer = [];\n        if (uri && \"object\" === typeof uri) {\n            opts = uri;\n            uri = null;\n        }\n        if (uri) {\n            uri = parse(uri);\n            opts.hostname = uri.host;\n            opts.secure = uri.protocol === \"https\" || uri.protocol === \"wss\";\n            opts.port = uri.port;\n            if (uri.query)\n                opts.query = uri.query;\n        }\n        else if (opts.host) {\n            opts.hostname = parse(opts.host).host;\n        }\n        installTimerFunctions(this, opts);\n        this.secure =\n            null != opts.secure\n                ? opts.secure\n                : typeof location !== \"undefined\" && \"https:\" === location.protocol;\n        if (opts.hostname && !opts.port) {\n            // if no port is specified manually, use the protocol default\n            opts.port = this.secure ? \"443\" : \"80\";\n        }\n        this.hostname =\n            opts.hostname ||\n                (typeof location !== \"undefined\" ? location.hostname : \"localhost\");\n        this.port =\n            opts.port ||\n                (typeof location !== \"undefined\" && location.port\n                    ? location.port\n                    : this.secure\n                        ? \"443\"\n                        : \"80\");\n        this.transports = opts.transports || [\"polling\", \"websocket\"];\n        this.writeBuffer = [];\n        this.prevBufferLen = 0;\n        this.opts = Object.assign({\n            path: \"/engine.io\",\n            agent: false,\n            withCredentials: false,\n            upgrade: true,\n            timestampParam: \"t\",\n            rememberUpgrade: false,\n            addTrailingSlash: true,\n            rejectUnauthorized: true,\n            perMessageDeflate: {\n                threshold: 1024,\n            },\n            transportOptions: {},\n            closeOnBeforeunload: true,\n        }, opts);\n        this.opts.path =\n            this.opts.path.replace(/\\/$/, \"\") +\n                (this.opts.addTrailingSlash ? \"/\" : \"\");\n        if (typeof this.opts.query === \"string\") {\n            this.opts.query = decode(this.opts.query);\n        }\n        // set on handshake\n        this.id = null;\n        this.upgrades = null;\n        this.pingInterval = null;\n        this.pingTimeout = null;\n        // set on heartbeat\n        this.pingTimeoutTimer = null;\n        if (typeof addEventListener === \"function\") {\n            if (this.opts.closeOnBeforeunload) {\n                // Firefox closes the connection when the \"beforeunload\" event is emitted but not Chrome. This event listener\n                // ensures every browser behaves the same (no \"disconnect\" event at the Socket.IO level when the page is\n                // closed/reloaded)\n                this.beforeunloadEventListener = () => {\n                    if (this.transport) {\n                        // silently close the transport\n                        this.transport.removeAllListeners();\n                        this.transport.close();\n                    }\n                };\n                addEventListener(\"beforeunload\", this.beforeunloadEventListener, false);\n            }\n            if (this.hostname !== \"localhost\") {\n                this.offlineEventListener = () => {\n                    this.onClose(\"transport close\", {\n                        description: \"network connection lost\",\n                    });\n                };\n                addEventListener(\"offline\", this.offlineEventListener, false);\n            }\n        }\n        this.open();\n    }\n    /**\n     * Creates transport of the given type.\n     *\n     * @param {String} name - transport name\n     * @return {Transport}\n     * @private\n     */\n    createTransport(name) {\n        const query = Object.assign({}, this.opts.query);\n        // append engine.io protocol identifier\n        query.EIO = protocol;\n        // transport name\n        query.transport = name;\n        // session id if we already have one\n        if (this.id)\n            query.sid = this.id;\n        const opts = Object.assign({}, this.opts.transportOptions[name], this.opts, {\n            query,\n            socket: this,\n            hostname: this.hostname,\n            secure: this.secure,\n            port: this.port,\n        });\n        return new transports[name](opts);\n    }\n    /**\n     * Initializes transport to use and starts probe.\n     *\n     * @private\n     */\n    open() {\n        let transport;\n        if (this.opts.rememberUpgrade &&\n            Socket.priorWebsocketSuccess &&\n            this.transports.indexOf(\"websocket\") !== -1) {\n            transport = \"websocket\";\n        }\n        else if (0 === this.transports.length) {\n            // Emit error on next tick so it can be listened to\n            this.setTimeoutFn(() => {\n                this.emitReserved(\"error\", \"No transports available\");\n            }, 0);\n            return;\n        }\n        else {\n            transport = this.transports[0];\n        }\n        this.readyState = \"opening\";\n        // Retry with the next transport if the transport is disabled (jsonp: false)\n        try {\n            transport = this.createTransport(transport);\n        }\n        catch (e) {\n            this.transports.shift();\n            this.open();\n            return;\n        }\n        transport.open();\n        this.setTransport(transport);\n    }\n    /**\n     * Sets the current transport. Disables the existing one (if any).\n     *\n     * @private\n     */\n    setTransport(transport) {\n        if (this.transport) {\n            this.transport.removeAllListeners();\n        }\n        // set up transport\n        this.transport = transport;\n        // set up transport listeners\n        transport\n            .on(\"drain\", this.onDrain.bind(this))\n            .on(\"packet\", this.onPacket.bind(this))\n            .on(\"error\", this.onError.bind(this))\n            .on(\"close\", (reason) => this.onClose(\"transport close\", reason));\n    }\n    /**\n     * Probes a transport.\n     *\n     * @param {String} name - transport name\n     * @private\n     */\n    probe(name) {\n        let transport = this.createTransport(name);\n        let failed = false;\n        Socket.priorWebsocketSuccess = false;\n        const onTransportOpen = () => {\n            if (failed)\n                return;\n            transport.send([{ type: \"ping\", data: \"probe\" }]);\n            transport.once(\"packet\", (msg) => {\n                if (failed)\n                    return;\n                if (\"pong\" === msg.type && \"probe\" === msg.data) {\n                    this.upgrading = true;\n                    this.emitReserved(\"upgrading\", transport);\n                    if (!transport)\n                        return;\n                    Socket.priorWebsocketSuccess = \"websocket\" === transport.name;\n                    this.transport.pause(() => {\n                        if (failed)\n                            return;\n                        if (\"closed\" === this.readyState)\n                            return;\n                        cleanup();\n                        this.setTransport(transport);\n                        transport.send([{ type: \"upgrade\" }]);\n                        this.emitReserved(\"upgrade\", transport);\n                        transport = null;\n                        this.upgrading = false;\n                        this.flush();\n                    });\n                }\n                else {\n                    const err = new Error(\"probe error\");\n                    // @ts-ignore\n                    err.transport = transport.name;\n                    this.emitReserved(\"upgradeError\", err);\n                }\n            });\n        };\n        function freezeTransport() {\n            if (failed)\n                return;\n            // Any callback called by transport should be ignored since now\n            failed = true;\n            cleanup();\n            transport.close();\n            transport = null;\n        }\n        // Handle any error that happens while probing\n        const onerror = (err) => {\n            const error = new Error(\"probe error: \" + err);\n            // @ts-ignore\n            error.transport = transport.name;\n            freezeTransport();\n            this.emitReserved(\"upgradeError\", error);\n        };\n        function onTransportClose() {\n            onerror(\"transport closed\");\n        }\n        // When the socket is closed while we're probing\n        function onclose() {\n            onerror(\"socket closed\");\n        }\n        // When the socket is upgraded while we're probing\n        function onupgrade(to) {\n            if (transport && to.name !== transport.name) {\n                freezeTransport();\n            }\n        }\n        // Remove all listeners on the transport and on self\n        const cleanup = () => {\n            transport.removeListener(\"open\", onTransportOpen);\n            transport.removeListener(\"error\", onerror);\n            transport.removeListener(\"close\", onTransportClose);\n            this.off(\"close\", onclose);\n            this.off(\"upgrading\", onupgrade);\n        };\n        transport.once(\"open\", onTransportOpen);\n        transport.once(\"error\", onerror);\n        transport.once(\"close\", onTransportClose);\n        this.once(\"close\", onclose);\n        this.once(\"upgrading\", onupgrade);\n        transport.open();\n    }\n    /**\n     * Called when connection is deemed open.\n     *\n     * @private\n     */\n    onOpen() {\n        this.readyState = \"open\";\n        Socket.priorWebsocketSuccess = \"websocket\" === this.transport.name;\n        this.emitReserved(\"open\");\n        this.flush();\n        // we check for `readyState` in case an `open`\n        // listener already closed the socket\n        if (\"open\" === this.readyState && this.opts.upgrade) {\n            let i = 0;\n            const l = this.upgrades.length;\n            for (; i < l; i++) {\n                this.probe(this.upgrades[i]);\n            }\n        }\n    }\n    /**\n     * Handles a packet.\n     *\n     * @private\n     */\n    onPacket(packet) {\n        if (\"opening\" === this.readyState ||\n            \"open\" === this.readyState ||\n            \"closing\" === this.readyState) {\n            this.emitReserved(\"packet\", packet);\n            // Socket is live - any packet counts\n            this.emitReserved(\"heartbeat\");\n            switch (packet.type) {\n                case \"open\":\n                    this.onHandshake(JSON.parse(packet.data));\n                    break;\n                case \"ping\":\n                    this.resetPingTimeout();\n                    this.sendPacket(\"pong\");\n                    this.emitReserved(\"ping\");\n                    this.emitReserved(\"pong\");\n                    break;\n                case \"error\":\n                    const err = new Error(\"server error\");\n                    // @ts-ignore\n                    err.code = packet.data;\n                    this.onError(err);\n                    break;\n                case \"message\":\n                    this.emitReserved(\"data\", packet.data);\n                    this.emitReserved(\"message\", packet.data);\n                    break;\n            }\n        }\n        else {\n        }\n    }\n    /**\n     * Called upon handshake completion.\n     *\n     * @param {Object} data - handshake obj\n     * @private\n     */\n    onHandshake(data) {\n        this.emitReserved(\"handshake\", data);\n        this.id = data.sid;\n        this.transport.query.sid = data.sid;\n        this.upgrades = this.filterUpgrades(data.upgrades);\n        this.pingInterval = data.pingInterval;\n        this.pingTimeout = data.pingTimeout;\n        this.maxPayload = data.maxPayload;\n        this.onOpen();\n        // In case open handler closes socket\n        if (\"closed\" === this.readyState)\n            return;\n        this.resetPingTimeout();\n    }\n    /**\n     * Sets and resets ping timeout timer based on server pings.\n     *\n     * @private\n     */\n    resetPingTimeout() {\n        this.clearTimeoutFn(this.pingTimeoutTimer);\n        this.pingTimeoutTimer = this.setTimeoutFn(() => {\n            this.onClose(\"ping timeout\");\n        }, this.pingInterval + this.pingTimeout);\n        if (this.opts.autoUnref) {\n            this.pingTimeoutTimer.unref();\n        }\n    }\n    /**\n     * Called on `drain` event\n     *\n     * @private\n     */\n    onDrain() {\n        this.writeBuffer.splice(0, this.prevBufferLen);\n        // setting prevBufferLen = 0 is very important\n        // for example, when upgrading, upgrade packet is sent over,\n        // and a nonzero prevBufferLen could cause problems on `drain`\n        this.prevBufferLen = 0;\n        if (0 === this.writeBuffer.length) {\n            this.emitReserved(\"drain\");\n        }\n        else {\n            this.flush();\n        }\n    }\n    /**\n     * Flush write buffers.\n     *\n     * @private\n     */\n    flush() {\n        if (\"closed\" !== this.readyState &&\n            this.transport.writable &&\n            !this.upgrading &&\n            this.writeBuffer.length) {\n            const packets = this.getWritablePackets();\n            this.transport.send(packets);\n            // keep track of current length of writeBuffer\n            // splice writeBuffer and callbackBuffer on `drain`\n            this.prevBufferLen = packets.length;\n            this.emitReserved(\"flush\");\n        }\n    }\n    /**\n     * Ensure the encoded size of the writeBuffer is below the maxPayload value sent by the server (only for HTTP\n     * long-polling)\n     *\n     * @private\n     */\n    getWritablePackets() {\n        const shouldCheckPayloadSize = this.maxPayload &&\n            this.transport.name === \"polling\" &&\n            this.writeBuffer.length > 1;\n        if (!shouldCheckPayloadSize) {\n            return this.writeBuffer;\n        }\n        let payloadSize = 1; // first packet type\n        for (let i = 0; i < this.writeBuffer.length; i++) {\n            const data = this.writeBuffer[i].data;\n            if (data) {\n                payloadSize += byteLength(data);\n            }\n            if (i > 0 && payloadSize > this.maxPayload) {\n                return this.writeBuffer.slice(0, i);\n            }\n            payloadSize += 2; // separator + packet type\n        }\n        return this.writeBuffer;\n    }\n    /**\n     * Sends a message.\n     *\n     * @param {String} msg - message.\n     * @param {Object} options.\n     * @param {Function} callback function.\n     * @return {Socket} for chaining.