diff --git a/Tp5/minesweeper/minesweeper.py b/Tp5/minesweeper/minesweeper.py
index f0ab0dcb8e370c08a4a00e182274c54ec4f7b71e..a2b33aa96898433df391e5ce4f28ba08c02e110e 100755
--- a/Tp5/minesweeper/minesweeper.py
+++ b/Tp5/minesweeper/minesweeper.py
@@ -61,16 +61,18 @@ def neighborhood(x: int, y: int, width: int, height: int) -> list[tuple[int, int
     $$$ neighborhood(3, 9, 10, 10)
     [(2, 8), (2, 9), (3, 8), (4, 8), (4, 9)]
     """
-    res =[]
+    res=[]
     if x>0:
-        res.append(x-1,y)
+        res+=[(x-1,y)]
     if x< width-1:
-        res.append(x+1,y)
+        res+=[(x+1,y)]
     if y>0:
-        res.append(x,y-1)
+        res+=[(x,y-1)]
     if y<height-1:
-        res.append(x,y+1)
+        res+=[(x,y+1)]
+    
     return res
+
 class Minesweeper():
     """
     $$$ game = Minesweeper(20, 10, 4)
@@ -80,13 +82,18 @@ class Minesweeper():
     10
     $$$ game.nbombs
     4
-    $$$ game == GameState.unfinished 
+    $$$ game.state== GameStat.unfinished
     True
-    $$$ cel = game.get_cell(1, 2)
-    $$$ cel.is_revealed
+    $$$ cel= game.get_cell(1, 2)
+    $$$ cell.is revealed
     False
-    $$$ 
+    $$$
+
     """
+    
+    
+    
+    
 
     def __init__(self, width: int=30, height: int=20, nbombs: int=99):
         """
@@ -108,10 +115,17 @@ class Minesweeper():
         10
         $$$ game.nbombs
         4
-        $$$ game.state == GameState.unfinished 
+        $$$ game.state ==GameState.unfinished 
         True
         """
-        ...
+        self.width= width
+        self.height= height
+        self.nbombs= nbombs
+    
+        self.grid=[(cell() for x in range(width) for y in range(height))]
+        
+        
+        
 
     def get_cell(self, x: int, y: int) -> Cell:
         """
@@ -123,7 +137,14 @@ class Minesweeper():
         $$$ sum(1 for x in range(20) for y in range(10) if game.get_cell(x, y).is_bomb)
         4
         """
-        ...
+       
+        count=0
+        for x in range(game.width):
+            for y in range(game.height):
+                if game.get_cell(x,y).is_bomb:
+                    count+=1
+        return count
+            
 
     def _put_a_bomb_at(self, x: int, y: int):
         """