diff --git a/src/Reveal.cpp b/src/Reveal.cpp
index 85e9518f69bbe9d39456f16dd3ec56b37093f4ce..8469e8af1df028f9c8937e82668dd89331644c3f 100644
--- a/src/Reveal.cpp
+++ b/src/Reveal.cpp
@@ -170,7 +170,7 @@ void Reveal::init() {
     glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); //FIXME GLFW 3.3
     glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
     glfwWindowHint(GLFW_AUTO_ICONIFY, GL_FALSE);
-#ifdef GL42
+#ifdef GL43
     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
 #else 
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 9c8812e57948d215abcb70ef6e5881c6a86f5be5..05ad254f36ebdbf89aff9e3a02b268f8c72e477d 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -78,7 +78,7 @@ int AudioManager::rtaudio_callback(void *outbuf, void *inbuf, unsigned int nFram
 			memset(buf, 0, nFrames*data->nChannel*sizeof(float));
 			memset(data->buffer, 0, data->bufSize*sizeof(float));
 			memset(data->mixBuffer, 0, nFrames*sizeof(float));
-//			cout<<"AudioManager : Could not read buffer"<<endl;
+			//cout<<"AudioManager : Could not read buffer"<<endl;
 		}
 	}
 	else {
diff --git a/src/shaders/render43.fs b/src/shaders/render43.fs
index 55aa96e93ea358fd125392a6917cebb0d814a6b1..6730d5150c56c98addb001f6651e93b19b1cf2be 100644
--- a/src/shaders/render43.fs
+++ b/src/shaders/render43.fs
@@ -398,38 +398,38 @@ void main(void) {
 					ratioWithinBox.z=0.5;
 				}
 				switch(shapeGeom) {
-					case BOX : {
-								   vec3 q = abs(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))*2.0 - vec3(1.0,1.0,1.0);
-								   gradRatio = 1.0-abs(length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0));
-							   } break;
+                    case BOX : {
+                        vec3 q = abs(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))*2.0 - vec3(1.0,1.0,1.0);
+                        gradRatio = 1.0-abs(length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0));
+                    } break;
 					case SPHERE : {
-									  gradRatio = length(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))/0.5;
-								  } break;
+                        gradRatio = length(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))/0.5;
+                    } break;
 					case PATH  : {
-									 vec2 d = abs(vec2(length((ratioWithinBox.xy-vec2(0.5, 0.5))*2.0), (ratioWithinBox.z-0.5)*2.0)) - vec2(1.0,1.0);
-									 gradRatio = 1.0 - abs(min(max(d.x,d.y),0.0) + length(max(d,0.0)));
+					    vec2 d = abs(vec2(length((ratioWithinBox.xy-vec2(0.5, 0.5))*2.0), (ratioWithinBox.z-0.5)*2.0)) - vec2(1.0,1.0);
+                        gradRatio = 1.0 - abs(min(max(d.x,d.y),0.0) + length(max(d,0.0)));
 
-								 } break;
+                    } break;
 					case TUBE  : {
-									 vec2 d = abs(vec2(length((ratioWithinBox.xz-vec2(0.5, 0.5))*2.0), (ratioWithinBox.y-0.5)*2.0)) - vec2(1.0,1.0);
-									 gradRatio = 1.0 - abs(min(max(d.x,d.y),0.0) + length(max(d,0.0)));
-								 } break;
+                        vec2 d = abs(vec2(length((ratioWithinBox.xz-vec2(0.5, 0.5))*2.0), (ratioWithinBox.y-0.5)*2.0)) - vec2(1.0,1.0);
+                        gradRatio = 1.0 - abs(min(max(d.x,d.y),0.0) + length(max(d,0.0)));
+                    } break;
 					case CONE : {
-									float q = length((ratioWithinBox.xz - vec2(0.5,0.5))*2.0);
-									gradRatio = 1.0-abs(max(dot(vec2(0.5,0.5), vec2(q,(ratioWithinBox.y-1.0))), -1.0-(ratioWithinBox.y-1.0)));
-								} break;
+                        float q = length((ratioWithinBox.xz - vec2(0.5,0.5))*2.0);
+						gradRatio = 1.0-abs(max(dot(vec2(0.5,0.5), vec2(q,(ratioWithinBox.y-1.0))), -1.0-(ratioWithinBox.y-1.0)));
+                    } break;
 					case FRAME : {
-									 //FIXME compute frame SDF
-									 vec3 q = abs(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))*2.0 - vec3(1.0,1.0,1.0);
-									 gradRatio = 1.0-abs(length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0));
-								 } break;
+                        //FIXME compute frame SDF
+                        vec3 q = abs(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))*2.0 - vec3(1.0,1.0,1.0);
+                        gradRatio = 1.0-abs(length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0));
+                    } break;
 					case MODEL : {
-									 gradRatio = texture(surfDistTex, ratioWithinBox).r * structureRatio;
-								 } break;
+                        gradRatio = texture(surfDistTex, ratioWithinBox).r * structureRatio;
+                    } break;
 					default :{
-								 //defaults to sphere
-								 gradRatio = length(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))/0.5;
-							 } break;
+                    //defaults to sphere
+					    gradRatio = length(ratioWithinBox.xyz - vec3(0.5,0.5,0.5))/0.5;
+			        } break;
 				}
 			}