\n     */\n    write(msg, options, fn) {\n        this.sendPacket(\"message\", msg, options, fn);\n        return this;\n    }\n    send(msg, options, fn) {\n        this.sendPacket(\"message\", msg, options, fn);\n        return this;\n    }\n    /**\n     * Sends a packet.\n     *\n     * @param {String} type: packet type.\n     * @param {String} data.\n     * @param {Object} options.\n     * @param {Function} fn - callback function.\n     * @private\n     */\n    sendPacket(type, data, options, fn) {\n        if (\"function\" === typeof data) {\n            fn = data;\n            data = undefined;\n        }\n        if (\"function\" === typeof options) {\n            fn = options;\n            options = null;\n        }\n        if (\"closing\" === this.readyState || \"closed\" === this.readyState) {\n            return;\n        }\n        options = options || {};\n        options.compress = false !== options.compress;\n        const packet = {\n            type: type,\n            data: data,\n            options: options,\n        };\n        this.emitReserved(\"packetCreate\", packet);\n        this.writeBuffer.push(packet);\n        if (fn)\n            this.once(\"flush\", fn);\n        this.flush();\n    }\n    /**\n     * Closes the connection.\n     */\n    close() {\n        const close = () => {\n            this.onClose(\"forced close\");\n            this.transport.close();\n        };\n        const cleanupAndClose = () => {\n            this.off(\"upgrade\", cleanupAndClose);\n            this.off(\"upgradeError\", cleanupAndClose);\n            close();\n        };\n        const waitForUpgrade = () => {\n            // wait for upgrade to finish since we can't send packets while pausing a transport\n            this.once(\"upgrade\", cleanupAndClose);\n            this.once(\"upgradeError\", cleanupAndClose);\n        };\n        if (\"opening\" === this.readyState || \"open\" === this.readyState) {\n            this.readyState = \"closing\";\n            if (this.writeBuffer.length) {\n                this.once(\"drain\", () => {\n                    if (this.upgrading) {\n                        waitForUpgrade();\n                    }\n                    else {\n                        close();\n                    }\n                });\n            }\n            else if (this.upgrading) {\n                waitForUpgrade();\n            }\n            else {\n                close();\n            }\n        }\n        return this;\n    }\n    /**\n     * Called upon transport error\n     *\n     * @private\n     */\n    onError(err) {\n        Socket.priorWebsocketSuccess = false;\n        this.emitReserved(\"error\", err);\n        this.onClose(\"transport error\", err);\n    }\n    /**\n     * Called upon transport close.\n     *\n     * @private\n     */\n    onClose(reason, description) {\n        if (\"opening\" === this.readyState ||\n            \"open\" === this.readyState ||\n            \"closing\" === this.readyState) {\n            // clear timers\n            this.clearTimeoutFn(this.pingTimeoutTimer);\n            // stop event from firing again for transport\n            this.transport.removeAllListeners(\"close\");\n            // ensure transport won't stay open\n            this.transport.close();\n            // ignore further transport communication\n            this.transport.removeAllListeners();\n            if (typeof removeEventListener === \"function\") {\n                removeEventListener(\"beforeunload\", this.beforeunloadEventListener, false);\n                removeEventListener(\"offline\", this.offlineEventListener, false);\n            }\n            // set ready state\n            this.readyState = \"closed\";\n            // clear session id\n            this.id = null;\n            // emit close event\n            this.emitReserved(\"close\", reason, description);\n            // clean buffers after, so users can still\n            // grab the buffers on `close` event\n            this.writeBuffer = [];\n            this.prevBufferLen = 0;\n        }\n    }\n    /**\n     * Filters upgrades, returning only those matching client transports.\n     *\n     * @param {Array} upgrades - server upgrades\n     * @private\n     */\n    filterUpgrades(upgrades) {\n        const filteredUpgrades = [];\n        let i = 0;\n        const j = upgrades.length;\n        for (; i < j; i++) {\n            if (~this.transports.indexOf(upgrades[i]))\n                filteredUpgrades.push(upgrades[i]);\n        }\n        return filteredUpgrades;\n    }\n}\nSocket.protocol = protocol;\n","import { decodePacket } from \"engine.io-parser\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { installTimerFunctions } from \"./util.js\";\nclass TransportError extends Error {\n    constructor(reason, description, context) {\n        super(reason);\n        this.description = description;\n        this.context = context;\n        this.type = \"TransportError\";\n    }\n}\nexport class Transport extends Emitter {\n    /**\n     * Transport abstract constructor.\n     *\n     * @param {Object} opts - options\n     * @protected\n     */\n    constructor(opts) {\n        super();\n        this.writable = false;\n        installTimerFunctions(this, opts);\n        this.opts = opts;\n        this.query = opts.query;\n        this.socket = opts.socket;\n    }\n    /**\n     * Emits an error.\n     *\n     * @param {String} reason\n     * @param description\n     * @param context - the error context\n     * @return {Transport} for chaining\n     * @protected\n     */\n    onError(reason, description, context) {\n        super.emitReserved(\"error\", new TransportError(reason, description, context));\n        return this;\n    }\n    /**\n     * Opens the transport.\n     */\n    open() {\n        this.readyState = \"opening\";\n        this.doOpen();\n        return this;\n    }\n    /**\n     * Closes the transport.\n     */\n    close() {\n        if (this.readyState === \"opening\" || this.readyState === \"open\") {\n            this.doClose();\n            this.onClose();\n        }\n        return this;\n    }\n    /**\n     * Sends multiple packets.\n     *\n     * @param {Array} packets\n     */\n    send(packets) {\n        if (this.readyState === \"open\") {\n            this.write(packets);\n        }\n        else {\n            // this might happen if the transport was silently closed in the beforeunload event handler\n        }\n    }\n    /**\n     * Called upon open\n     *\n     * @protected\n     */\n    onOpen() {\n        this.readyState = \"open\";\n        this.writable = true;\n        super.emitReserved(\"open\");\n    }\n    /**\n     * Called with data.\n     *\n     * @param {String} data\n     * @protected\n     */\n    onData(data) {\n        const packet = decodePacket(data, this.socket.binaryType);\n        this.onPacket(packet);\n    }\n    /**\n     * Called with a decoded packet.\n     *\n     * @protected\n     */\n    onPacket(packet) {\n        super.emitReserved(\"packet\", packet);\n    }\n    /**\n     * Called upon close.\n     *\n     * @protected\n     */\n    onClose(details) {\n        this.readyState = \"closed\";\n        super.emitReserved(\"close\", details);\n    }\n    /**\n     * Pauses the transport, in order not to lose packets during an upgrade.\n     *\n     * @param onPause\n     */\n    pause(onPause) { }\n}\n","import { Polling } from \"./polling.js\";\nimport { WS } from \"./websocket.js\";\nexport const transports = {\n    websocket: WS,\n    polling: Polling,\n};\n","import { Transport } from \"../transport.js\";\nimport { yeast } from \"../contrib/yeast.js\";\nimport { encode } from \"../contrib/parseqs.js\";\nimport { encodePayload, decodePayload } from \"engine.io-parser\";\nimport { XHR as XMLHttpRequest } from \"./xmlhttprequest.js\";\nimport { Emitter } from \"@socket.io/component-emitter\";\nimport { installTimerFunctions, pick } from \"../util.js\";\nimport { globalThisShim as globalThis } from \"../globalThis.js\";\nfunction empty() { }\nconst hasXHR2 = (function () {\n    const xhr = new XMLHttpRequest({\n        xdomain: false,\n    });\n    return null != xhr.responseType;\n})();\nexport class Polling extends Transport {\n    /**\n     * XHR Polling constructor.\n     *\n     * @param {Object} opts\n     * @package\n     */\n    constructor(opts) {\n        super(opts);\n        this.polling = false;\n        if (typeof location !== \"undefined\") {\n            const isSSL = \"https:\" === location.protocol;\n            let port = location.port;\n            // some user agents have empty `location.port`\n            if (!port) {\n                port = isSSL ? \"443\" : \"80\";\n            }\n            this.xd =\n                (typeof location !== \"undefined\" &&\n                    opts.hostname !== location.hostname) ||\n                    port !== opts.port;\n            this.xs = opts.secure !== isSSL;\n        }\n        /**\n         * XHR supports binary\n         */\n        const forceBase64 = opts && opts.forceBase64;\n        this.supportsBinary = hasXHR2 && !forceBase64;\n    }\n    get name() {\n        return \"polling\";\n    }\n    /**\n     * Opens the socket (triggers polling). We write a PING message to determine\n     * when the transport is open.\n     *\n     * @protected\n     */\n    doOpen() {\n        this.poll();\n    }\n    /**\n     * Pauses polling.\n     *\n     * @param {Function} onPause - callback upon buffers are flushed and transport is paused\n     * @package\n     */\n    pause(onPause) {\n        this.readyState = \"pausing\";\n        const pause = () => {\n            this.readyState = \"paused\";\n            onPause();\n        };\n        if (this.polling || !this.writable) {\n            let total = 0;\n            if (this.polling) {\n                total++;\n                this.once(\"pollComplete\", function () {\n                    --total || pause();\n                });\n            }\n            if (!this.writable) {\n                total++;\n                this.once(\"drain\", function () {\n                    --total || pause();\n                });\n            }\n        }\n        else {\n            pause();\n        }\n    }\n    /**\n     * Starts polling cycle.\n     *\n     * @private\n     */\n    poll() {\n        this.polling = true;\n        this.doPoll();\n        this.emitReserved(\"poll\");\n    }\n    /**\n     * Overloads onData to detect payloads.\n     *\n     * @protected\n     */\n    onData(data) {\n        const callback = (packet) => {\n            // if its the first message we consider the transport open\n            if (\"opening\" === this.readyState && packet.type === \"open\") {\n                this.onOpen();\n            }\n            // if its a close packet, we close the ongoing requests\n            if (\"close\" === packet.type) {\n                this.onClose({ description: \"transport closed by the server\" });\n                return false;\n            }\n            // otherwise bypass onData and handle the message\n            this.onPacket(packet);\n        };\n        // decode payload\n        decodePayload(data, this.socket.binaryType).forEach(callback);\n        // if an event did not trigger closing\n        if (\"closed\" !== this.readyState) {\n            // if we got data we're not polling\n            this.polling = false;\n            this.emitReserved(\"pollComplete\");\n            if (\"open\" === this.readyState) {\n                this.poll();\n            }\n            else {\n            }\n        }\n    }\n    /**\n     * For polling, send a close packet.\n     *\n     * @protected\n     */\n    doClose() {\n        const close = () => {\n            this.write([{ type: \"close\" }]);\n        };\n        if (\"open\" === this.readyState) {\n            close();\n        }\n        else {\n            // in case we're trying to close while\n            // handshaking is in progress (GH-164)\n            this.once(\"open\", close);\n        }\n    }\n    /**\n     * Writes a packets payload.\n     *\n     * @param {Array} packets - data packets\n     * @protected\n     */\n    write(packets) {\n        this.writable = false;\n        encodePayload(packets, (data) => {\n            this.doWrite(data, () => {\n                this.writable = true;\n                this.emitReserved(\"drain\");\n            });\n        });\n    }\n    /**\n     * Generates uri for connection.\n     *\n     * @private\n     */\n    uri() {\n        let query = this.query || {};\n        const schema = this.opts.secure ? \"https\" : \"http\";\n        let port = \"\";\n        // cache busting is forced\n        if (false !== this.opts.timestampRequests) {\n            query[this.opts.timestampParam] = yeast();\n        }\n        if (!this.supportsBinary && !query.sid) {\n            query.b64 = 1;\n        }\n        // avoid port if default for schema\n        if (this.opts.port &&\n            ((\"https\" === schema && Number(this.opts.port) !== 443) ||\n                (\"http\" === schema && Number(this.opts.port) !== 80))) {\n            port = \":\" + this.opts.port;\n        }\n        const encodedQuery = encode(query);\n        const ipv6 = this.opts.hostname.indexOf(\":\") !== -1;\n        return (schema +\n            \"://\" +\n            (ipv6 ? \"[\" + this.opts.hostname + \"]\" : this.opts.hostname) +\n            port +\n            this.opts.path +\n            (encodedQuery.length ? \"?\" + encodedQuery : \"\"));\n    }\n    /**\n     * Creates a request.\n     *\n     * @param {String} method\n     * @private\n     */\n    request(opts = {}) {\n        Object.assign(opts, { xd: this.xd, xs: this.xs }, this.opts);\n        return new Request(this.uri(), opts);\n    }\n    /**\n     * Sends data.\n     *\n     * @param {String} data to send.\n     * @param {Function} called upon flush.\n     * @private\n     */\n    doWrite(data, fn) {\n        const req = this.request({\n            method: \"POST\",\n            data: data,\n        });\n        req.on(\"success\", fn);\n        req.on(\"error\", (xhrStatus, context) => {\n            this.onError(\"xhr post error\", xhrStatus, context);\n        });\n    }\n    /**\n     * Starts a poll cycle.\n     *\n     * @private\n     */\n    doPoll() {\n        const req = this.request();\n        req.on(\"data\", this.onData.bind(this));\n        req.on(\"error\", (xhrStatus, context) => {\n            this.onError(\"xhr poll error\", xhrStatus, context);\n        });\n        this.pollXhr = req;\n    }\n}\nexport class Request extends Emitter {\n    /**\n     * Request constructor\n     *\n     * @param {Object} options\n     * @package\n     */\n    constructor(uri, opts) {\n        super();\n        installTimerFunctions(this, opts);\n        this.opts = opts;\n        this.method = opts.method || \"GET\";\n        this.uri = uri;\n        this.async = false !== opts.async;\n        this.data = undefined !== opts.data ? opts.data : null;\n        this.create();\n    }\n    /**\n     * Creates the XHR object and sends the request.