diff --git a/src/main/java/bitFight/Level.java b/src/main/java/bitFight/Level.java index 2d000183ebfedc5eb75864d95deb987556bcfbd8..e01e7a1a343197afcbfeac2c1dea0f0f4d7f67dc 100644 --- a/src/main/java/bitFight/Level.java +++ b/src/main/java/bitFight/Level.java @@ -112,9 +112,9 @@ public class Level{ } // annonce la mort du joueur - public void playerDying() { + /*public void playerDying() { System.out.println(this.player.getName() + " is dead!"); - } + }*/ // action quand le joueur n'est pas épuisé public void playerHasEnergy(Attack attack) { diff --git a/src/test/java/bitFight/LevelTest.java b/src/test/java/bitFight/LevelTest.java index f4f1a51aea5ef233b9a2c4c361d6741447efb8a9..745dd49ed38ee0fd1dbd6f124e95bc0a81b93e32 100644 --- a/src/test/java/bitFight/LevelTest.java +++ b/src/test/java/bitFight/LevelTest.java @@ -4,9 +4,20 @@ import java.io.IOException; public class LevelTest { public static void main(String[] args) throws IOException, InterruptedException { - //Level.fightScene(); - //Level.bigFightScene(); - //Level.gameOver(); - // Level.defeat(); + Enemy enemy = new Enemy("BAD PAUL", 1); + Player player = new Player("play"); + Level level = new Level(1, player, enemy); + level.fightScene(); + level.bigFightScene(); + Thread.sleep(1250); + Display.clearScreen(); + level.displayLifePoints(); + Thread.sleep(1250); + Display.clearScreen(); + level.gameOver(); + level.defeat(); + Thread.sleep(1250); + Display.clearScreen(); + level.victory(); } }