diff --git a/src/main/java/bitFight/Character.java b/src/main/java/bitFight/Character.java
index 252f6e2b72e6eb7c799e35988973254449eaadd9..377f53cc1b5e2599d08584fa4cfd29da763cb52f 100644
--- a/src/main/java/bitFight/Character.java
+++ b/src/main/java/bitFight/Character.java
@@ -94,5 +94,8 @@ public class Character implements Serializable {
     public boolean isExhausted(){
         return this.currentEnergy <= 0;
     }
+
+
+
     
 } 
diff --git a/src/main/java/bitFight/Level.java b/src/main/java/bitFight/Level.java
index 5e5e0965f80daa9c0de872cfea7e7da8bee05e95..ca5a5b6028a3840d4816c523d2018b2cc1deaeaa 100644
--- a/src/main/java/bitFight/Level.java
+++ b/src/main/java/bitFight/Level.java
@@ -72,16 +72,30 @@ public class Level{
         Display.goToUserInput();
     }
 
-    // affiche la jauge de vie de l'ennemi
-    public String displayEnnemyHealth() {
-        return this.ennemy.toString() + " - " + (int)this.ennemy.getCurrentHealth() +"/" + (int)this.ennemy.getMaxHealth();
+
+    // affiche la jauge de vie 
+        
+    public void  displayLifePoints (){
+        System.err.println();
+        System.out.println("\t \t " +this.player.getName());
+        System.out.print(Terminal.GREEN+" \t current health "+Terminal.RESET);
+        for (int indice = 0; indice < ((this.player.getCurrentHealth()/this.player.getMaxHealth())*100)/2; indice ++){
+            System.out.print(Terminal.GREEN+ "▬"+ Terminal.RESET);
+        }
+        System.out.print(" ");
+        System.err.println( (int) this.player.getCurrentHealth() + "/" + (int) this.player.getMaxHealth());
+        System.out.print(Terminal.YELLOW+"\t current energy "+Terminal.RESET);
+        for (int indice = 0; indice < (this.player.getCurrentEnergy())/2; indice ++){
+            System.out.print(Terminal.YELLOW +"▬"+ Terminal.RESET);
+        }
+        System.out.print(" ");
+        System.err.println(this.player.getCurrentEnergy() + "/" + this.player.getMaxEnergy());
     }
-    
-    // affiche la jauge de vie du joueur
-    public String displayPlayerHealth() {
-        return (int)this.player.getCurrentHealth() +"/" + (int)this.player.getMaxHealth();
+    public String displayPlayerHealth(){
+        return (int )this.ennemy.getCurrentHealth() +" / " + (int) this.ennemy.getMaxHealth();
     }
 
+
     // annonce la mort de l'ennemi
     public void ennemyDying() {
         System.out.println("The ennemy is dead!");
@@ -217,5 +231,5 @@ public class Level{
 
 }
 
-    
+