\n     *\n     * @private\n     */\n    create() {\n        const opts = pick(this.opts, \"agent\", \"pfx\", \"key\", \"passphrase\", \"cert\", \"ca\", \"ciphers\", \"rejectUnauthorized\", \"autoUnref\");\n        opts.xdomain = !!this.opts.xd;\n        opts.xscheme = !!this.opts.xs;\n        const xhr = (this.xhr = new XMLHttpRequest(opts));\n        try {\n            xhr.open(this.method, this.uri, this.async);\n            try {\n                if (this.opts.extraHeaders) {\n                    xhr.setDisableHeaderCheck && xhr.setDisableHeaderCheck(true);\n                    for (let i in this.opts.extraHeaders) {\n                        if (this.opts.extraHeaders.hasOwnProperty(i)) {\n                            xhr.setRequestHeader(i, this.opts.extraHeaders[i]);\n                        }\n                    }\n                }\n            }\n            catch (e) { }\n            if (\"POST\" === this.method) {\n                try {\n                    xhr.setRequestHeader(\"Content-type\", \"text/plain;charset=UTF-8\");\n                }\n                catch (e) { }\n            }\n            try {\n                xhr.setRequestHeader(\"Accept\", \"*/*\");\n            }\n            catch (e) { }\n            // ie6 check\n            if (\"withCredentials\" in xhr) {\n                xhr.withCredentials = this.opts.withCredentials;\n            }\n            if (this.opts.requestTimeout) {\n                xhr.timeout = this.opts.requestTimeout;\n            }\n            xhr.onreadystatechange = () => {\n                if (4 !== xhr.readyState)\n                    return;\n                if (200 === xhr.status || 1223 === xhr.status) {\n                    this.onLoad();\n                }\n                else {\n                    // make sure the `error` event handler that's user-set\n                    // does not throw in the same tick and gets caught here\n                    this.setTimeoutFn(() => {\n                        this.onError(typeof xhr.status === \"number\" ? xhr.status : 0);\n                    }, 0);\n                }\n            };\n            xhr.send(this.data);\n        }\n        catch (e) {\n            // Need to defer since .create() is called directly from the constructor\n            // and thus the 'error' event can only be only bound *after* this exception\n            // occurs.  Therefore, also, we cannot throw here at all.\n            this.setTimeoutFn(() => {\n                this.onError(e);\n            }, 0);\n            return;\n        }\n        if (typeof document !== \"undefined\") {\n            this.index = Request.requestsCount++;\n            Request.requests[this.index] = this;\n        }\n    }\n    /**\n     * Called upon error.\n     *\n     * @private\n     */\n    onError(err) {\n        this.emitReserved(\"error\", err, this.xhr);\n        this.cleanup(true);\n    }\n    /**\n     * Cleans up house.\n     *\n     * @private\n     */\n    cleanup(fromError) {\n        if (\"undefined\" === typeof this.xhr || null === this.xhr) {\n            return;\n        }\n        this.xhr.onreadystatechange = empty;\n        if (fromError) {\n            try {\n                this.xhr.abort();\n            }\n            catch (e) { }\n        }\n        if (typeof document !== \"undefined\") {\n            delete Request.requests[this.index];\n        }\n        this.xhr = null;\n    }\n    /**\n     * Called upon load.\n     *\n     * @private\n     */\n    onLoad() {\n        const data = this.xhr.responseText;\n        if (data !== null) {\n            this.emitReserved(\"data\", data);\n            this.emitReserved(\"success\");\n            this.cleanup();\n        }\n    }\n    /**\n     * Aborts the request.\n     *\n     * @package\n     */\n    abort() {\n        this.cleanup();\n    }\n}\nRequest.requestsCount = 0;\nRequest.requests = {};\n/**\n * Aborts pending requests when unloading the window. This is needed to prevent\n * memory leaks (e.g. when using IE) and to ensure that no spurious error is\n * emitted.\n */\nif (typeof document !== \"undefined\") {\n    // @ts-ignore\n    if (typeof attachEvent === \"function\") {\n        // @ts-ignore\n        attachEvent(\"onunload\", unloadHandler);\n    }\n    else if (typeof addEventListener === \"function\") {\n        const terminationEvent = \"onpagehide\" in globalThis ? \"pagehide\" : \"unload\";\n        addEventListener(terminationEvent, unloadHandler, false);\n    }\n}\nfunction unloadHandler() {\n    for (let i in Request.requests) {\n        if (Request.requests.hasOwnProperty(i)) {\n            Request.requests[i].abort();\n        }\n    }\n}\n","import { globalThisShim as globalThis } from \"../globalThis.js\";\nexport const nextTick = (() => {\n    const isPromiseAvailable = typeof Promise === \"function\" && typeof Promise.resolve === \"function\";\n    if (isPromiseAvailable) {\n        return (cb) => Promise.resolve().then(cb);\n    }\n    else {\n        return (cb, setTimeoutFn) => setTimeoutFn(cb, 0);\n    }\n})();\nexport const WebSocket = globalThis.WebSocket || globalThis.MozWebSocket;\nexport const usingBrowserWebSocket = true;\nexport const defaultBinaryType = \"arraybuffer\";\n","import { Transport } from \"../transport.js\";\nimport { encode } from \"../contrib/parseqs.js\";\nimport { yeast } from \"../contrib/yeast.js\";\nimport { pick } from \"../util.js\";\nimport { defaultBinaryType, nextTick, usingBrowserWebSocket, WebSocket, } from \"./websocket-constructor.js\";\nimport { encodePacket } from \"engine.io-parser\";\n// detect ReactNative environment\nconst isReactNative = typeof navigator !== \"undefined\" &&\n    typeof navigator.product === \"string\" &&\n    navigator.product.toLowerCase() === \"reactnative\";\nexport class WS extends Transport {\n    /**\n     * WebSocket transport constructor.\n     *\n     * @param {Object} opts - connection options\n     * @protected\n     */\n    constructor(opts) {\n        super(opts);\n        this.supportsBinary = !opts.forceBase64;\n    }\n    get name() {\n        return \"websocket\";\n    }\n    doOpen() {\n        if (!this.check()) {\n            // let probe timeout\n            return;\n        }\n        const uri = this.uri();\n        const protocols = this.opts.protocols;\n        // React Native only supports the 'headers' option, and will print a warning if anything else is passed\n        const opts = isReactNative\n            ? {}\n            : pick(this.opts, \"agent\", \"perMessageDeflate\", \"pfx\", \"key\", \"passphrase\", \"cert\", \"ca\", \"ciphers\", \"rejectUnauthorized\", \"localAddress\", \"protocolVersion\", \"origin\", \"maxPayload\", \"family\", \"checkServerIdentity\");\n        if (this.opts.extraHeaders) {\n            opts.headers = this.opts.extraHeaders;\n        }\n        try {\n            this.ws =\n                usingBrowserWebSocket && !isReactNative\n                    ? protocols\n                        ? new WebSocket(uri, protocols)\n                        : new WebSocket(uri)\n                    : new WebSocket(uri, protocols, opts);\n        }\n        catch (err) {\n            return this.emitReserved(\"error\", err);\n        }\n        this.ws.binaryType = this.socket.binaryType || defaultBinaryType;\n        this.addEventListeners();\n    }\n    /**\n     * Adds event listeners to the socket\n     *\n     * @private\n     */\n    addEventListeners() {\n        this.ws.onopen = () => {\n            if (this.opts.autoUnref) {\n                this.ws._socket.unref();\n            }\n            this.onOpen();\n        };\n        this.ws.onclose = (closeEvent) => this.onClose({\n            description: \"websocket connection closed\",\n            context: closeEvent,\n        });\n        this.ws.onmessage = (ev) => this.onData(ev.data);\n        this.ws.onerror = (e) => this.onError(\"websocket error\", e);\n    }\n    write(packets) {\n        this.writable = false;\n        // encodePacket efficient as it uses WS framing\n        // no need for encodePayload\n        for (let i = 0; i < packets.length; i++) {\n            const packet = packets[i];\n            const lastPacket = i === packets.length - 1;\n            encodePacket(packet, this.supportsBinary, (data) => {\n                // always create a new object (GH-437)\n                const opts = {};\n                if (!usingBrowserWebSocket) {\n                    if (packet.options) {\n                        opts.compress = packet.options.compress;\n                    }\n                    if (this.opts.perMessageDeflate) {\n                        const len = \n                        // @ts-ignore\n                        \"string\" === typeof data ? Buffer.byteLength(data) : data.length;\n                        if (len < this.opts.perMessageDeflate.threshold) {\n                            opts.compress = false;\n                        }\n                    }\n                }\n                // Sometimes the websocket has already been closed but the browser didn't\n                // have a chance of informing us about it yet, in that case send will\n                // throw an error\n                try {\n                    if (usingBrowserWebSocket) {\n                        // TypeError is thrown when passing the second argument on Safari\n                        this.ws.send(data);\n                    }\n                    else {\n                        this.ws.send(data, opts);\n                    }\n                }\n                catch (e) {\n                }\n                if (lastPacket) {\n                    // fake drain\n                    // defer to next tick to allow Socket to clear writeBuffer\n                    nextTick(() => {\n                        this.writable = true;\n                        this.emitReserved(\"drain\");\n                    }, this.setTimeoutFn);\n                }\n            });\n        }\n    }\n    doClose() {\n        if (typeof this.ws !== \"undefined\") {\n            this.ws.close();\n            this.ws = null;\n        }\n    }\n    /**\n     * Generates uri for connection.\n     *\n     * @private\n     */\n    uri() {\n        let query = this.query || {};\n        const schema = this.opts.secure ? \"wss\" : \"ws\";\n        let port = \"\";\n        // avoid port if default for schema\n        if (this.opts.port &&\n            ((\"wss\" === schema && Number(this.opts.port) !== 443) ||\n                (\"ws\" === schema && Number(this.opts.port) !== 80))) {\n            port = \":\" + this.opts.port;\n        }\n        // append timestamp to URI\n        if (this.opts.timestampRequests) {\n            query[this.opts.timestampParam] = yeast();\n        }\n        // communicate binary support capabilities\n        if (!this.supportsBinary) {\n            query.b64 = 1;\n        }\n        const encodedQuery = encode(query);\n        const ipv6 = this.opts.hostname.indexOf(\":\") !== -1;\n        return (schema +\n            \"://\" +\n            (ipv6 ? \"[\" + this.opts.hostname + \"]\" : this.opts.hostname) +\n            port +\n            this.opts.path +\n            (encodedQuery.length ? \"?\" + encodedQuery : \"\"));\n    }\n    /**\n     * Feature detection for WebSocket.\n     *\n     * @return {Boolean} whether this transport is available.\n     * @private\n     */\n    check() {\n        return !!WebSocket;\n    }\n}\n","// browser shim for xmlhttprequest module\nimport { hasCORS } from \"../contrib/has-cors.js\";\nimport { globalThisShim as globalThis } from \"../globalThis.js\";\nexport function XHR(opts) {\n    const xdomain = opts.xdomain;\n    // XMLHttpRequest can be disabled on IE\n    try {\n        if (\"undefined\" !== typeof XMLHttpRequest && (!xdomain || hasCORS)) {\n            return new XMLHttpRequest();\n        }\n    }\n    catch (e) { }\n    if (!xdomain) {\n        try {\n            return new globalThis[[\"Active\"].concat(\"Object\").join(\"X\")](\"Microsoft.XMLHTTP\");\n        }\n        catch (e) { }\n    }\n}\n","import { globalThisShim as globalThis } from \"./globalThis.js\";\nexport function pick(obj, ...attr) {\n    return attr.reduce((acc, k) => {\n        if (obj.hasOwnProperty(k)) {\n            acc[k] = obj[k];\n        }\n        return acc;\n    }, {});\n}\n// Keep a reference to the real timeout functions so they can be used when overridden\nconst NATIVE_SET_TIMEOUT = globalThis.setTimeout;\nconst NATIVE_CLEAR_TIMEOUT = globalThis.clearTimeout;\nexport function installTimerFunctions(obj, opts) {\n    if (opts.useNativeTimers) {\n        obj.setTimeoutFn = NATIVE_SET_TIMEOUT.bind(globalThis);\n        obj.clearTimeoutFn = NATIVE_CLEAR_TIMEOUT.bind(globalThis);\n    }\n    else {\n        obj.setTimeoutFn = globalThis.setTimeout.bind(globalThis);\n        obj.clearTimeoutFn = globalThis.clearTimeout.bind(globalThis);\n    }\n}\n// base64 encoded buffers are about 33% bigger (https://en.wikipedia.org/wiki/Base64)\nconst BASE64_OVERHEAD = 1.33;\n// we could also have used `new Blob([obj]).size`, but it isn't supported in IE9\nexport function byteLength(obj) {\n    if (typeof obj === \"string\") {\n        return utf8Length(obj);\n    }\n    // arraybuffer or blob\n    return Math.ceil((obj.byteLength || obj.size) * BASE64_OVERHEAD);\n}\nfunction utf8Length(str) {\n    let c = 0, length = 0;\n    for (let i = 0, l = str.length; i < l; i++) {\n        c = str.charCodeAt(i);\n        if (c < 0x80) {\n            length += 1;\n        }\n        else if (c < 0x800) {\n            length += 2;\n        }\n        else if (c < 0xd800 || c >= 0xe000) {\n            length += 3;\n        }\n        else {\n            i++;\n            length += 4;\n        }\n    }\n    return length;\n}\n","const PACKET_TYPES = Object.create(null); // no Map = no polyfill\nPACKET_TYPES[\"open\"] = \"0\";\nPACKET_TYPES[\"close\"] = \"1\";\nPACKET_TYPES[\"ping\"] = \"2\";\nPACKET_TYPES[\"pong\"] = \"3\";\nPACKET_TYPES[\"message\"] = \"4\";\nPACKET_TYPES[\"upgrade\"] = \"5\";\nPACKET_TYPES[\"noop\"] = \"6\";\nconst PACKET_TYPES_REVERSE = Object.create(null);\nObject.keys(PACKET_TYPES).forEach(key => {\n    PACKET_TYPES_REVERSE[PACKET_TYPES[key]] = key;\n});\nconst ERROR_PACKET = { type: \"error\", data: \"parser error\" };\nexport { PACKET_TYPES, PACKET_TYPES_REVERSE, ERROR_PACKET };\n","// imported from https://github.com/socketio/base64-arraybuffer\nconst chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n// Use a lookup table to find the index.