diff --git a/core/IvmiScene.gd b/core/IvmiScene.gd
index 89f3ea4362c6dcb6b02a81595e87c8a2d1003344..22ebc8ef4955bcb834f68f2eaa17278a34b699e0 100644
--- a/core/IvmiScene.gd
+++ b/core/IvmiScene.gd
@@ -73,6 +73,10 @@ var _is_2D : bool = true
var _ivmi_node = load("res://addons/ivmi-builder/core/IvmiNode.gd")
func _ready():
+
+
+ print("Creating IvmiScene")
+
match _xr_mode :
XRMode.OpenXr :
_is_2D = false
@@ -109,15 +113,7 @@ func _ready():
# print("Error : Could not activate ScreenVR")
pass
-# TODO trying to fix resume error on quest, not working yet ...
-func _on_play_area_changed() :
- get_viewport().use_xr = true
-
-
-func _init():
-
- print("Creating IvmiScene")
-
+ # PureData mode
if _pd_mode==PdMode.LIBPD :
var gdpd_dir = FileAccess
var exists = gdpd_dir.dir_exists("res://addons/gdpd")
@@ -169,29 +165,28 @@ func _init():
if _network_mode!=NetMode.None :
if _network_protocol==NetProto.WebRTC :
-
- if OS.get_name()=="HTML5" :
- #create client
- _network_client = IvmiClient.new()
- _network_client.connect("on_peers_ready",Callable(self,"_on_network_ready"))
- add_child(_network_client)
- #connect to server
- _on_found_server(_server_ip, _server_port)
- else :
-
- #create client
- _network_client = IvmiClient.new()
- _network_client.connect("on_peers_ready",Callable(self,"_on_network_ready"))
- add_child(_network_client)
-
- #if server, create server, promote it and connect to it
- if _network_mode==NetMode.Server :
- print("IVMI : Starting server")
- _network_server = IvmiServer.new()
- _network_server._port = _server_port
- add_child(_network_server)
- #connect locally
- _on_found_server("127.0.0.1", _server_port)
+# if OS.get_name()=="HTML5" :
+# #create client
+# _network_client = IvmiClient.new()
+# _network_client.connect("on_peers_ready",Callable(self,"_on_network_ready"))
+# add_child(_network_client)
+# #connect to server
+# _on_found_server(_server_ip, _server_port)
+# else :
+# #create client
+# _network_client = IvmiClient.new()
+# _network_client.connect("on_peers_ready",Callable(self,"_on_network_ready"))
+# add_child(_network_client)
+#
+# #if server, create server, promote it and connect to it
+# if _network_mode==NetMode.Server :
+# print("IVMI : Starting server")
+# _network_server = IvmiServer.new()
+# _network_server._port = _server_port
+# add_child(_network_server)
+# #connect locally
+# _on_found_server("127.0.0.1", _server_port)
+ pass
elif _network_protocol==NetProto.Enet :
match _network_mode :
@@ -199,7 +194,9 @@ func _init():
# init server
var peer = ENetMultiplayerPeer.new()
peer.create_server(_server_port)
- get_tree().network_peer = peer
+ multiplayer.multiplayer_peer = peer
+ _on_network_ready()
+ print("IVMI : Starting Server")
NetMode.Client :
if _server_ip!="" :
_on_found_server(_server_ip, _server_port)
@@ -214,6 +211,10 @@ func _init():
_network_discov.connect("timeout",Callable(self,"_on_timeout"))
_network_discov.start()
+# TODO trying to fix resume error on quest, not working yet ...
+func _on_play_area_changed() :
+ get_viewport().use_xr = true
+
func _process(delta) :
if is_inside_tree() :
match _pd_mode :
@@ -256,15 +257,14 @@ func _process(delta) :
func _on_found_server(server_ip, port) :
match _network_protocol :
NetProto.WebRTC :
- _network_client.connect_to_server(server_ip, port)
+ #_network_client.connect_to_server(server_ip, port)
+ pass
NetProto.Enet :
+ print("IVMI : Connecting to server ", server_ip, " ", port)
var peer = ENetMultiplayerPeer.new()
peer.create_client(server_ip, port)
- get_tree().network_peer = peer
- #get_tree().connect("peer_disconnected",Callable(self,"_player_disconnected"))
- #get_tree().connect("connected_to_server",Callable(self,"_connected_ok"))
- #get_tree().connect("connection_failed",Callable(self,"_connected_fail"))
- #get_tree().connect("server_disconnected",Callable(self,"_server_disconnected"))
+ multiplayer.multiplayer_peer = peer
+ multiplayer.connected_to_server.connect(_on_network_ready)
func _on_timeout() :
@@ -282,12 +282,12 @@ func _on_timeout() :
NetProto.Enet :
var peer = ENetMultiplayerPeer.new()
peer.create_server(_server_port)
- get_tree().network_peer = peer
+ multiplayer.multiplayer_peer = peer
+ _on_network_ready()
print("IVMI : Starting server")
func _on_network_ready() :
print("IVMI : Network ready")
- get_tree().set_multiplayer_peer(_network_client.get_multiplayer_peer())
_is_connected=true
func set_server_ip(ip):
@@ -342,11 +342,6 @@ func send(address, tags, args) :
# print("\n", player_info[id].name, " just disconnected from server", "\n")
# player_info.erase(id)
-#func _connected_ok():
-# print("\n", "Successfully connected to server", "\n")
-# rpc_id(1, "register_player", my_info)
-# _is_connected = true
-
#func _server_disconnected():
# printerr("\n", "Disconnected from server", "\n")