diff --git a/client/src/main.js b/client/src/main.js
index 48b7ddc033836f6c5f4c498e94a392873d26b30e..924b05b61a6b399ae97c17e51320ab15010f1b02 100644
--- a/client/src/main.js
+++ b/client/src/main.js
@@ -42,8 +42,7 @@ document
 	.addEventListener('click', affichage.afficherCredits);
 
 function startGame(event) {
-	gameStarted = true;
-	const canvasSize = affichage.startGame(event, socket, canvas);
+	const canvasSize = affichage.startGame(event, canvas);
 	socket.emit('canvasSize', canvasSize);
 }
 
diff --git a/client/src/render.js b/client/src/render.js
index 6364ba3a242567453e80ae2f8cc9ed5b1869c943..96812c82ab2a595aae260d785cf37456d9cc217c 100644
--- a/client/src/render.js
+++ b/client/src/render.js
@@ -40,7 +40,7 @@ export default class Render {
 		} else if (enemi.difficulté == 2) {
 			draw(canvas, context, this.imageEnemi2, x, y);
 		} else if (enemi.difficulté == 3) {
-			draw(canvas, context, imageEnemi3, x, y);
+			draw(canvas, context, this.imageEnemi3, x, y);
 		}
 	}
 
diff --git a/server/index.js b/server/index.js
index 20ba3aff9c3396f330f968eeff6df7c6cbf5c304..ced0463d6e6e5f781cedb6ca4eda78bcb5b12dd7 100644
--- a/server/index.js
+++ b/server/index.js
@@ -126,10 +126,7 @@ let spawnIntervalLV1 = setInterval(() => {
 
 let spawnIntervalLV2 = setInterval(() => {
 	if (LVL2start && gameStarted) {
-		let randomY = Math.random() * (canvasSize.height - 0) + 0;
-		do {
-			randomY = Math.random() * (canvasSize.height - 0) + 0;
-		} while (randomY > canvasSize.height - 100);
+		let randomY = Math.random() * (canvasSize.height - 100);
 		const newEnemy = new enemi(canvasSize.width - 100, randomY, 1, 2);
 		enemis.push(newEnemy);
 	}
@@ -137,10 +134,7 @@ let spawnIntervalLV2 = setInterval(() => {
 
 let spawnIntervalLV3 = setInterval(() => {
 	if (LVL3start && gameStarted) {
-		let randomY = Math.random() * (canvasSize.height - 0) + 0;
-		do {
-			randomY = Math.random() * (canvasSize.height - 0) + 0;
-		} while (randomY > canvasSize.height - 100);
+		let randomY = Math.random() * (canvasSize.height - 100);
 		const newEnemy = new enemi(canvasSize.width - 100, randomY, 1, 3);
 		enemis.push(newEnemy);
 	}