\nconst lookup = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);\nfor (let i = 0; i < chars.length; i++) {\n    lookup[chars.charCodeAt(i)] = i;\n}\nexport const encode = (arraybuffer) => {\n    let bytes = new Uint8Array(arraybuffer), i, len = bytes.length, base64 = '';\n    for (i = 0; i < len; i += 3) {\n        base64 += chars[bytes[i] >> 2];\n        base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];\n        base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];\n        base64 += chars[bytes[i + 2] & 63];\n    }\n    if (len % 3 === 2) {\n        base64 = base64.substring(0, base64.length - 1) + '=';\n    }\n    else if (len % 3 === 1) {\n        base64 = base64.substring(0, base64.length - 2) + '==';\n    }\n    return base64;\n};\nexport const decode = (base64) => {\n    let bufferLength = base64.length * 0.75, len = base64.length, i, p = 0, encoded1, encoded2, encoded3, encoded4;\n    if (base64[base64.length - 1] === '=') {\n        bufferLength--;\n        if (base64[base64.length - 2] === '=') {\n            bufferLength--;\n        }\n    }\n    const arraybuffer = new ArrayBuffer(bufferLength), bytes = new Uint8Array(arraybuffer);\n    for (i = 0; i < len; i += 4) {\n        encoded1 = lookup[base64.charCodeAt(i)];\n        encoded2 = lookup[base64.charCodeAt(i + 1)];\n        encoded3 = lookup[base64.charCodeAt(i + 2)];\n        encoded4 = lookup[base64.charCodeAt(i + 3)];\n        bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);\n        bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);\n        bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);\n    }\n    return arraybuffer;\n};\n","import { ERROR_PACKET, PACKET_TYPES_REVERSE } from \"./commons.js\";\nimport { decode } from \"./contrib/base64-arraybuffer.js\";\nconst withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\nconst decodePacket = (encodedPacket, binaryType) => {\n    if (typeof encodedPacket !== \"string\") {\n        return {\n            type: \"message\",\n            data: mapBinary(encodedPacket, binaryType)\n        };\n    }\n    const type = encodedPacket.charAt(0);\n    if (type === \"b\") {\n        return {\n            type: \"message\",\n            data: decodeBase64Packet(encodedPacket.substring(1), binaryType)\n        };\n    }\n    const packetType = PACKET_TYPES_REVERSE[type];\n    if (!packetType) {\n        return ERROR_PACKET;\n    }\n    return encodedPacket.length > 1\n        ? {\n            type: PACKET_TYPES_REVERSE[type],\n            data: encodedPacket.substring(1)\n        }\n        : {\n            type: PACKET_TYPES_REVERSE[type]\n        };\n};\nconst decodeBase64Packet = (data, binaryType) => {\n    if (withNativeArrayBuffer) {\n        const decoded = decode(data);\n        return mapBinary(decoded, binaryType);\n    }\n    else {\n        return { base64: true, data }; // fallback for old browsers\n    }\n};\nconst mapBinary = (data, binaryType) => {\n    switch (binaryType) {\n        case \"blob\":\n            return data instanceof ArrayBuffer ? new Blob([data]) : data;\n        case \"arraybuffer\":\n        default:\n            return data; // assuming the data is already an ArrayBuffer\n    }\n};\nexport default decodePacket;\n","import { PACKET_TYPES } from \"./commons.js\";\nconst withNativeBlob = typeof Blob === \"function\" ||\n    (typeof Blob !== \"undefined\" &&\n        Object.prototype.toString.call(Blob) === \"[object BlobConstructor]\");\nconst withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\n// ArrayBuffer.isView method is not defined in IE10\nconst isView = obj => {\n    return typeof ArrayBuffer.isView === \"function\"\n        ? ArrayBuffer.isView(obj)\n        : obj && obj.buffer instanceof ArrayBuffer;\n};\nconst encodePacket = ({ type, data }, supportsBinary, callback) => {\n    if (withNativeBlob && data instanceof Blob) {\n        if (supportsBinary) {\n            return callback(data);\n        }\n        else {\n            return encodeBlobAsBase64(data, callback);\n        }\n    }\n    else if (withNativeArrayBuffer &&\n        (data instanceof ArrayBuffer || isView(data))) {\n        if (supportsBinary) {\n            return callback(data);\n        }\n        else {\n            return encodeBlobAsBase64(new Blob([data]), callback);\n        }\n    }\n    // plain string\n    return callback(PACKET_TYPES[type] + (data || \"\"));\n};\nconst encodeBlobAsBase64 = (data, callback) => {\n    const fileReader = new FileReader();\n    fileReader.onload = function () {\n        const content = fileReader.result.split(\",\")[1];\n        callback(\"b\" + (content || \"\"));\n    };\n    return fileReader.readAsDataURL(data);\n};\nexport default encodePacket;\n","import encodePacket from \"./encodePacket.js\";\nimport decodePacket from \"./decodePacket.js\";\nconst SEPARATOR = String.fromCharCode(30); // see https://en.wikipedia.org/wiki/Delimiter#ASCII_delimited_text\nconst encodePayload = (packets, callback) => {\n    // some packets may be added to the array while encoding, so the initial length must be saved\n    const length = packets.length;\n    const encodedPackets = new Array(length);\n    let count = 0;\n    packets.forEach((packet, i) => {\n        // force base64 encoding for binary packets\n        encodePacket(packet, false, encodedPacket => {\n            encodedPackets[i] = encodedPacket;\n            if (++count === length) {\n                callback(encodedPackets.join(SEPARATOR));\n            }\n        });\n    });\n};\nconst decodePayload = (encodedPayload, binaryType) => {\n    const encodedPackets = encodedPayload.split(SEPARATOR);\n    const packets = [];\n    for (let i = 0; i < encodedPackets.length; i++) {\n        const decodedPacket = decodePacket(encodedPackets[i], binaryType);\n        packets.push(decodedPacket);\n        if (decodedPacket.type === \"error\") {\n            break;\n        }\n    }\n    return packets;\n};\nexport const protocol = 4;\nexport { encodePacket, encodePayload, decodePacket, decodePayload };\n","/**\n * Initialize backoff timer with `opts`.\n *\n * - `min` initial timeout in milliseconds [100]\n * - `max` max timeout [10000]\n * - `jitter` [0]\n * - `factor` [2]\n *\n * @param {Object} opts\n * @api public\n */\nexport function Backoff(opts) {\n    opts = opts || {};\n    this.ms = opts.min || 100;\n    this.max = opts.max || 10000;\n    this.factor = opts.factor || 2;\n    this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;\n    this.attempts = 0;\n}\n/**\n * Return the backoff duration.\n *\n * @return {Number}\n * @api public\n */\nBackoff.prototype.duration = function () {\n    var ms = this.ms * Math.pow(this.factor, this.attempts++);\n    if (this.jitter) {\n        var rand = Math.random();\n        var deviation = Math.floor(rand * this.jitter * ms);\n        ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;\n    }\n    return Math.min(ms, this.max) | 0;\n};\n/**\n * Reset the number of attempts.\n *\n * @api public\n */\nBackoff.prototype.reset = function () {\n    this.attempts = 0;\n};\n/**\n * Set the minimum duration\n *\n * @api public\n */\nBackoff.prototype.setMin = function (min) {\n    this.ms = min;\n};\n/**\n * Set the maximum duration\n *\n * @api public\n */\nBackoff.prototype.setMax = function (max) {\n    this.max = max;\n};\n/**\n * Set the jitter\n *\n * @api public\n */\nBackoff.prototype.setJitter = function (jitter) {\n    this.jitter = jitter;\n};\n","import { url } from \"./url.js\";\nimport { Manager } from \"./manager.js\";\nimport { Socket } from \"./socket.js\";\n/**\n * Managers cache.\n */\nconst cache = {};\nfunction lookup(uri, opts) {\n    if (typeof uri === \"object\") {\n        opts = uri;\n        uri = undefined;\n    }\n    opts = opts || {};\n    const parsed = url(uri, opts.path || \"/socket.io\");\n    const source = parsed.source;\n    const id = parsed.id;\n    const path = parsed.path;\n    const sameNamespace = cache[id] && path in cache[id][\"nsps\"];\n    const newConnection = opts.forceNew ||\n        opts[\"force new connection\"] ||\n        false === opts.multiplex ||\n        sameNamespace;\n    let io;\n    if (newConnection) {\n        io = new Manager(source, opts);\n    }\n    else {\n        if (!cache[id]) {\n            cache[id] = new Manager(source, opts);\n        }\n        io = cache[id];\n    }\n    if (parsed.query && !opts.query) {\n        opts.query = parsed.queryKey;\n    }\n    return io.socket(parsed.path, opts);\n}\n// so that \"lookup\" can be used both as a function (e.g. `io(...)`) and as a\n// namespace (e.g. `io.connect(...)`), for backward compatibility\nObject.assign(lookup, {\n    Manager,\n    Socket,\n    io: lookup,\n    connect: lookup,\n});\n/**\n * Protocol version.\n *\n * @public\n */\nexport { protocol } from \"socket.io-parser\";\n/**\n * Expose constructors for standalone build.\n *\n * @public\n */\nexport { Manager, Socket, lookup as io, lookup as connect, lookup as default, };\n","import { Socket as Engine, installTimerFunctions, nextTick, } from \"engine.io-client\";\nimport { Socket } from \"./socket.js\";\nimport * as parser from \"socket.io-parser\";\nimport { on } from \"./on.js\";\nimport { Backoff } from \"./contrib/backo2.js\";\nimport { Emitter, } from \"@socket.io/component-emitter\";\nexport class Manager extends Emitter {\n    constructor(uri, opts) {\n        var _a;\n        super();\n        this.nsps = {};\n        this.subs = [];\n        if (uri && \"object\" === typeof uri) {\n            opts = uri;\n            uri = undefined;\n        }\n        opts = opts || {};\n        opts.path = opts.path || \"/socket.io\";\n        this.opts = opts;\n        installTimerFunctions(this, opts);\n        this.reconnection(opts.reconnection !== false);\n        this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);\n        this.reconnectionDelay(opts.reconnectionDelay || 1000);\n        this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);\n        this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);\n        this.backoff = new Backoff({\n            min: this.reconnectionDelay(),\n            max: this.reconnectionDelayMax(),\n            jitter: this.randomizationFactor(),\n        });\n        this.timeout(null == opts.timeout ? 20000 : opts.timeout);\n        this._readyState = \"closed\";\n        this.uri = uri;\n        const _parser = opts.parser || parser;\n        this.encoder = new _parser.Encoder();\n        this.decoder = new _parser.Decoder();\n        this._autoConnect = opts.autoConnect !== false;\n        if (this._autoConnect)\n            this.open();\n    }\n    reconnection(v) {\n        if (!arguments.length)\n            return this._reconnection;\n        this._reconnection = !!v;\n        return this;\n    }\n    reconnectionAttempts(v) {\n        if (v === undefined)\n            return this._reconnectionAttempts;\n        this._reconnectionAttempts = v;\n        return this;\n    }\n    reconnectionDelay(v) {\n        var _a;\n        if (v === undefined)\n            return this._reconnectionDelay;\n        this._reconnectionDelay = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);\n        return this;\n    }\n    randomizationFactor(v) {\n        var _a;\n        if (v === undefined)\n            return this._randomizationFactor;\n        this._randomizationFactor = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);\n        return this;\n    }\n    reconnectionDelayMax(v) {\n        var _a;\n        if (v === undefined)\n            return this._reconnectionDelayMax;\n        this._reconnectionDelayMax = v;\n        (_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);\n        return this;\n    }\n    timeout(v) {\n        if (!arguments.length)\n            return this._timeout;\n        this._timeout = v;\n        return this;\n    }\n    /**\n     * Starts trying to reconnect if reconnection is enabled and we have not\n     * started reconnecting yet\n     *\n     * @private\n     */\n    maybeReconnectOnOpen() {\n        // Only try to reconnect if it's the first time we're connecting\n        if (!this._reconnecting &&\n            this._reconnection &&\n            this.backoff.attempts === 0) {\n            // keeps reconnection from firing twice for the same reconnection loop\n            this.reconnect();\n        }\n    }\n    /**\n     * Sets the current transport `socket`.\n     *\n     * @param {Function} fn - optional, callback\n     * @return self\n     * @public\n     */\n    open(fn) {\n        if (~this._readyState.indexOf(\"open\"))\n            return this;\n        this.engine = new Engine(this.uri, this.opts);\n        const socket = this.engine;\n        const self = this;\n        this._readyState = \"opening\";\n        this.skipReconnect = false;\n        // emit `open`\n        const openSubDestroy = on(socket, \"open\", function () {\n            self.onopen();\n            fn && fn();\n        });\n        // emit `error`\n        const errorSub = on(socket, \"error\", (err) => {\n            self.cleanup();\n            self._readyState = \"closed\";\n            this.emitReserved(\"error\", err);\n            if (fn) {\n                fn(err);\n            }\n            else {\n                // Only do this if there is no fn to handle the error\n                self.maybeReconnectOnOpen();\n            }\n        });\n        if (false !== this._timeout) {\n            const timeout = this._timeout;\n            if (timeout === 0) {\n                openSubDestroy(); // prevents a race condition with the 'open' event\n            }\n            // set timer\n            const timer = this.setTimeoutFn(() => {\n                openSubDestroy();\n                socket.close();\n                // @ts-ignore\n                socket.emit(\"error\", new Error(\"timeout\"));\n            }, timeout);\n            if (this.opts.autoUnref) {\n                timer.unref();\n            }\n            this.subs.push(function subDestroy() {\n                clearTimeout(timer);\n            });\n        }\n        this.subs.push(openSubDestroy);\n        this.subs.push(errorSub);\n        return this;\n    }\n    /**\n     * Alias for open()\n     *\n     * @return self\n     * @public\n     */\n    connect(fn) {\n        return this.open(fn);\n    }\n    /**\n     * Called upon transport open.\n     *\n     * @private\n     */\n    onopen() {\n        // clear old subs\n        this.cleanup();\n        // mark as open\n        this._readyState = \"open\";\n        this.emitReserved(\"open\");\n        // add new subs\n        const socket = this.engine;\n        this.subs.push(on(socket, \"ping\", this.onping.bind(this)), on(socket, \"data\", this.ondata.bind(this)), on(socket, \"error\", this.onerror.bind(this)), on(socket, \"close\", this.onclose.bind(this)), on(this.decoder, \"decoded\", this.ondecoded.bind(this)));\n    }\n    /**\n     * Called upon a ping.\n     *\n     * @private\n     */\n    onping() {\n        this.emitReserved(\"ping\");\n    }\n    /**\n     * Called with data.\n     *\n     * @private\n     */\n    ondata(data) {\n        try {\n            this.decoder.add(data);\n        }\n        catch (e) {\n            this.onclose(\"parse error\", e);\n        }\n    }\n    /**\n     * Called when parser fully decodes a packet.