diff --git a/src/main/java/bitFight/Level.java b/src/main/java/bitFight/Level.java
index 2d000183ebfedc5eb75864d95deb987556bcfbd8..e01e7a1a343197afcbfeac2c1dea0f0f4d7f67dc 100644
--- a/src/main/java/bitFight/Level.java
+++ b/src/main/java/bitFight/Level.java
@@ -112,9 +112,9 @@ public class Level{
     }
 
     // annonce la mort du joueur
-    public void playerDying() {
+    /*public void playerDying() {
         System.out.println(this.player.getName() + " is dead!");   
-    }
+    }*/
 
 // action quand le joueur n'est pas épuisé
     public void playerHasEnergy(Attack attack) {
diff --git a/src/test/java/bitFight/LevelTest.java b/src/test/java/bitFight/LevelTest.java
index f4f1a51aea5ef233b9a2c4c361d6741447efb8a9..745dd49ed38ee0fd1dbd6f124e95bc0a81b93e32 100644
--- a/src/test/java/bitFight/LevelTest.java
+++ b/src/test/java/bitFight/LevelTest.java
@@ -4,9 +4,20 @@ import java.io.IOException;
 
 public class LevelTest {
      public static void main(String[] args) throws IOException, InterruptedException {
-        //Level.fightScene();
-        //Level.bigFightScene();
-        //Level.gameOver();
-       // Level.defeat();
+          Enemy enemy = new Enemy("BAD PAUL", 1); 
+          Player player = new Player("play");    
+          Level level = new Level(1, player, enemy);
+          level.fightScene();
+          level.bigFightScene();
+          Thread.sleep(1250);
+          Display.clearScreen();
+          level.displayLifePoints();
+          Thread.sleep(1250);
+          Display.clearScreen();
+          level.gameOver();
+          level.defeat();
+          Thread.sleep(1250);
+          Display.clearScreen();
+          level.victory();
      }
 }