\n     *\n     * @private\n     */\n    ondecoded(packet) {\n        // the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a \"parse error\"\n        nextTick(() => {\n            this.emitReserved(\"packet\", packet);\n        }, this.setTimeoutFn);\n    }\n    /**\n     * Called upon socket error.\n     *\n     * @private\n     */\n    onerror(err) {\n        this.emitReserved(\"error\", err);\n    }\n    /**\n     * Creates a new socket for the given `nsp`.\n     *\n     * @return {Socket}\n     * @public\n     */\n    socket(nsp, opts) {\n        let socket = this.nsps[nsp];\n        if (!socket) {\n            socket = new Socket(this, nsp, opts);\n            this.nsps[nsp] = socket;\n        }\n        else if (this._autoConnect && !socket.active) {\n            socket.connect();\n        }\n        return socket;\n    }\n    /**\n     * Called upon a socket close.\n     *\n     * @param socket\n     * @private\n     */\n    _destroy(socket) {\n        const nsps = Object.keys(this.nsps);\n        for (const nsp of nsps) {\n            const socket = this.nsps[nsp];\n            if (socket.active) {\n                return;\n            }\n        }\n        this._close();\n    }\n    /**\n     * Writes a packet.\n     *\n     * @param packet\n     * @private\n     */\n    _packet(packet) {\n        const encodedPackets = this.encoder.encode(packet);\n        for (let i = 0; i < encodedPackets.length; i++) {\n            this.engine.write(encodedPackets[i], packet.options);\n        }\n    }\n    /**\n     * Clean up transport subscriptions and packet buffer.\n     *\n     * @private\n     */\n    cleanup() {\n        this.subs.forEach((subDestroy) => subDestroy());\n        this.subs.length = 0;\n        this.decoder.destroy();\n    }\n    /**\n     * Close the current socket.\n     *\n     * @private\n     */\n    _close() {\n        this.skipReconnect = true;\n        this._reconnecting = false;\n        this.onclose(\"forced close\");\n        if (this.engine)\n            this.engine.close();\n    }\n    /**\n     * Alias for close()\n     *\n     * @private\n     */\n    disconnect() {\n        return this._close();\n    }\n    /**\n     * Called upon engine close.\n     *\n     * @private\n     */\n    onclose(reason, description) {\n        this.cleanup();\n        this.backoff.reset();\n        this._readyState = \"closed\";\n        this.emitReserved(\"close\", reason, description);\n        if (this._reconnection && !this.skipReconnect) {\n            this.reconnect();\n        }\n    }\n    /**\n     * Attempt a reconnection.\n     *\n     * @private\n     */\n    reconnect() {\n        if (this._reconnecting || this.skipReconnect)\n            return this;\n        const self = this;\n        if (this.backoff.attempts >= this._reconnectionAttempts) {\n            this.backoff.reset();\n            this.emitReserved(\"reconnect_failed\");\n            this._reconnecting = false;\n        }\n        else {\n            const delay = this.backoff.duration();\n            this._reconnecting = true;\n            const timer = this.setTimeoutFn(() => {\n                if (self.skipReconnect)\n                    return;\n                this.emitReserved(\"reconnect_attempt\", self.backoff.attempts);\n                // check again for the case socket closed in above events\n                if (self.skipReconnect)\n                    return;\n                self.open((err) => {\n                    if (err) {\n                        self._reconnecting = false;\n                        self.reconnect();\n                        this.emitReserved(\"reconnect_error\", err);\n                    }\n                    else {\n                        self.onreconnect();\n                    }\n                });\n            }, delay);\n            if (this.opts.autoUnref) {\n                timer.unref();\n            }\n            this.subs.push(function subDestroy() {\n                clearTimeout(timer);\n            });\n        }\n    }\n    /**\n     * Called upon successful reconnect.\n     *\n     * @private\n     */\n    onreconnect() {\n        const attempt = this.backoff.attempts;\n        this._reconnecting = false;\n        this.backoff.reset();\n        this.emitReserved(\"reconnect\", attempt);\n    }\n}\n","export function on(obj, ev, fn) {\n    obj.on(ev, fn);\n    return function subDestroy() {\n        obj.off(ev, fn);\n    };\n}\n","import { PacketType } from \"socket.io-parser\";\nimport { on } from \"./on.js\";\nimport { Emitter, } from \"@socket.io/component-emitter\";\n/**\n * Internal events.\n * These events can't be emitted by the user.\n */\nconst RESERVED_EVENTS = Object.freeze({\n    connect: 1,\n    connect_error: 1,\n    disconnect: 1,\n    disconnecting: 1,\n    // EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener\n    newListener: 1,\n    removeListener: 1,\n});\n/**\n * A Socket is the fundamental class for interacting with the server.\n *\n * A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.\n *\n * @example\n * const socket = io();\n *\n * socket.on(\"connect\", () => {\n *   console.log(\"connected\");\n * });\n *\n * // send an event to the server\n * socket.emit(\"foo\", \"bar\");\n *\n * socket.on(\"foobar\", () => {\n *   // an event was received from the server\n * });\n *\n * // upon disconnection\n * socket.on(\"disconnect\", (reason) => {\n *   console.log(`disconnected due to ${reason}`);\n * });\n */\nexport class Socket extends Emitter {\n    /**\n     * `Socket` constructor.\n     */\n    constructor(io, nsp, opts) {\n        super();\n        /**\n         * Whether the socket is currently connected to the server.\n         *\n         * @example\n         * const socket = io();\n         *\n         * socket.on(\"connect\", () => {\n         *   console.log(socket.connected); // true\n         * });\n         *\n         * socket.on(\"disconnect\", () => {\n         *   console.log(socket.connected); // false\n         * });\n         */\n        this.connected = false;\n        /**\n         * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will\n         * be transmitted by the server.\n         */\n        this.recovered = false;\n        /**\n         * Buffer for packets received before the CONNECT packet\n         */\n        this.receiveBuffer = [];\n        /**\n         * Buffer for packets that will be sent once the socket is connected\n         */\n        this.sendBuffer = [];\n        /**\n         * The queue of packets to be sent with retry in case of failure.\n         *\n         * Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.\n         * @private\n         */\n        this._queue = [];\n        /**\n         * A sequence to generate the ID of the {@link QueuedPacket}.\n         * @private\n         */\n        this._queueSeq = 0;\n        this.ids = 0;\n        this.acks = {};\n        this.flags = {};\n        this.io = io;\n        this.nsp = nsp;\n        if (opts && opts.auth) {\n            this.auth = opts.auth;\n        }\n        this._opts = Object.assign({}, opts);\n        if (this.io._autoConnect)\n            this.open();\n    }\n    /**\n     * Whether the socket is currently disconnected\n     *\n     * @example\n     * const socket = io();\n     *\n     * socket.on(\"connect\", () => {\n     *   console.log(socket.disconnected); // false\n     * });\n     *\n     * socket.on(\"disconnect\", () => {\n     *   console.log(socket.disconnected); // true\n     * });\n     */\n    get disconnected() {\n        return !this.connected;\n    }\n    /**\n     * Subscribe to open, close and packet events\n     *\n     * @private\n     */\n    subEvents() {\n        if (this.subs)\n            return;\n        const io = this.io;\n        this.subs = [\n            on(io, \"open\", this.onopen.bind(this)),\n            on(io, \"packet\", this.onpacket.bind(this)),\n            on(io, \"error\", this.onerror.bind(this)),\n            on(io, \"close\", this.onclose.bind(this)),\n        ];\n    }\n    /**\n     * Whether the Socket will try to reconnect when its Manager connects or reconnects.\n     *\n     * @example\n     * const socket = io();\n     *\n     * console.log(socket.active); // true\n     *\n     * socket.on(\"disconnect\", (reason) => {\n     *   if (reason === \"io server disconnect\") {\n     *     // the disconnection was initiated by the server, you need to manually reconnect\n     *     console.log(socket.active); // false\n     *   }\n     *   // else the socket will automatically try to reconnect\n     *   console.log(socket.active); // true\n     * });\n     */\n    get active() {\n        return !!this.subs;\n    }\n    /**\n     * \"Opens\" the socket.\n     *\n     * @example\n     * const socket = io({\n     *   autoConnect: false\n     * });\n     *\n     * socket.connect();\n     */\n    connect() {\n        if (this.connected)\n            return this;\n        this.subEvents();\n        if (!this.io[\"_reconnecting\"])\n            this.io.open(); // ensure open\n        if (\"open\" === this.io._readyState)\n            this.onopen();\n        return this;\n    }\n    /**\n     * Alias for {@link connect()}.\n     */\n    open() {\n        return this.connect();\n    }\n    /**\n     * Sends a `message` event.\n     *\n     * This method mimics the WebSocket.send() method.\n     *\n     * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send\n     *\n     * @example\n     * socket.send(\"hello\");\n     *\n     * // this is equivalent to\n     * socket.emit(\"message\", \"hello\");\n     *\n     * @return self\n     */\n    send(...args) {\n        args.unshift(\"message\");\n        this.emit.apply(this, args);\n        return this;\n    }\n    /**\n     * Override `emit`.\n     * If the event is in `events`, it's emitted normally.\n     *\n     * @example\n     * socket.emit(\"hello\", \"world\");\n     *\n     * // all serializable datastructures are supported (no need to call JSON.stringify)\n     * socket.emit(\"hello\", 1, \"2\", { 3: [\"4\"], 5: Uint8Array.from([6]) });\n     *\n     * // with an acknowledgement from the server\n     * socket.emit(\"hello\", \"world\", (val) => {\n     *   // ...\n     * });\n     *\n     * @return self\n     */\n    emit(ev, ...args) {\n        if (RESERVED_EVENTS.hasOwnProperty(ev)) {\n            throw new Error('\"' + ev.toString() + '\" is a reserved event name');\n        }\n        args.unshift(ev);\n        if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {\n            this._addToQueue(args);\n            return this;\n        }\n        const packet = {\n            type: PacketType.EVENT,\n            data: args,\n        };\n        packet.options = {};\n        packet.options.compress = this.flags.compress !== false;\n        // event ack callback\n        if (\"function\" === typeof args[args.length - 1]) {\n            const id = this.ids++;\n            const ack = args.pop();\n            this._registerAckCallback(id, ack);\n            packet.id = id;\n        }\n        const isTransportWritable = this.io.engine &&\n            this.io.engine.transport &&\n            this.io.engine.transport.writable;\n        const discardPacket = this.flags.volatile && (!isTransportWritable || !this.connected);\n        if (discardPacket) {\n        }\n        else if (this.connected) {\n            this.notifyOutgoingListeners(packet);\n            this.packet(packet);\n        }\n        else {\n            this.sendBuffer.push(packet);\n        }\n        this.flags = {};\n        return this;\n    }\n    /**\n     * @private\n     */\n    _registerAckCallback(id, ack) {\n        var _a;\n        const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;\n        if (timeout === undefined) {\n            this.acks[id] = ack;\n            return;\n        }\n        // @ts-ignore\n        const timer = this.io.setTimeoutFn(() => {\n            delete this.acks[id];\n            for (let i = 0; i < this.sendBuffer.length; i++) {\n                if (this.sendBuffer[i].id === id) {\n                    this.sendBuffer.splice(i, 1);\n                }\n            }\n            ack.call(this, new Error(\"operation has timed out\"));\n        }, timeout);\n        this.acks[id] = (...args) => {\n            // @ts-ignore\n            this.io.clearTimeoutFn(timer);\n            ack.apply(this, [null, ...args]);\n        };\n    }\n    /**\n     * Emits an event and waits for an acknowledgement\n     *\n     * @example\n     * // without timeout\n     * const response = await socket.emitWithAck(\"hello\", \"world\");\n     *\n     * // with a specific timeout\n     * try {\n     *   const response = await socket.timeout(1000).emitWithAck(\"hello\", \"world\");\n     * } catch (err) {\n     *   // the server did not acknowledge the event in the given delay\n     * }\n     *\n     * @return a Promise that will be fulfilled when the server acknowledges the event\n     */\n    emitWithAck(ev, ...args) {\n        // the timeout flag is optional\n        const withErr = this.flags.timeout !== undefined || this._opts.ackTimeout !== undefined;\n        return new Promise((resolve, reject) => {\n            args.push((arg1, arg2) => {\n                if (withErr) {\n                    return arg1 ? reject(arg1) : resolve(arg2);\n                }\n                else {\n                    return resolve(arg1);\n                }\n            });\n            this.emit(ev, ...args);\n        });\n    }\n    /**\n     * Add the packet to the queue.\n     * @param args\n     * @private\n     */\n    _addToQueue(args) {\n        let ack;\n        if (typeof args[args.length - 1] === \"function\") {\n            ack = args.pop();\n        }\n        const packet = {\n            id: this._queueSeq++,\n            tryCount: 0,\n            pending: false,\n            args,\n            flags: Object.assign({ fromQueue: true }, this.flags),\n        };\n        args.push((err, ...responseArgs) => {\n            if (packet !== this._queue[0]) {\n                // the packet has already been acknowledged\n                return;\n            }\n            const hasError = err !== null;\n            if (hasError) {\n                if (packet.tryCount > this._opts.retries) {\n                    this._queue.shift();\n                    if (ack) {\n                        ack(err);\n                    }\n                }\n            }\n            else {\n                this._queue.shift();\n                if (ack) {\n                    ack(null, ...responseArgs);\n                }\n            }\n            packet.pending = false;\n            return this._drainQueue();\n        });\n        this._queue.push(packet);\n        this._drainQueue();\n    }\n    /**\n     * Send the first packet of the queue, and wait for an acknowledgement from the server.\n     * @param force - whether to resend a packet that has not been acknowledged yet\n     *\n     * @private\n     */\n    _drainQueue(force = false) {\n        if (!this.connected || this._queue.length === 0) {\n            return;\n        }\n        const packet = this._queue[0];\n        if (packet.pending && !force) {\n            return;\n        }\n        packet.pending = true;\n        packet.tryCount++;\n        this.flags = packet.flags;\n        this.emit.apply(this, packet.args);\n    }\n    /**\n     * Sends a packet.\n     *\n     * @param packet\n     * @private\n     */\n    packet(packet) {\n        packet.nsp = this.nsp;\n        this.io._packet(packet);\n    }\n    /**\n     * Called upon engine `open`.\n     *\n     * @private\n     */\n    onopen() {\n        if (typeof this.auth == \"function\") {\n            this.auth((data) => {\n                this._sendConnectPacket(data);\n            });\n        }\n        else {\n            this._sendConnectPacket(this.auth);\n        }\n    }\n    /**\n     * Sends a CONNECT packet to initiate the Socket.IO session.\n     *\n     * @param data\n     * @private\n     */\n    _sendConnectPacket(data) {\n        this.packet({\n            type: PacketType.CONNECT,\n            data: this._pid\n                ? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)\n                : data,\n        });\n    }\n    /**\n     * Called upon engine or manager `error`.\n     *\n     * @param err\n     * @private\n     */\n    onerror(err) {\n        if (!this.connected) {\n            this.emitReserved(\"connect_error\", err);\n        }\n    }\n    /**\n     * Called upon engine `close`.\n     *\n     * @param reason\n     * @param description\n     * @private\n     */\n    onclose(reason, description) {\n        this.connected = false;\n        delete this.id;\n        this.emitReserved(\"disconnect\", reason, description);\n    }\n    /**\n     * Called with socket packet.\n     *\n     * @param packet\n     * @private\n     */\n    onpacket(packet) {\n        const sameNamespace = packet.nsp === this.nsp;\n        if (!sameNamespace)\n            return;\n        switch (packet.type) {\n            case PacketType.CONNECT:\n                if (packet.data && packet.data.sid) {\n                    this.onconnect(packet.data.sid, packet.data.pid);\n                }\n                else {\n                    this.emitReserved(\"connect_error\", new Error(\"It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)\"));\n                }\n                break;\n            case PacketType.EVENT:\n            case PacketType.BINARY_EVENT:\n                this.onevent(packet);\n                break;\n            case PacketType.ACK:\n            case PacketType.BINARY_ACK:\n                this.onack(packet);\n                break;\n            case PacketType.DISCONNECT:\n                this.ondisconnect();\n                break;\n            case PacketType.CONNECT_ERROR:\n                this.destroy();\n                const err = new Error(packet.data.message);\n                // @ts-ignore\n                err.data = packet.data.data;\n                this.emitReserved(\"connect_error\", err);\n                break;\n        }\n    }\n    /**\n     * Called upon a server event.\n     *\n     * @param packet\n     * @private\n     */\n    onevent(packet) {\n        const args = packet.data || [];\n        if (null != packet.id) {\n            args.push(this.ack(packet.id));\n        }\n        if (this.connected) {\n            this.emitEvent(args);\n        }\n        else {\n            this.receiveBuffer.push(Object.freeze(args));\n        }\n    }\n    emitEvent(args) {\n        if (this._anyListeners && this._anyListeners.length) {\n            const listeners = this._anyListeners.slice();\n            for (const listener of listeners) {\n                listener.apply(this, args);\n            }\n        }\n        super.emit.apply(this, args);\n        if (this._pid && args.length && typeof args[args.length - 1] === \"string\") {\n            this._lastOffset = args[args.length - 1];\n        }\n    }\n    /**\n     * Produces an ack callback to emit with an event.\n     *\n     * @private\n     */\n    ack(id) {\n        const self = this;\n        let sent = false;\n        return function (...args) {\n            // prevent double callbacks\n            if (sent)\n                return;\n            sent = true;\n            self.packet({\n                type: PacketType.ACK,\n                id: id,\n                data: args,\n            });\n        };\n    }\n    /**\n     * Called upon a server acknowlegement.\n     *\n     * @param packet\n     * @private\n     */\n    onack(packet) {\n        const ack = this.acks[packet.id];\n        if (\"function\" === typeof ack) {\n            ack.apply(this, packet.data);\n            delete this.acks[packet.id];\n        }\n        else {\n        }\n    }\n    /**\n     * Called upon server connect.\n     *\n     * @private\n     */\n    onconnect(id, pid) {\n        this.id = id;\n        this.recovered = pid && this._pid === pid;\n        this._pid = pid; // defined only if connection state recovery is enabled\n        this.connected = true;\n        this.emitBuffered();\n        this.emitReserved(\"connect\");\n        this._drainQueue(true);\n    }\n    /**\n     * Emit buffered events (received and emitted).\n     *\n     * @private\n     */\n    emitBuffered() {\n        this.receiveBuffer.forEach((args) => this.emitEvent(args));\n        this.receiveBuffer = [];\n        this.sendBuffer.forEach((packet) => {\n            this.notifyOutgoingListeners(packet);\n            this.packet(packet);\n        });\n        this.sendBuffer = [];\n    }\n    /**\n     * Called upon server disconnect.\n     *\n     * @private\n     */\n    ondisconnect() {\n        this.destroy();\n        this.onclose(\"io server disconnect\");\n    }\n    /**\n     * Called upon forced client/server side disconnections,\n     * this method ensures the manager stops tracking us and\n     * that reconnections don't get triggered for this.\n     *\n     * @private\n     */\n    destroy() {\n        if (this.subs) {\n            // clean subscriptions to avoid reconnections\n            this.subs.forEach((subDestroy) => subDestroy());\n            this.subs = undefined;\n        }\n        this.io[\"_destroy\"](this);\n    }\n    /**\n     * Disconnects the socket manually. In that case, the socket will not try to reconnect.\n     *\n     * If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.\n     *\n     * @example\n     * const socket = io();\n     *\n     * socket.on(\"disconnect\", (reason) => {\n     *   // console.log(reason); prints \"io client disconnect\"\n     * });\n     *\n     * socket.disconnect();\n     *\n     * @return self\n     */\n    disconnect() {\n        if (this.connected) {\n            this.packet({ type: PacketType.DISCONNECT });\n        }\n        // remove socket from pool\n        this.destroy();\n        if (this.connected) {\n            // fire events\n            this.onclose(\"io client disconnect\");\n        }\n        return this;\n    }\n    /**\n     * Alias for {@link disconnect()}.\n     *\n     * @return self\n     */\n    close() {\n        return this.disconnect();\n    }\n    /**\n     * Sets the compress flag.\n     *\n     * @example\n     * socket.compress(false).emit(\"hello\");\n     *\n     * @param compress - if `true`, compresses the sending data\n     * @return self\n     */\n    compress(compress) {\n        this.flags.compress = compress;\n        return this;\n    }\n    /**\n     * Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not\n     * ready to send messages.\n     *\n     * @example\n     * socket.volatile.emit(\"hello\"); // the server may or may not receive it\n     *\n     * @returns self\n     */\n    get volatile() {\n        this.flags.volatile = true;\n        return this;\n    }\n    /**\n     * Sets a modifier for a subsequent event emission that the callback will be called with an error when the\n     * given number of milliseconds have elapsed without an acknowledgement from the server:\n     *\n     * @example\n     * socket.timeout(5000).emit(\"my-event\", (err) => {\n     *   if (err) {\n     *     // the server did not acknowledge the event in the given delay\n     *   }\n     * });\n     *\n     * @returns self\n     */\n    timeout(timeout) {\n        this.flags.timeout = timeout;\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback.\n     *\n     * @example\n     * socket.onAny((event, ...args) => {\n     *   console.log(`got ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    onAny(listener) {\n        this._anyListeners = this._anyListeners || [];\n        this._anyListeners.push(listener);\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback. The listener is added to the beginning of the listeners array.\n     *\n     * @example\n     * socket.prependAny((event, ...args) => {\n     *   console.log(`got event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    prependAny(listener) {\n        this._anyListeners = this._anyListeners || [];\n        this._anyListeners.unshift(listener);\n        return this;\n    }\n    /**\n     * Removes the listener that will be fired when any event is emitted.\n     *\n     * @example\n     * const catchAllListener = (event, ...args) => {\n     *   console.log(`got event ${event}`);\n     * }\n     *\n     * socket.onAny(catchAllListener);\n     *\n     * // remove a specific listener\n     * socket.offAny(catchAllListener);\n     *\n     * // or remove all listeners\n     * socket.offAny();\n     *\n     * @param listener\n     */\n    offAny(listener) {\n        if (!this._anyListeners) {\n            return this;\n        }\n        if (listener) {\n            const listeners = this._anyListeners;\n            for (let i = 0; i < listeners.length; i++) {\n                if (listener === listeners[i]) {\n                    listeners.splice(i, 1);\n                    return this;\n                }\n            }\n        }\n        else {\n            this._anyListeners = [];\n        }\n        return this;\n    }\n    /**\n     * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,\n     * e.g. to remove listeners.\n     */\n    listenersAny() {\n        return this._anyListeners || [];\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback.\n     *\n     * Note: acknowledgements sent to the server are not included.\n     *\n     * @example\n     * socket.onAnyOutgoing((event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    onAnyOutgoing(listener) {\n        this._anyOutgoingListeners = this._anyOutgoingListeners || [];\n        this._anyOutgoingListeners.push(listener);\n        return this;\n    }\n    /**\n     * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the\n     * callback. The listener is added to the beginning of the listeners array.\n     *\n     * Note: acknowledgements sent to the server are not included.\n     *\n     * @example\n     * socket.prependAnyOutgoing((event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * });\n     *\n     * @param listener\n     */\n    prependAnyOutgoing(listener) {\n        this._anyOutgoingListeners = this._anyOutgoingListeners || [];\n        this._anyOutgoingListeners.unshift(listener);\n        return this;\n    }\n    /**\n     * Removes the listener that will be fired when any event is emitted.\n     *\n     * @example\n     * const catchAllListener = (event, ...args) => {\n     *   console.log(`sent event ${event}`);\n     * }\n     *\n     * socket.onAnyOutgoing(catchAllListener);\n     *\n     * // remove a specific listener\n     * socket.offAnyOutgoing(catchAllListener);\n     *\n     * // or remove all listeners\n     * socket.offAnyOutgoing();\n     *\n     * @param [listener] - the catch-all listener (optional)\n     */\n    offAnyOutgoing(listener) {\n        if (!this._anyOutgoingListeners) {\n            return this;\n        }\n        if (listener) {\n            const listeners = this._anyOutgoingListeners;\n            for (let i = 0; i < listeners.length; i++) {\n                if (listener === listeners[i]) {\n                    listeners.splice(i, 1);\n                    return this;\n                }\n            }\n        }\n        else {\n            this._anyOutgoingListeners = [];\n        }\n        return this;\n    }\n    /**\n     * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,\n     * e.g. to remove listeners.\n     */\n    listenersAnyOutgoing() {\n        return this._anyOutgoingListeners || [];\n    }\n    /**\n     * Notify the listeners for each packet sent\n     *\n     * @param packet\n     *\n     * @private\n     */\n    notifyOutgoingListeners(packet) {\n        if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {\n            const listeners = this._anyOutgoingListeners.slice();\n            for (const listener of listeners) {\n                listener.apply(this, packet.data);\n            }\n        }\n    }\n}\n","import { parse } from \"engine.io-client\";\n/**\n * URL parser.\n *\n * @param uri - url\n * @param path - the request path of the connection\n * @param loc - An object meant to mimic window.location.\n *        Defaults to window.location.\n * @public\n */\nexport function url(uri, path = \"\", loc) {\n    let obj = uri;\n    // default to window.location\n    loc = loc || (typeof location !== \"undefined\" && location);\n    if (null == uri)\n        uri = loc.protocol + \"//\" + loc.host;\n    // relative path support\n    if (typeof uri === \"string\") {\n        if (\"/\" === uri.charAt(0)) {\n            if (\"/\" === uri.charAt(1)) {\n                uri = loc.protocol + uri;\n            }\n            else {\n                uri = loc.host + uri;\n            }\n        }\n        if (!/^(https?|wss?):\\/\\//.test(uri)) {\n            if (\"undefined\" !== typeof loc) {\n                uri = loc.protocol + \"//\" + uri;\n            }\n            else {\n                uri = \"https://\" + uri;\n            }\n        }\n        // parse\n        obj = parse(uri);\n    }\n    // make sure we treat `localhost:80` and `localhost` equally\n    if (!obj.port) {\n        if (/^(http|ws)$/.test(obj.protocol)) {\n            obj.port = \"80\";\n        }\n        else if (/^(http|ws)s$/.test(obj.protocol)) {\n            obj.port = \"443\";\n        }\n    }\n    obj.path = obj.path || \"/\";\n    const ipv6 = obj.host.indexOf(\":\") !== -1;\n    const host = ipv6 ? \"[\" + obj.host + \"]\" : obj.host;\n    // define unique id\n    obj.id = obj.protocol + \"://\" + host + \":\" + obj.port + path;\n    // define href\n    obj.href =\n        obj.protocol +\n            \"://\" +\n            host +\n            (loc && loc.port === obj.port ? \"\" : \":\" + obj.port);\n    return obj;\n}\n","import { isBinary } from \"./is-binary.js\";\n/**\n * Replaces every Buffer | ArrayBuffer | Blob | File in packet with a numbered placeholder.\n *\n * @param {Object} packet - socket.io event packet\n * @return {Object} with deconstructed packet and list of buffers\n * @public\n */\nexport function deconstructPacket(packet) {\n    const buffers = [];\n    const packetData = packet.data;\n    const pack = packet;\n    pack.data = _deconstructPacket(packetData, buffers);\n    pack.attachments = buffers.length; // number of binary 'attachments'\n    return { packet: pack, buffers: buffers };\n}\nfunction _deconstructPacket(data, buffers) {\n    if (!data)\n        return data;\n    if (isBinary(data)) {\n        const placeholder = { _placeholder: true, num: buffers.length };\n        buffers.push(data);\n        return placeholder;\n    }\n    else if (Array.isArray(data)) {\n        const newData = new Array(data.length);\n        for (let i = 0; i < data.length; i++) {\n            newData[i] = _deconstructPacket(data[i], buffers);\n        }\n        return newData;\n    }\n    else if (typeof data === \"object\" && !(data instanceof Date)) {\n        const newData = {};\n        for (const key in data) {\n            if (Object.prototype.hasOwnProperty.call(data, key)) {\n                newData[key] = _deconstructPacket(data[key], buffers);\n            }\n        }\n        return newData;\n    }\n    return data;\n}\n/**\n * Reconstructs a binary packet from its placeholder packet and buffers\n *\n * @param {Object} packet - event packet with placeholders\n * @param {Array} buffers - binary buffers to put in placeholder positions\n * @return {Object} reconstructed packet\n * @public\n */\nexport function reconstructPacket(packet, buffers) {\n    packet.data = _reconstructPacket(packet.data, buffers);\n    delete packet.attachments; // no longer useful\n    return packet;\n}\nfunction _reconstructPacket(data, buffers) {\n    if (!data)\n        return data;\n    if (data && data._placeholder === true) {\n        const isIndexValid = typeof data.num === \"number\" &&\n            data.num >= 0 &&\n            data.num < buffers.length;\n        if (isIndexValid) {\n            return buffers[data.num]; // appropriate buffer (should be natural order anyway)\n        }\n        else {\n            throw new Error(\"illegal attachments\");\n        }\n    }\n    else if (Array.isArray(data)) {\n        for (let i = 0; i < data.length; i++) {\n            data[i] = _reconstructPacket(data[i], buffers);\n        }\n    }\n    else if (typeof data === \"object\") {\n        for (const key in data) {\n            if (Object.prototype.hasOwnProperty.call(data, key)) {\n                data[key] = _reconstructPacket(data[key], buffers);\n            }\n        }\n    }\n    return data;\n}\n","import { Emitter } from \"@socket.io/component-emitter\";\nimport { deconstructPacket, reconstructPacket } from \"./binary.js\";\nimport { isBinary, hasBinary } from \"./is-binary.js\";\n/**\n * Protocol version.\n *\n * @public\n */\nexport const protocol = 5;\nexport var PacketType;\n(function (PacketType) {\n    PacketType[PacketType[\"CONNECT\"] = 0] = \"CONNECT\";\n    PacketType[PacketType[\"DISCONNECT\"] = 1] = \"DISCONNECT\";\n    PacketType[PacketType[\"EVENT\"] = 2] = \"EVENT\";\n    PacketType[PacketType[\"ACK\"] = 3] = \"ACK\";\n    PacketType[PacketType[\"CONNECT_ERROR\"] = 4] = \"CONNECT_ERROR\";\n    PacketType[PacketType[\"BINARY_EVENT\"] = 5] = \"BINARY_EVENT\";\n    PacketType[PacketType[\"BINARY_ACK\"] = 6] = \"BINARY_ACK\";\n})(PacketType || (PacketType = {}));\n/**\n * A socket.io Encoder instance\n */\nexport class Encoder {\n    /**\n     * Encoder constructor\n     *\n     * @param {function} replacer - custom replacer to pass down to JSON.parse\n     */\n    constructor(replacer) {\n        this.replacer = replacer;\n    }\n    /**\n     * Encode a packet as a single string if non-binary, or as a\n     * buffer sequence, depending on packet type.\n     *\n     * @param {Object} obj - packet object\n     */\n    encode(obj) {\n        if (obj.type === PacketType.EVENT || obj.type === PacketType.ACK) {\n            if (hasBinary(obj)) {\n                return this.encodeAsBinary({\n                    type: obj.type === PacketType.EVENT\n                        ? PacketType.BINARY_EVENT\n                        : PacketType.BINARY_ACK,\n                    nsp: obj.nsp,\n                    data: obj.data,\n                    id: obj.id,\n                });\n            }\n        }\n        return [this.encodeAsString(obj)];\n    }\n    /**\n     * Encode packet as string.\n     */\n    encodeAsString(obj) {\n        // first is type\n        let str = \"\" + obj.type;\n        // attachments if we have them\n        if (obj.type === PacketType.BINARY_EVENT ||\n            obj.type === PacketType.BINARY_ACK) {\n            str += obj.attachments + \"-\";\n        }\n        // if we have a namespace other than `/`\n        // we append it followed by a comma `,`\n        if (obj.nsp && \"/\" !== obj.nsp) {\n            str += obj.nsp + \",\";\n        }\n        // immediately followed by the id\n        if (null != obj.id) {\n            str += obj.id;\n        }\n        // json data\n        if (null != obj.data) {\n            str += JSON.stringify(obj.data, this.replacer);\n        }\n        return str;\n    }\n    /**\n     * Encode packet as 'buffer sequence' by removing blobs, and\n     * deconstructing packet into object with placeholders and\n     * a list of buffers.\n     */\n    encodeAsBinary(obj) {\n        const deconstruction = deconstructPacket(obj);\n        const pack = this.encodeAsString(deconstruction.packet);\n        const buffers = deconstruction.buffers;\n        buffers.unshift(pack); // add packet info to beginning of data list\n        return buffers; // write all the buffers\n    }\n}\n/**\n * A socket.io Decoder instance\n *\n * @return {Object} decoder\n */\nexport class Decoder extends Emitter {\n    /**\n     * Decoder constructor\n     *\n     * @param {function} reviver - custom reviver to pass down to JSON.stringify\n     */\n    constructor(reviver) {\n        super();\n        this.reviver = reviver;\n    }\n    /**\n     * Decodes an encoded packet string into packet JSON.\n     *\n     * @param {String} obj - encoded packet\n     */\n    add(obj) {\n        let packet;\n        if (typeof obj === \"string\") {\n            if (this.reconstructor) {\n                throw new Error(\"got plaintext data when reconstructing a packet\");\n            }\n            packet = this.decodeString(obj);\n            const isBinaryEvent = packet.type === PacketType.BINARY_EVENT;\n            if (isBinaryEvent || packet.type === PacketType.BINARY_ACK) {\n                packet.type = isBinaryEvent ? PacketType.EVENT : PacketType.ACK;\n                // binary packet's json\n                this.reconstructor = new BinaryReconstructor(packet);\n                // no attachments, labeled binary but no binary data to follow\n                if (packet.attachments === 0) {\n                    super.emitReserved(\"decoded\", packet);\n                }\n            }\n            else {\n                // non-binary full packet\n                super.emitReserved(\"decoded\", packet);\n            }\n        }\n        else if (isBinary(obj) || obj.base64) {\n            // raw binary data\n            if (!this.reconstructor) {\n                throw new Error(\"got binary data when not reconstructing a packet\");\n            }\n            else {\n                packet = this.reconstructor.takeBinaryData(obj);\n                if (packet) {\n                    // received final buffer\n                    this.reconstructor = null;\n                    super.emitReserved(\"decoded\", packet);\n                }\n            }\n        }\n        else {\n            throw new Error(\"Unknown type: \" + obj);\n        }\n    }\n    /**\n     * Decode a packet String (JSON data)\n     *\n     * @param {String} str\n     * @return {Object} packet\n     */\n    decodeString(str) {\n        let i = 0;\n        // look up type\n        const p = {\n            type: Number(str.charAt(0)),\n        };\n        if (PacketType[p.type] === undefined) {\n            throw new Error(\"unknown packet type \" + p.type);\n        }\n        // look up attachments if type binary\n        if (p.type === PacketType.BINARY_EVENT ||\n            p.type === PacketType.BINARY_ACK) {\n            const start = i + 1;\n            while (str.charAt(++i) !== \"-\" && i != str.length) { }\n            const buf = str.substring(start, i);\n            if (buf != Number(buf) || str.charAt(i) !== \"-\") {\n                throw new Error(\"Illegal attachments\");\n            }\n            p.attachments = Number(buf);\n        }\n        // look up namespace (if any)\n        if (\"/\" === str.charAt(i + 1)) {\n            const start = i + 1;\n            while (++i) {\n                const c = str.charAt(i);\n                if (\",\" === c)\n                    break;\n                if (i === str.length)\n                    break;\n            }\n            p.nsp = str.substring(start, i);\n        }\n        else {\n            p.nsp = \"/\";\n        }\n        // look up id\n        const next = str.charAt(i + 1);\n        if (\"\" !== next && Number(next) == next) {\n            const start = i + 1;\n            while (++i) {\n                const c = str.charAt(i);\n                if (null == c || Number(c) != c) {\n                    --i;\n                    break;\n                }\n                if (i === str.length)\n                    break;\n            }\n            p.id = Number(str.substring(start, i + 1));\n        }\n        // look up json data\n        if (str.charAt(++i)) {\n            const payload = this.tryParse(str.substr(i));\n            if (Decoder.isPayloadValid(p.type, payload)) {\n                p.data = payload;\n            }\n            else {\n                throw new Error(\"invalid payload\");\n            }\n        }\n        return p;\n    }\n    tryParse(str) {\n        try {\n            return JSON.parse(str, this.reviver);\n        }\n        catch (e) {\n            return false;\n        }\n    }\n    static isPayloadValid(type, payload) {\n        switch (type) {\n            case PacketType.CONNECT:\n                return typeof payload === \"object\";\n            case PacketType.DISCONNECT:\n                return payload === undefined;\n            case PacketType.CONNECT_ERROR:\n                return typeof payload === \"string\" || typeof payload === \"object\";\n            case PacketType.EVENT:\n            case PacketType.BINARY_EVENT:\n                return Array.isArray(payload) && payload.length > 0;\n            case PacketType.ACK:\n            case PacketType.BINARY_ACK:\n                return Array.isArray(payload);\n        }\n    }\n    /**\n     * Deallocates a parser's resources\n     */\n    destroy() {\n        if (this.reconstructor) {\n            this.reconstructor.finishedReconstruction();\n            this.reconstructor = null;\n        }\n    }\n}\n/**\n * A manager of a binary event's 'buffer sequence'. Should\n * be constructed whenever a packet of type BINARY_EVENT is\n * decoded.\n *\n * @param {Object} packet\n * @return {BinaryReconstructor} initialized reconstructor\n */\nclass BinaryReconstructor {\n    constructor(packet) {\n        this.packet = packet;\n        this.buffers = [];\n        this.reconPack = packet;\n    }\n    /**\n     * Method to be called when binary data received from connection\n     * after a BINARY_EVENT packet.\n     *\n     * @param {Buffer | ArrayBuffer} binData - the raw binary data received\n     * @return {null | Object} returns null if more binary data is expected or\n     *   a reconstructed packet object if all buffers have been received.\n     */\n    takeBinaryData(binData) {\n        this.buffers.push(binData);\n        if (this.buffers.length === this.reconPack.attachments) {\n            // done with buffer list\n            const packet = reconstructPacket(this.reconPack, this.buffers);\n            this.finishedReconstruction();\n            return packet;\n        }\n        return null;\n    }\n    /**\n     * Cleans up binary packet reconstruction variables.\n     */\n    finishedReconstruction() {\n        this.reconPack = null;\n        this.buffers = [];\n    }\n}\n","const withNativeArrayBuffer = typeof ArrayBuffer === \"function\";\nconst isView = (obj) => {\n    return typeof ArrayBuffer.isView === \"function\"\n        ? ArrayBuffer.isView(obj)\n        : obj.buffer instanceof ArrayBuffer;\n};\nconst toString = Object.prototype.toString;\nconst withNativeBlob = typeof Blob === \"function\" ||\n    (typeof Blob !== \"undefined\" &&\n        toString.call(Blob) === \"[object BlobConstructor]\");\nconst withNativeFile = typeof File === \"function\" ||\n    (typeof File !== \"undefined\" &&\n        toString.call(File) === \"[object FileConstructor]\");\n/**\n * Returns true if obj is a Buffer, an ArrayBuffer, a Blob or a File.\n *\n * @private\n */\nexport function isBinary(obj) {\n    return ((withNativeArrayBuffer && (obj instanceof ArrayBuffer || isView(obj))) ||\n        (withNativeBlob && obj instanceof Blob) ||\n        (withNativeFile && obj instanceof File));\n}\nexport function hasBinary(obj, toJSON) {\n    if (!obj || typeof obj !== \"object\") {\n        return false;\n    }\n    if (Array.isArray(obj)) {\n        for (let i = 0, l = obj.length; i < l; i++) {\n            if (hasBinary(obj[i])) {\n                return true;\n            }\n        }\n        return false;\n    }\n    if (isBinary(obj)) {\n        return true;\n    }\n    if (obj.toJSON &&\n        typeof obj.toJSON === \"function\" &&\n        arguments.length === 1) {\n        return hasBinary(obj.toJSON(), true);\n    }\n    for (const key in obj) {\n        if (Object.prototype.hasOwnProperty.call(obj, key) && hasBinary(obj[key])) {\n            return true;\n        }\n    }\n    return false;\n}\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = function(exports, definition) {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }","// define __esModule on exports\n__webpack_require__.r = function(exports) {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n    return new (P || (P = Promise))(function (resolve, reject) {\n        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n        function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n        step((generator = generator.apply(thisArg, _arguments || [])).next());\n    });\n};\nimport Player from \"./Player\";\nimport Router from \"./Router\";\nimport { Sushi } from \"./Ressources\";\nimport { io } from \"socket.io-client\";\nconst Main = (playerName, playerCharacter) => {\n    const canvas = document.querySelector(\".map\");\n    const ctx = canvas.getContext(\"2d\");\n    canvas.width = document.documentElement.clientWidth;\n    canvas.height = document.documentElement.clientHeight;\n    const ctxWidth = 6000;\n    const ctxHeight = 3340;\n    let xStart = canvas.width / 2;\n    let xEnd = ctxWidth - canvas.width / 2;\n    let yStart = canvas.height / 2;\n    let yEnd = ctxHeight - canvas.height / 2;\n    window.addEventListener(\"resize\", (e) => {\n        e.preventDefault();\n        canvas.width = document.documentElement.clientWidth;\n        canvas.height = document.documentElement.clientHeight;\n        xStart = canvas.width / 2;\n        xEnd = ctxWidth - canvas.width / 2;\n        yStart = canvas.height / 2;\n        yEnd = ctxHeight - canvas.height / 2;\n    });\n    const backgroundImage = new Image();\n    backgroundImage.src = \"/images/map.jpg\";\n    function youAreDead(player) {\n        // Récupération des dimensions du canvas\n        let canvasWidthI = canvas.width;\n        let canvasHeightI = canvas.height;\n        // Calcul des dimensions de l'interface\n        let interfaceWidth = Math.round(canvasWidthI * 0.7);\n        let interfaceHeight = Math.round(canvasHeightI * 0.7);\n        // Positionnement de l'interface au centre du canvas\n        /*let interfaceLeft = Math.round((canvasWidth - interfaceWidth) / 2);\n        let interfaceTop = Math.round((canvasHeight - interfaceHeight) / 2);*/\n        let interfaceLeft = player.x - interfaceWidth / 2;\n        let interfaceTop = player.y - interfaceHeight / 2;\n        // Dessin de la bordure orange de l'interface\n        ctx.lineWidth = 10;\n        ctx.strokeStyle = \"#D84800\";\n        ctx.strokeRect(interfaceLeft, interfaceTop, interfaceWidth, interfaceHeight);\n        // Dessin du fond transparent de l'interface\n        ctx.fillStyle = \"#00000048\";\n        ctx.fillRect(interfaceLeft, interfaceTop, interfaceWidth, interfaceHeight);\n        // Ajout du titre \"Welcome in heaven\"\n        ctx.font = \"bold 45px Arial\";\n        ctx.textAlign = \"center\";\n        ctx.fillStyle = \"#D84800\";\n        ctx.fillText(\"Welcome in heaven\", interfaceLeft + interfaceWidth / 2, interfaceTop + interfaceHeight * 0.4);\n        // Ajout du bouton \"Quitter\"\n        ctx.fillStyle = \"#D84800\";\n        ctx.fillRect(interfaceLeft + interfaceWidth / 2 - 50, interfaceTop + interfaceHeight * 0.6, 100, 50);\n        ctx.font = \"bold 25px Arial\";\n        ctx.textAlign = \"center\";\n        ctx.fillStyle = \"#fff\";\n        ctx.fillText(\"Quitter\", interfaceLeft + interfaceWidth / 2, interfaceTop + interfaceHeight * 0.65);\n        const routes = [\n            { path: \"/map\", page: \"map\" },\n            { path: \"/\", page: \"home\" },\n        ];\n        let router = new Router(routes);\n        // Ajout de l'événement de clic sur le bouton \"Quitter\"\n        canvas.addEventListener(\"click\", function (event) {\n            let mouseX = event.clientX - canvas.offsetLeft;\n            let mouseY = event.clientY - canvas.offsetTop;\n            let buttonLeft = interfaceLeft + interfaceWidth / 2 - 50;\n            let buttonTop = interfaceTop + interfaceHeight * 0.6;\n            let buttonWidth = 100;\n            let buttonHeight = 50;\n            if (mouseX >= buttonLeft &&\n                mouseX <= buttonLeft + buttonWidth &&\n                mouseY >= buttonTop &&\n                mouseY <= buttonTop + buttonHeight) {\n                router.ChangePages(routes[1].path);\n                console.log(\"click\");\n            }\n        });\n    }\n    const socket = io();\n    let sushis = [];\n    socket.on(\"sushis\", (data) => {\n        for (let i = 0; i < (data === null || data === void 0 ? void 0 : data.length); i++) {\n            const sushi = new Sushi(data[i].x * (xEnd - xStart) + xStart, data[i].y * (-yStart + yEnd) + yStart, 5);\n            sushis.push(sushi);\n        }\n    });\n    let folder = playerCharacter;\n    let userId;\n    function getUserId() {\n        return new Promise((resolve, reject) => {\n            socket.on(\"user\", (data) => {\n                userId = data;\n                resolve(userId);\n            });\n        });\n    }\n    function myFunction() {\n        return __awaiter(this, void 0, void 0, function* () {\n            try {\n                const userId = (yield getUserId());\n                let player = new Player(Math.random() * (xEnd - xStart) + xStart, Math.random() * (-yStart + yEnd) + yStart, 20, folder, userId, 1, playerName);\n                socket.emit(\"newUser\", player);\n                let allUsers = [];\n                socket.on(\"allUsers\", (data) => {\n                    allUsers = data.users;\n                    if (player && data.player) {\n                        player.x = data.player.x;\n                        player.y = data.player.y;\n                    }\n                });\n                socket.on(\"isDead\", (data) => {\n                    if (data.winner.id == player.id) {\n                        player.radius += data.loser.radius;\n                    }\n                    if (data.loser.id == player.id) {\n                        player.isDead = true;\n                        console.log(\"you are dead\");\n                    }\n                });\n                socket.on(\"newSushi\", (data) => {\n                    sushis.splice(data.drop, 1);\n                    sushis.push(new Sushi(data.new.x * (xEnd - xStart) + xStart, data.new.y * (-yStart + yEnd) + yStart, 5));\n                });\n                let mouseX = 0;\n                let mouseY = 0;\n                canvas.addEventListener(\"mousemove\", (event) => {\n                    event.preventDefault();\n                    mouseX = event.clientX;\n                    mouseY = event.clientY;\n                });\n                function update() {\n                    ctx.save();\n                    ctx.clearRect(0, 0, ctxWidth, ctxHeight);\n                    ctx.beginPath();\n                    const cameraX = canvas.width / 2 - player.x;\n                    const cameraY = canvas.height / 2 - player.y;\n                    ctx.translate(cameraX, cameraY);\n                    ctx.drawImage(backgroundImage, 0, 0, ctxWidth, ctxHeight);\n                    sushis.forEach((sushi) => {\n                        sushi.draw(ctx);\n                    });\n                    allUsers.forEach((user) => {\n                        const otherPlayer = new Player(user.x, user.y, user.radius, user.imageFolder, user.id, user.imageId, user.name);\n                        otherPlayer.draw(ctx);\n                    });\n                    if (player.isDead) {\n                        youAreDead(player);\n                    }\n                    socket.emit(\"userMoveTo\", {\n                        player: player,\n                        mouseX: mouseX,\n                        mouseY: mouseY,\n                        canvasWidth: canvas.width,\n                        canvasHeight: canvas.height,\n                        ctxWidth: ctxWidth,\n                        ctxHeight: ctxHeight,\n                    });\n                    //player.draw(ctx);\n                    player.eatSushi(sushis, socket);\n                    ctx.restore();\n                    requestAnimationFrame(update);\n                }\n                update();\n            }\n            catch (error) {\n                console.error(error);\n            }\n        });\n    }\n    myFunction();\n};\nexport default Main;\n"],"names":[],"sourceRoot":""}
\ No newline at end of file
diff --git a/common/Router.ts b/common/Router.ts
index a2d5d400e247150d8ef83b201a1f8b0d417c8b9d..e76e93976b23c8bf97388c7b731c97bd781ced9d 100644
--- a/common/Router.ts
+++ b/common/Router.ts
@@ -15,7 +15,8 @@ export default class Router {
       if (this.routes[i].path === path && actual) {
         actual.setAttribute("style", "display:none");
         this.actualRoute = this.routes[i].page;
-        actual.setAttribute("style", "display:flex");
+        let newactual = document.querySelector(`.${this.actualRoute}`);
+        if (newactual) newactual.setAttribute("style", "display:flex");
       }
     }
   }
diff --git a/common/index.ts b/common/index.ts
index 11b797bf2910c81377684cb6625432a225443ce9..c1fdb271c6b94134382e3372d23c5e31c68fb947 100644
--- a/common/index.ts
+++ b/common/index.ts
@@ -2,7 +2,6 @@ import Main from "./main";
 import Router from "./Router";
 
 /* Navigation */
-console.log("hello");
 const routes = [
   { path: "/", page: "home" },
   { path: "/play", page: "play" },
@@ -14,6 +13,7 @@ const links = document.querySelectorAll("a");
 for (let i = 0; i < links.length; i++) {
   links[i].addEventListener("click", (e) => {
     e.preventDefault();
+
     let target = e.currentTarget as HTMLElement;
     if (target) {
       let href = target.getAttribute("href");
diff --git a/common/main.ts b/common/main.ts
index 0f83b985663207cba28c1f5b34fe62b75ba57c01..aee00928fab21a85101e94bb553fb497e4ce21a4 100644
--- a/common/main.ts
+++ b/common/main.ts
@@ -9,6 +9,7 @@ const Main = (playerName: string, playerCharacter: string) => {
 
   canvas.width = document.documentElement.clientWidth;
   canvas.height = document.documentElement.clientHeight;
+
   const ctxWidth: number = 6000;
   const ctxHeight: number = 3340;
   let xStart = canvas.width / 2;
@@ -29,52 +30,6 @@ const Main = (playerName: string, playerCharacter: string) => {
   const backgroundImage = new Image();
   backgroundImage.src = "/images/map.jpg";
 
-  // document.addEventListener("keydown", (event) => {
-  //   event.preventDefault();
-  //   // Mettre à jour la direction en fonction des touches enfoncées
-  //   switch (event.keyCode) {
-  //     case 37: // Gauche
-  //       player.direction.x = -1;
-  //       break;
-  //     case 38: // Haut
-  //       player.direction.y = -1;
-  //       break;
-  //     case 39: // Droite
-  //       player.direction.x = 1;
-  //       break;
-  //     case 40: // Bas
-  //       player.direction.y = 1;
-  //       break;
-  //   }
-  // });
-
-  // document.addEventListener("keyup", (event) => {
-  //   event.preventDefault();
-  //   // Mettre à jour la direction en fonction des touches relâchées
-  //   switch (event.keyCode) {
-  //     case 37: // Gauche
-  //       if (player.direction.x < 0) {
-  //         player.direction.x = 0;
-  //       }
-  //       break;
-  //     case 38: // Haut
-  //       if (player.direction.y < 0) {
-  //         player.direction.y = 0;
-  //       }
-  //       break;
-  //     case 39: // Droite
-  //       if (player.direction.x > 0) {
-  //         player.direction.x = 0;
-  //       }
-  //       break;
-  //     case 40: // Bas
-  //       if (player.direction.y > 0) {
-  //         player.direction.y = 0;
-  //       }
-  //       break;
-  //   }
-  // });
-
   function youAreDead(player: Player) {
     // Récupération des dimensions du canvas
     let canvasWidthI = canvas.width;
@@ -188,7 +143,7 @@ const Main = (playerName: string, playerCharacter: string) => {
   async function myFunction() {
     try {
       const userId = (await getUserId()) as number;
-      const player = new Player(
+      let player = new Player(
         Math.random() * (xEnd - xStart) + xStart,
         Math.random() * (-yStart + yEnd) + yStart,
         20,
@@ -202,7 +157,7 @@ const Main = (playerName: string, playerCharacter: string) => {
       let allUsers: Player[] = [];
       socket.on("allUsers", (data) => {
         allUsers = data.users;
-        if (player) {
+        if (player && data.player) {
           player.x = data.player.x;
           player.y = data.player.y;
         }
@@ -229,8 +184,8 @@ const Main = (playerName: string, playerCharacter: string) => {
         );
       });
 
-      let mouseX: number;
-      let mouseY: number;
+      let mouseX: number = 0;
+      let mouseY: number = 0;
 
       canvas.addEventListener("mousemove", (event) => {
         event.preventDefault();
@@ -271,10 +226,10 @@ const Main = (playerName: string, playerCharacter: string) => {
           mouseY: mouseY,
           canvasWidth: canvas.width,
           canvasHeight: canvas.height,
-          ctx: ctx,
           ctxWidth: ctxWidth,
           ctxHeight: ctxHeight,
         });
+        //player.draw(ctx);
         player.eatSushi(sushis, socket);
         ctx.restore();
         requestAnimationFrame(update);
diff --git a/server/src/index.ts b/server/src/index.ts
index 59a6165f3645f559a3f00f88bb05562f1773fa45..7fc07229936f59fb18d285f6e60653f6b446726c 100644
--- a/server/src/index.ts
+++ b/server/src/index.ts
@@ -21,9 +21,7 @@ function moveTo(
   x: number,
   y: number,
   canvasWidth: number,
-  canvasHeight: number,
-  ctxWidth: number,
-  ctxHeight: number
+  canvasHeight: number
 ) {
   const directionX = x - canvasWidth / 2;
   const directionY = y - canvasHeight / 2;
@@ -35,9 +33,6 @@ function moveTo(
 
 function move(
   player: Player,
-  ctx: CanvasRenderingContext2D,
-  ctxWidth: number,
-  ctxHeight: number,
   mouseX: number,
   mouseY: number,
   canvasWidth: number,
@@ -53,16 +48,20 @@ function move(
   }
   player.x += player.direction.x * player.speed;
   player.y += player.direction.y * player.speed;
-
-  if (player.x < player.radius + canvasWidth / 2)
-    player.x = player.radius + canvasWidth / 2;
-  if (player.y < player.radius + canvasHeight / 2)
-    player.y = player.radius + canvasHeight / 2;
-  if (player.x > ctxWidth - player.radius - canvasWidth / 2) {
-    player.x = ctxWidth - player.radius - canvasWidth / 2;
+  console.log(player.x);
+  for (let i = 0; i < users.length; i++) {
+    if (player.id === users[i].id) {
+      users[i] = player;
+    }
+  }
+  console.log(player.x, canvasWidth, canvasHeight);
+  if (player.x < canvasWidth / 2) player.x = canvasWidth / 2;
+  if (player.y < canvasHeight / 2) player.y = canvasHeight / 2;
+  if (player.x > 6000 - canvasWidth / 2) {
+    player.x = 6000 - canvasWidth / 2;
   }
-  if (player.y > ctxHeight - player.radius - canvasHeight / 2) {
-    player.y = ctxHeight - player.radius - canvasHeight / 2;
+  if (player.y > 3349 - canvasHeight / 2) {
+    player.y = 3340 - canvasHeight / 2;
   }
 }
 
@@ -97,35 +96,20 @@ io.on("connection", (socket) => {
     socket.emit("allUsers", { users: users });
   });
 
-  socket.on("userMoveTo", async (data) => {
+  socket.on("userMoveTo", (data) => {
     let player = data.player;
+    console.log(data);
     moveTo(
       player,
       data.mouseX,
       data.mouseY,
       data.canvasWidth,
-      data.canvasHeight,
-      data.ctxWidth,
-      data.ctxHeight
-    );
-    move(
-      player,
-      data.ctx,
-      data.mouseX,
-      data.mouseY,
-      data.canvasWidth,
-      data.canvasHeight,
-      data.ctxWidth,
-      data.ctxHeight
+      data.canvasHeight
     );
+    move(player, data.mouseX, data.mouseY, data.canvasWidth, data.canvasHeight);
     let deadPlayer = killPlayer(player);
-    for (let i = 0; i < users.length; i++) {
-      if (player.id === users[i].id) {
-        users[i] = player;
-      }
-    }
     users.sort((a, b) => a.radius - b.radius);
-    socket.emit("allUsers", {
+    io.emit("allUsers", {
       users: users,
       player: player,
     });